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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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443 posts found
  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

1/26/13 10:30:40 PM#341
Originally posted by mikahr
Originally posted by jpnz

 

It was a bit jarring as this was the first time ANet flat out lied to their playerbase.

I agree on the bugs as the 'Hatchery / Balth-DE' chains were broken for weeks and as far as I know, Balth-DE can still be broken.

But every software has bugs so /shrug.

At a game design level, the OP is actually wrong as it was done before. Not sure how you can say GW2 DE is revolutionary when its 30 years too late and it is a really basic as well; Elite came out in 1984.

I played original Elite (and its sequels later) and i really cant see what youre talking about.

If you take the GW2-DE system to its logical conclusion you get what Elite (and its sequels) had.

ANet just took that design and made it really really basic in GW2.

Pick up DROX-Operative / X-series if you want to see from a game design point of view, what modern games are doing.

If you can't see it, that's fine, as game design is a bit different from the flashy stuff.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  User Deleted
1/26/13 10:57:51 PM#342
Originally posted by jpnz

If you take the GW2-DE system to its logical conclusion you get what Elite (and its sequels) had.

ANet just took that design and made it really really basic in GW2.

Pick up DROX-Operative / X-series if you want to see from a game design point of view, what modern games are doing.

If you can't see it, that's fine, as game design is a bit different from the flashy stuff.

Theres actually nothing like that in original Elite. Think you mixed up some more recent things with original Elite.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

1/26/13 11:20:15 PM#343
Originally posted by mikahr
Originally posted by jpnz

If you take the GW2-DE system to its logical conclusion you get what Elite (and its sequels) had.

ANet just took that design and made it really really basic in GW2.

Pick up DROX-Operative / X-series if you want to see from a game design point of view, what modern games are doing.

If you can't see it, that's fine, as game design is a bit different from the flashy stuff.

Theres actually nothing like that in original Elite. Think you mixed up some more recent things with original Elite.

There was, it just wasn't seen properly.

The original elite had an 'event' where you'd get a collection of ships coming at you because you became a target.

It was suppose to be a 'group' but since back in the day we didn't have the tech, they came in one at a time in irregular intervals as they travelled through space to get to you. This is just one event out of many btw.

But if Elite is too old school, I can point to X-Beyond-The-Frontier if you like? Which was 1999.

Or Space Rangers? which was 2002.

 

Derailing aside, the OP is factually wrong in that GW2's DE isn't a revolutionary idea nor is it a new game design.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 11:23:24 PM#344
Originally posted by Aerowyn
Originally posted by jpnz
Originally posted by Aerowyn
 

 

It was a bit jarring as this was the first time ANet flat out lied to their playerbase.

I agree on the bugs as the 'Hatchery / Balth-DE' chains were broken for weeks and as far as I know, Balth-DE can still be broken.

But every software has bugs so /shrug.

At a game design level, the OP is actually wrong as it was done before. Not sure how you can say GW2 DE is revolutionary when its 30 years too late and it is a really basic as well; Elite came out in 1984.

GW2 has hundreds upon hundreds of these events in a MASSIVE world.. i can't think of any MMO that has done questing like this to this scale ever.. so to me that's something.

EVE's incursion events have occurred hundreds of times, and EVE is a galaxy with thousands of worlds in it ;)

El Psy Congroo

  pioneer08

Novice Member

Joined: 12/18/12
Posts: 119

1/26/13 11:25:06 PM#345
Originally posted by jpnz
Originally posted by mikahr
Originally posted by jpnz

If you take the GW2-DE system to its logical conclusion you get what Elite (and its sequels) had.

ANet just took that design and made it really really basic in GW2.

Pick up DROX-Operative / X-series if you want to see from a game design point of view, what modern games are doing.

If you can't see it, that's fine, as game design is a bit different from the flashy stuff.

Theres actually nothing like that in original Elite. Think you mixed up some more recent things with original Elite.

There was, it just wasn't seen properly.

The original elite had an 'event' where you'd get a collection of ships coming at you because you became a target.

It was suppose to be a 'group' but since back in the day we didn't have the tech, they came in one at a time in irregular intervals as they travelled through space to get to you.

 

Derailing aside, the OP is factually wrong in that GW2's DE isn't a revolutionary idea or a new game design.

 

Nothing in the game is revolutionary (except the ability to buy game gold with real money in the game store) about gw2. The game is fine for what it is a one time buy. Where you wonder alone to max level do a few DE a dungeon here some pvp (hmm sounds like every other mmo except most have populated lower areas) and thats about all. Absolutely nothing revolutionary about it at all.
  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 11:27:15 PM#346
Originally posted by pioneer08
Originally posted by jpnz
Originally posted by mikahr
Originally posted by jpnz

If you take the GW2-DE system to its logical conclusion you get what Elite (and its sequels) had.

