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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/27/13 12:21:42 AM#61
Originally posted by Wighty They don't enforce it because they don't even design for it. That's the problem. They've gone the complete opposite direction. The ability for players to break up into smaller groups of like-minded or similar interest groups is absent in most MMOs.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/27/13 12:29:43 AM#62
Originally posted by jimdandy26 Responses above in yellow Edit: Let me add quickly that there are much better ways to hold people accountable for their actions that can fit into the game mechanics. I still think that encouraging proper socialization and rewarding good behavior is better than focusing on punishing bad behavior, but there are plenty of ways to punish bad behavior that can fit into the game design. For example if you have a game with open PvP you can add a bounty system that let's you personally hold people accountable when they grief you by putting a bounty on your head. Strong moderation in game holds people accountable. A tribunal system, while it has the potential for abuse and I don't think it's a good solution (again I believe reward > punishment), can hold people accountable. Prevention is also good too, making it more difficult to grief in a game (again GW2 does a fair job of this, certainly not flawless) promotes good community, though obviously that's much harder to do, especially in games with heavy PvP emphasis. |
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1/27/13 12:30:47 AM#63
Originally posted by Wighty No not everyone uses real ID networking in the world and no it isn't barbaric to not use it. Privacy is very important. So is the ability to question and criticize all forms of authority - the inability to do so is unhealthy. |
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1/27/13 12:33:56 AM#64
Originally posted by Wighty Computer Science senior graduating in May here. I'm high on science, mathematics, and software engineering. |
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1/27/13 1:14:11 AM#65
Originally posted by Wighty Not going to happen. There are way to many down sides, that impact the real world. Especially when you consider the uses various authoritarian governments would have for such a system. |
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1/27/13 1:14:47 AM#66
Originally posted by Wighty "Natural civility"? Are you sure you don't mean "climate of fear and intimidation"? edit: *mumbles at myself about whether being analytic and nitpicky is really the most positive contribution I can make in this thread*
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1/27/13 1:20:52 AM#67
For what it's worth, Gandhi said:
“If we could change ourselves, the tendencies in the world would also change. As a man changes his own nature, so does the attitude of the world change towards him. … We need not wait to see what others do.”
I think it applies to communities of all sorts: here in this forum, in our games, and in the world at large.
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1/27/13 1:35:43 AM#68
Originally posted by steelheartx Yes it is. Pity that some people actually enjoy ruining other peoples play experience. But then Goonies will be with us always. But one should not allow such types to change our enjoyment of the various games, or allow the fear and anger of others to dictate how we may interact. |
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1/27/13 1:41:34 AM#69
Originally posted by maplestone That is exactly what he means. People asking for RL information is looking for retaliation of some form. Harrassment, violence, and/or vandalizing property. I live in a Stand Your Ground State, so not much worried about the last two things happening, and I don't think I can hear drum circles out front of my property. But, it's the other people that are more at risk from some do-gooder causing harm. Funny how naughty words constitutes violence from the tolerant. There is no other goal here so don't let them tell you otherwise. It isn't against the law to be a jerk, or make hateful comments. And no, saying naughty things anonymously in general chat to anonymous others doesn't fall under the Arizona Cyberbullying Act. Nope, if they want to pay $15 a month to be a nanny, watching general chat and reporting everyone that doesn't go along with their political/social views, they can do it in game. They can spend their game time talking to GMs and sending chat logs and screenshots. Or they can turn on their profanity filter, if they are that sensitive to everything around them. Or they can use ignore. Or they can stop going where they are not wanted and play with different people that are like-minded. I've never personally known any paying customer banned for name calling or dirty jokes or harrassment. Usually a GM talks to you and that person moves on. They move on knowing that if they contact the "complainer", they WILL get in trouble. Sorry if I stole your satisfaction nannies. Games have all these systems in place. Use them. And if you don't like someone in your guild for their behavior, politics, and /or stance on social issues, kick them out. And if you don't want a nanny in a guild causing problems, kick them out and go back to screwing off with others in peace. Problem solved for everyone. |
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1/27/13 3:02:39 AM#70
Eliminate sandbox games. Eliminate hostile player interactions. Eliminate chat.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/27/13 3:13:57 AM#71
Originally posted by eyelolled Some but not all of this sites problems would go away if there were a greater diversity in gaming options. Namely more games like EVE, there are plenty of options when it comes to games like WOW. A few well made games that focus on player interaction/community as well as conflict like EVE, would go a long way toward appeasing many of the individuals posting here IMO. Not trying to speak for people, only offering an observation. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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1/27/13 3:21:30 AM#72
Originally posted by LadyEuphei
Spend less time looking, and more time nurturing the OBVIOUS positive aspects of humanity.
