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1/26/13 3:30:47 PM#21
I would have expanded upon them, expanded their story for all companions not just your first one. Allow players to have more than 1 companion out etc. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/26/13 5:50:05 PM#22
Personally I wish there were no companions, but since we were forced to have them, I think they did a pretty good job implementing them..better than any other MMO in my opinion as they did feel a little bit more than pets. I know some will say you can play without them, but the game wasn't built around playing without them and it really slows things down.
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
1/26/13 6:47:30 PM#23
Originally posted by deniter It saves multiboxing, and makes game attractive to those who 1) Like to play solo and 2) Can play while friends / guildmates are logged out as if no one on and got no companions then will more likely log off reducing the populations. If there are loads of people on then you can dismiss them and play with others. Without companions less people would play as gives less ways to play. Star Trek Online - Best Free MMORPG of 2012 |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
1/28/13 4:40:46 AM#24
Companions are another TOTAL FAIL. First, in combat they make me feel weak, because I need them. I can accomplish nothing alone. Second, it's no real replacement for the classic fantasy party. Third, it's no replacement for REAL people. NEVER felt so alone in a MMO as in SWTOR. Fourth and imo most important: they are WAY too pale and hollow. A good companion as in KOTOR or Dragon Age has a lot of story, many dialogues, often intervenes when you chat with NPCs. Alas, the SWTOR companions are mostly just silent followers where sometimes a -1 or +15 pops up. I felt nothing for almost all of them. They were such a letdown.
Why does EVERY stupid, uselsss NPC have to tell us his damn life story, and the companions are most of the time silent? I would rather have 10 times MORE to say from my companion and 10 times LESS to say from useless NPCs. THAT's how I would have done the chat ratio of companions vs npcs. "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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1/28/13 4:52:37 AM#25
Made them gay. This Makeb SGR implementation is stupid.
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1/28/13 4:14:34 PM#26
Originally posted by jpnz I'm not too sure if that would work out well. The game already has enough single player elemants in it. Allowing more companions at one time would negate the need for grouping on Heroics, Flashpoints and Ops. NGE killed SWG. Get over it like the rest of us did in 2005. |
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1/28/13 4:55:02 PM#27
Originally posted by Elikal Agree x 1000 to this. Since everybody in my online group of friends are spread out through various games these days we keep in touch by using a vent server so we can at least still talk to each other when we feel like it. Even those of us that were playing TOR tended to stay out of vent because every few minutes someone had to say "Oh hold on cut scene coming up." Very antisocial feature for a game where you are supposed to be interacting with others. Companions were the same. What I would have liked to see with them is to have them as optional hirelings so if you needed extra help and didn't have someone to group with they were there. Instead of pretty much usurping the place of a lving player. Also it would have been nice to have some areas, instances, battlegrounds, maybe even planetary zones, where you could actually have played as one of your companions. Now that would have been cool.
If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old. |
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remyburke
Hard Core Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
1/28/13 4:56:40 PM#28
Not had them, period. Grouping with NPCs in an MMO makes about as much sense as a screen door on a submarine. Having "pets" in game makes your character weaker in PvE, because your companion is considered part of your power. They made a Star Wars game as "iconic" as possible, but forgot to give the players the ability to feel powerful.
Playing: GW2 and DayZ
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1/29/13 4:29:57 AM#29
Originally posted by ignore_me Well, they recently said that one of the upcoming things for this year is more companion stuff to do... hopefully something like this will make it in. Fingers crossed!
Originally posted by Karteli Could always fix that by filling the empty slots with extra ship droids - or some generic mercenary companion (maybe a scummy Rodian or Trandoshan) =P I could see some players killing off all of their companions and replacing them with things like that, either to be "unique" or because they don't care about companions at all. I personally love mine though, and since my Sith Warrior was a lightsider... it was even in character for him to forgive Quinn, especially since his remorse was genuine, and he originally did it out of loyalty (to someone who didn't deserve it, but hey...). |
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1/29/13 4:34:29 AM#30
Originally posted by ktanner3 Imagine if.. you can have all of your companions out so you can actually have a 5 man party with just you and your companions! It'll be... KOTOR3! /MINDBLOWN! Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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