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TERA: Rising

TERA 

Reviews & Impressions  » First impressions...

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85 posts found
  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2192

1/26/13 2:46:13 PM#41
Originally posted by GrayGhost79
Originally posted by Pivotelite
Originally posted by GrayGhost79

Thanks for the post, I was looking for a video with the higher level bams to show off how slow the combat is at higher levels. 

As you can see even at almost level cap the combat never really picks up. Things are still telegraphed way to long before a strike happens and you still end up with fairly slow combat. It would be nice it the speed picked up, but with the overall design of the combat system its hard for it to really do so. 

 People always say this, then they play and they die.

 

If you could post a video of you solo'ing a swift lizard, dracoloth or Arachnen at level 50 I'd then believe you when you say it's slow but really that won't happen because you'll probably die.

 

People watch it, think it's easy, then when they try it they die. People who didn't play said Kelsaik didn't look that hard but back before the new gear it took 3 months before the first group managed to kill it.

 

I mean, i've been playing for 8 months and i'll still die to some of the level 50+ BAMs if I try soloing them while leveling up, because it just takes one poor choice to get you killed.

I only thought it was easy because I played it and found it easy. You shouldn't take offense to that, some will actually like the game for the slow pace. 

 But it's not easy or slow paced at all... that's the assumption you're making based on videos/lower level personal experience.

 

Like I said, you wouldn't call it easy if I put you on a slayer and threw you into the HM dungeons, or on a warrior and told you to tank level 50+ BAMs, I guarantee you'd die repeatedly.

 

Not to mention you have mana and resolve to worry about while tanking, holding threat through skills that put you in a vulnerable position, resolve goes down quick, you can't hold block for very long without resolve, certain skills replenish resolve, mana goes down quick, certain skills replenish mana. Theres a lot of thought process in TERA, it's not WoW/Rift where you just macro 2-3 buttons to victory.

 

I'm not taking offence to it, because I know i'm not bad, I do far better in PvP and on my first tries in instances than most and even I don't find TERA to be an "easy" game by any means, far harder than WoW or Rift in my opinion, telling people this game is easy is not what I want, TERA doesn't need any more terrible players than it already has, using the instance matcher at this point thanks to all the new players is basically suicide. It's frustrating as hell already getting people who are downright garbage at the game always in parties on a regular basis, it doesn't need to become even more common.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/26/13 3:32:12 PM#42
Originally posted by Pivotelite
Originally posted by GrayGhost79
Originally posted by Pivotelite
Originally posted by GrayGhost79

Thanks for the post, I was looking for a video with the higher level bams to show off how slow the combat is at higher levels. 

As you can see even at almost level cap the combat never really picks up. Things are still telegraphed way to long before a strike happens and you still end up with fairly slow combat. It would be nice it the speed picked up, but with the overall design of the combat system its hard for it to really do so. 

 People always say this, then they play and they die.

 

If you could post a video of you solo'ing a swift lizard, dracoloth or Arachnen at level 50 I'd then believe you when you say it's slow but really that won't happen because you'll probably die.

 

People watch it, think it's easy, then when they try it they die. People who didn't play said Kelsaik didn't look that hard but back before the new gear it took 3 months before the first group managed to kill it.

 

I mean, i've been playing for 8 months and i'll still die to some of the level 50+ BAMs if I try soloing them while leveling up, because it just takes one poor choice to get you killed.

I only thought it was easy because I played it and found it easy. You shouldn't take offense to that, some will actually like the game for the slow pace. 

 But it's not easy or slow paced at all... that's the assumption you're making based on your personal experience by playing to cap.

 

Fixed that for you. No worries, we all make mistakes. I had a friend that liked the game, the slower paced combat was better for her and a nice introduction to more action oriented combat. GW2's combat was a bit to much for her so I played Tera with her. Thankfully she's moved on from TERA. 

 

I use other peoples videos because I was never inspired enough while playing to fraps anything. 

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2192

1/26/13 3:35:51 PM#43

Too bad i've played GW2 to cap and TERA to cap and GW2 is far more easier. I beat Arah which was the hardest dungeon first day at 80, what a joke of a game.

 

It took the first group in all of TERA 3 months to beat the hardest dungeon, nevermind myself.