and if you already do this? what is the point of this thread?
please don't tell me that you're actually stumped on this and looking for answers. there is nothing you can do other than treat people decent and hope that they do the same. if you can't handle the negativity, then maybe playing online games with anyone but your freinds is not a good idea for you. and i say that with sincerity. when i get tired of the way it is online, i take a break.
but as far as the game companies themselves; i agree with the LoL system. it was not as moderated when i started playing LoL, then i quit for months, and came back to a much nicer game. granted, i prefer the 3v3 map, which has a more chill air to it. but still, it is nice that they are trying. i started playing SMITE, and it could really use such moderation. I hope after the game is launched (and they have a heavier playerbase) that they moderate similar to how LoL is doing now. |
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1/27/13 3:23:41 AM#73
Games that required player interaction and group play to progress effectively enforce a positive community as undesirables find themselves unable to get anywhere in the game. FFXI was one such game. The early days of EQ2 were the same. When a game fundamentally requires players to get along in order to get anything done either everyone behaves in the interests of progress or all the trolls simply leave because they can't have their 'fun'. IMO the main reason the MMO community has become such a mess as of late is due to the fact that no one really needs the other players in the game. Systems like the dungeon finder seen in a few games facilitate the perception of other players as simply tools to get something done, and discarded afterwards. The way to cure the community is to give players a reason to need others. The first step would be to eliminate the solo-only mentality and make group play ultimately more rewarding and desirable (and no systems to find groups automatically). As long as everyone can just solo to do everything they have no need for positive relations with other players and thus don't care who they annoy/upset/troll/harass/etc. I know the soloers are going to hate me but it's the truth. Group-centric MMOs generally have much more positive communities. |
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1/27/13 3:45:05 AM#74
Originally posted by Alberel Call me cynical, but frankly that sounds more like it would perpetuate a "I'll be nice to this guy only because he gives benefits. I still don't give a shit about him because he is my ticket to loot" mentality. |
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1/27/13 3:52:33 AM#75
Originally posted by Distopia Please don't bring EVE into this. EVE's community is one of the most hostile, intolerant ones I've ever been a part of. Oh sure, they're all nice and sweet as long as you 'toe the line' when it comes to political / religious views. However, should you even hint that you believe something contrary to those views, you will be ostracized immediately. Not just that, but station camped, threatened with death, etc. In fact, I was forced to reroll because I let it slip in general chat (very amicably, and just in casual conversation with people whom I thought I knew) that I held a differing opinion. Sad thing is, I'd formed gangs with some of these people. When I was new, they gave me money and helped me out. Yet they turned on me the second I voiced a differing opinion, without any hope of reconciliation. Granted it's not the same as sexism / racism because I choose my own beliefs, but I sure as hell shouldn't be getting death threats because of them (unless I were a Klansman or something, although even then it's extreme). The most damnable thing of all is that I filed tickets with CCP, and presented them with the EVEmails I got threatening my life. What did I get in return? "Oh, use the ignore function" Yeah. Thanks a fucking lot, CCP. |
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1/27/13 4:08:16 AM#76
Originally posted by Distopia I thought we were talking about the mmorpg community, not the mmorpg.com community. If it was just to clean up this community I would say give the mods the ability to think and act not just based upon guidelines, but with common sense as well. Ban people just for being negative asshats. Screw the "I've got a right to speak my opinion" ideal, and bring in the "you've proven that you have something valuable to say, so you deserve to be heard" ideal.