ANet just took that design and made it really really basic in GW2.

Pick up DROX-Operative / X-series if you want to see from a game design point of view, what modern games are doing.

If you can't see it, that's fine, as game design is a bit different from the flashy stuff.

Theres actually nothing like that in original Elite. Think you mixed up some more recent things with original Elite.

There was, it just wasn't seen properly.

The original elite had an 'event' where you'd get a collection of ships coming at you because you became a target.

It was suppose to be a 'group' but since back in the day we didn't have the tech, they came in one at a time in irregular intervals as they travelled through space to get to you.

 

Derailing aside, the OP is factually wrong in that GW2's DE isn't a revolutionary idea or a new game design.

 

Nothing in the game is revolutionary (except the ability to buy game gold with real money in the game store) about gw2. The game is fine for what it is a one time buy. Where you wonder alone to max level do a few DE a dungeon here some pvp (hmm sounds like every other mmo except most have populated lower areas) and thats about all. Absolutely nothing revolutionary about it at all.

Oh cmon.  There's gotta be some other MMORPGs that have put the RMT right in their cash shop ;)

El Psy Congroo

  pioneer08

Novice Member

Joined: 12/18/12
Posts: 119

1/26/13 11:32:38 PM#347
Originally posted by kadepsyson
Originally posted by pioneer08
Originally posted by jpnz
Originally posted by mikahr
Originally posted by jpnz

If you take the GW2-DE system to its logical conclusion you get what Elite (and its sequels) had.

ANet just took that design and made it really really basic in GW2.

Pick up DROX-Operative / X-series if you want to see from a game design point of view, what modern games are doing.

If you can't see it, that's fine, as game design is a bit different from the flashy stuff.

Theres actually nothing like that in original Elite. Think you mixed up some more recent things with original Elite.

There was, it just wasn't seen properly.

The original elite had an 'event' where you'd get a collection of ships coming at you because you became a target.

It was suppose to be a 'group' but since back in the day we didn't have the tech, they came in one at a time in irregular intervals as they travelled through space to get to you.

 

Derailing aside, the OP is factually wrong in that GW2's DE isn't a revolutionary idea or a new game design.

 

Nothing in the game is revolutionary (except the ability to buy game gold with real money in the game store) about gw2. The game is fine for what it is a one time buy. Where you wonder alone to max level do a few DE a dungeon here some pvp (hmm sounds like every other mmo except most have populated lower areas) and thats about all. Absolutely nothing revolutionary about it at all.

Oh cmon.  There's gotta be some other MMORPGs that have put the RMT right in their cash shop ;)

 

Oh I am sure one of these experts will tell us soon enough if there is. But for now im giving that revolutionary development to GW2 way to go team!
  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

1/26/13 11:35:23 PM#348
Originally posted by pioneer08
 
Nothing in the game is revolutionary (except the ability to buy game gold with real money in the game store) about gw2. The game is fine for what it is a one time buy. Where you wonder alone to max level do a few DE a dungeon here some pvp (hmm sounds like every other mmo except most have populated lower areas) and thats about all. Absolutely nothing revolutionary about it at all.

You seem to harbour ill-will towards a VIDEO GAME. Don't do that. :)

Just stick with facts. GW2 isn't revolutionary from a game design perspective because it was done before like X series / Drox Operative / Space Rangers etc. Games that was released more than 10 years ago.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  pioneer08

Novice Member

Joined: 12/18/12
Posts: 119

1/26/13 11:42:40 PM#349
Originally posted by jpnz
Originally posted by pioneer08
 
Nothing in the game is revolutionary (except the ability to buy game gold with real money in the game store) about gw2. The game is fine for what it is a one time buy. Where you wonder alone to max level do a few DE a dungeon here some pvp (hmm sounds like every other mmo except most have populated lower areas) and thats about all. Absolutely nothing revolutionary about it at all.

You seem to harbour ill-will towards a VIDEO GAME. Don't do that. :)

Just stick with facts. GW2 isn't revolutionary from a game design perspective because it was done before like X series / Drox Operative / Space Rangers etc. Games that was released more than 10 years ago.

 

Oh there is no ill-will towards the game like i said its fine. The problem with facts sometimes is its hard for some to understand them.
  Magnetia

Hard Core Member

Joined: 11/07/11
Posts: 968

Any fool can know. The point is to understand.

1/26/13 11:44:11 PM#350
IMagine there were regular quest chains AND dynamic events. It would make the DEs feel more dynamic maybe.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/26/13 11:47:06 PM#351
Originally posted by Magnetia
IMagine there were regular quest chains AND dynamic events. It would make the DEs feel more dynamic maybe.

GW2 actually does this by hearts... you have a direct in game comparison of how static heart quests are a step down from the DE system

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 11:48:55 PM#352
Originally posted by Aerowyn
Originally posted by Magnetia
IMagine there were regular quest chains AND dynamic events. It would make the DEs feel more dynamic maybe.

GW2 actually does this by hearts... you have a direct in game comparison of how static heart quests are a step down from the DE system

Hearts?  Oh yeah the thing that let me cast more powerful spells after I washed cows

I'm a hero

El Psy Congroo

  wizyy

Advanced Member

Joined: 6/27/05
Posts: 636

1/26/13 11:55:13 PM#353
Uh, yeah, keep telling yourself that (to the OP)
  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

1/27/13 12:09:50 AM#354
Originally posted by pioneer08
Originally posted by jpnz
 

You seem to harbour ill-will towards a VIDEO GAME. Don't do that. :)

Just stick with facts. GW2 isn't revolutionary from a game design perspective because it was done before like X series / Drox Operative / Space Rangers etc. Games that was released more than 10 years ago.

 

Oh there is no ill-will towards the game like i said its fine. The problem with facts sometimes is its hard for some to understand them.

Facts are rarely acknowledged when a bias-poster posts. However, they are good in making them not-post or get into a larger bias post which itself is hilarious.

I had a poster say that 'GW2 zones are as big as half of WoW's continent!'. When I pointed out that a. that's factually false. b. There is a lot of posters here that played GW2 and WoW; you really want to say that?, he disappeared. :)

 

On Topic: GW2 took some exsisting game designs and applied it not-particularly well. That is factually not revolutionary so I guess the OP doesn't have to wait since they are evolutionary now!

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Vorch

Advanced Member

Joined: 9/18/11
Posts: 808

1/27/13 12:13:26 AM#355

The revolutionary thing about GW2 is it's foundation: taking what's good from previous MMOs and implementing them relatively well (subjective, I know...but many would agree). 

 

They have been tweaking that foundation, mostly for the better, sometimes for the worse. Overall, it's the foundation that will make GW2 stand out in the months to come. I can't wait to see the competition that comes out this year and how it drives the devs.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

 
OP  1/27/13 3:00:45 AM#356

I'm really looking forward to new games bringing out new concepts of how to incorporate scripted content and take it to the next level.

 

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  aSynchro

Hard Core Member

Joined: 6/13/11
Posts: 153

1/27/13 3:45:28 AM#357
I don't have a lot of experience, but is there another mmorpg where you are in a zone outside, nothing is happening for a while... and then it changes totaly ?

From what i know, only Rift has something similar but in a more limited way, with less consequences.
  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

1/27/13 3:56:26 AM#358
Originally posted by aSynchro
I don't have a lot of experience, but is there another mmorpg where you are in a zone outside, nothing is happening for a while... and then it changes totaly ?

From what i know, only Rift has something similar but in a more limited way, with less consequences.

In an MMO? EVE does through their 'Sancha invasion' system. And that was 1-2 years ago.

In single player? Mostly Space Sim; Elite / Space Ranger / Drox Operative / X-Series.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2153

1/27/13 3:58:25 AM#359

Why are you guys keep babbling about one single DE is dynamic or not.

The game ITSELF is dynamic, no other MMO has ever done this before and still I see people in this thread that says it has been done before countless times, and no WAR and RIFT dosen't count, PQ is a side thing same as RIFTS rifts also a side thing both are heavly into quest hub mechanic gameplay.

Why can't you naysayers just look at the bigger picture here and stop straw arguments on a single DE chain.

Tyria is in a constant flow in all zones, things happends all around you wherenever you there or not and that IS a dynamic world.

 

If it's not broken, you are not innovating.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

1/27/13 4:03:09 AM#360
Originally posted by Torgrim

Why are you guys keep babbling about one single DE is dynamic or not.

The game ITSELF is dynamic, no other MMO has ever done this before and still I see people in this thread that says it has been done before countless times.

Why can't you naysayers just look at the bigger picture here and stop straw arguments ona single DE chain.

Tyria is in a constant flow in all zones, things happends all around you wherenever you there or not amd that IS dynamic world.

 

We aren't actually, try to keep up.

The OP states that DE are 'revolutionary'.

Well, that's not factually correct.

Space Rangers did that and that was released 11 years ago.

X-series did that and that was 14 years ago.

Elite did that (kinda butchered the execution but it gets a pass since it was released in 1984!)

 

Is it new for an MMO to do that? Not really, EVE Sancha-invasion does that, Rift's Rift mechanic is similar as well. From a game design point of view, the OP is factually wrong.

 

What the heck does 'quest hub mechanic' has to do with anything?

DE has been around for a while in game design. Essentially its nothing more than a series of YES/NO states.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

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