As for the mmorpg community I really could care less about sandbox games, it was more the perspective of removing any sort of conflict. Competition is great in a controlled environment, but it an uncontrolled environment like the internet, it tends to be pretty sloppy. Lets face it, if some griefers computer caught fire, the people he's griefed would probably smile just a bit. I'm not saying that they would want him to die in a fire, but they would feel better to know he got what was coming to him. I'm also sure that is exactly what he wants as well. To be hated. He thrives on the frustration of others and then hides behind the cloak of "it's just a game, relax" If we continue to let this sort of behavior happen, then it's obvious whats going to happen, and that's some emotionally challenged individual is going to snap and do something stupid. And afterwards, people will be talking about how it's not videogames fault, after all, he was mentally unstable. But the problem isn't the video game, it's people. And if people don't have conflict and competition, they are alot more agreeable. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/27/13 4:13:36 AM#77
For my 2 cents.. I know the OP doesn't want to get into "who's to blame" thread, and I will do my best not to.. hmm How to make the community better? From where I sit, that is easy, however, it will come at a cost.. (maybe) The tone of today's games has changed from being a true PvE enviroment to an indirect PvP enviorment.. Before I explain my solution, we must first understand the issue I'm addressing.. Most of the main MMO's today that I have played have factions.. Whether it be Horde vs Alliance, or Sith vs Republic etc etc.. Even within each faction there are guild rankings.. This isn't true PvE, but it's PvP indirectly.. It is still one side vs the other.. I don't mind that such servers or realms exist for those PvP minded players, however for someone like me, I do not want to be confined to a PvP design.. Using WoW as the example, do I have the option as a human to gain faction with the Ogres so that one day I can walk into Ogrimaar without being KOS? NO.. Can I group up with the undead? NO.. Sure the game claims to be PvE, but that is only a mask for it's true "ESport" design.. Adding in features such as raid lockouts, and limits only corners the playerbase more, where many feel they have to pick and choose who they associate with.. So, that being said.. If you want to better the community we need to start designing games to promote COMMUNITY play.. How do we (or the devs) do this?
There is more to this.. But I wish to keep this short and simple to start.. Today's PvE games need to get back to PURE PvE gaming minus the esport bs.. We need to start designing the games that promote to pull the entire communities together to defeat the DEVS, instead of this formula we have now.. Much of today's games have "exlusive" features that split the community up, instead of pulling them together.. But at what cost? I do believe today's gaming community and society are more competitive then ever.. IF the devs do what I ask, how much of the vile player base will leave or never sign up? I do believe it's that competitive fever that spills over into text chat and forums.. |
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1/27/13 4:16:24 AM#78
Originally posted by Yakkin The thing is that mentality only arose from the dungeon finder because there is no persistance to the players you group with. Every group in the dungeon finder is with a new bunch of randomers and so you never have the time to actually build a friendship with any of them. In games like FFXI and the early days of EQ2 that I mentioned you would regularly group with the same people simply because you'd likely be in the same area for a couple of days... as a result you develop a friendship and this evolves into a network of players across the game over time. It's precisely because interaction between any two given players is so fleeting and inconsequential in modern MMOs that the general community has fallen to its current state. Build a game where any two given players will interact repeatedly over a span of time and you'll be more likely to see those players get along and less likely to see them antagonise each other (because they'll actually have to put up with the consequences). |
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1/27/13 4:30:00 AM#79
mmo communities went downhill when people did not need to depend on their community. It used to be if you got a bad name that was it, you may as well reroll (and that meant more than a few weeks worth of work). Now you can just solo/auto-group with dungeon finders through everything. The fix is to reverse that, it would of course cut the mmo population down to around 10% of its current size. |
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Adalwulff
Hard Core Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
1/27/13 4:31:26 AM#80
I think you need to step back, wow! The way you describe the community, makes it sound horrible! There are simple ways to improve your gaming exp. Dont group with jerks, use your ignore list and friends list, try and develop and build your own group of like minded players. Ignore the trolls and jerks, AND STOP SPREADING FEAR AND HATE. There are more and more articles like this everyday, turning the gaming community into the same cesspool our society has become, full of hate and fear of each other. |