 

GW2 I beat all the content they had within the first two days of being 80, could have been one day, but there were a lot of dungeons with a lot of paths, time was certainly an issue. TERA i'm level 60, 8 months later and there's content I still haven't been able to complete due to multiple reasons.

  nycplayboy78

Novice Member

Joined: 10/31/08
Posts: 137

If you couldn't tell from my avatar picture...I love cats!!!

1/26/13 3:38:46 PM#44
I am sorry OP but nothing simply beats a keyboard and mouse...The response you get from them are second to none...Controllers are ok for CONSOLE games but not for PC games...IMHO...Unless you are playing some sort of simulator game like Flight or something along those lines....

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/26/13 3:47:35 PM#45
Originally posted by Pivotelite

Too bad i've played GW2 to cap and TERA to cap and GW2 is far more easier. I beat Arah which was the hardest dungeon first day at 80, what a joke of a game.

 

It took the first group in all of TERA 3 months to beat the hardest dungeon, nevermind myself.

 

GW2 I beat all the content they had within the first two days of being 80, could have been one day, but there were a lot of dungeons with a lot of paths, time was certainly an issue. TERA i'm level 60, 8 months later and there's content I still haven't been able to complete due to multiple reasons.

lol, don't take my comments that way. I think TERA's combat system is above the traditional combat systems, it's just to slow and clunky for my personal tastes. The combat system definitely wasn't the down fall of the game though. 

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2192

1/26/13 3:50:17 PM#46
Originally posted by GrayGhost79
Originally posted by Pivotelite

Too bad i've played GW2 to cap and TERA to cap and GW2 is far more easier. I beat Arah which was the hardest dungeon first day at 80, what a joke of a game.

 

It took the first group in all of TERA 3 months to beat the hardest dungeon, nevermind myself.

 

GW2 I beat all the content they had within the first two days of being 80, could have been one day, but there were a lot of dungeons with a lot of paths, time was certainly an issue. TERA i'm level 60, 8 months later and there's content I still haven't been able to complete due to multiple reasons.

lol, don't take my comments that way. I think TERA's combat system is above the traditional combat systems, it's just to slow and clunky for my personal tastes. The combat system definitely wasn't the down fall of the game though. 

 Well, it entirely depends on the class and the player. Through skill and knowledge, weapon speed increase and glyphs any class can stop feeling clunky, even the slow ones like berserker and some can get a little too fast. Like warriors for example.

 

And nah, combat is the shining light keeping myself and all my friends playing, the downfall is the RNG and horrible questing.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/26/13 3:51:49 PM#47
Originally posted by Pivotelite
Originally posted by GrayGhost79
Originally posted by Pivotelite

Too bad i've played GW2 to cap and TERA to cap and GW2 is far more easier. I beat Arah which was the hardest dungeon first day at 80, what a joke of a game.

 

It took the first group in all of TERA 3 months to beat the hardest dungeon, nevermind myself.

 

GW2 I beat all the content they had within the first two days of being 80, could have been one day, but there were a lot of dungeons with a lot of paths, time was certainly an issue. TERA i'm level 60, 8 months later and there's content I still haven't been able to complete due to multiple reasons.

lol, don't take my comments that way. I think TERA's combat system is above the traditional combat systems, it's just to slow and clunky for my personal tastes. The combat system definitely wasn't the down fall of the game though. 

 

the downfall is the RNG and horrible questing.

And that is at least something we can all agree on. 

  User Deleted
1/26/13 4:06:23 PM#48

I keep seeing the word "clunky". What do some of you mean? Clunky as in: 

  • you can't move all the time while casting/attacking?
  • the top and bottom halves of your character are in sync graphically and it doesn't create strange twists and motions?
  • you can't strafe in circles around someone while flailing a weapon?
  • animation locks which prevents spammy combat and unbalanced melee vs ranged tradeoffs?
  • lack of a clusterfuck of particles etc.?
  • there isn't constant movement combat where it is more about mobility and using skills reactionary to the situation which is very reminiscent of an FPS like Unreal Tournament?
  • when you hit things in TERA they flinch, they get bowled over, you get a satisfying sound effect that changes according to your weapon/attack and blood sprays in every direction?
  • there's active player collisions enabled meaning stronger attacks can physically force your opponent backwards even if they block with their shield?
  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 1344

1/26/13 4:15:12 PM#49
You can put the outfit in the apperance slot can't you? Sounds like you didn't play it for very long. Combat is fine, takes a bit of getting used to but it's good. Some minor delays in the animation is the only complaint I could have but that could be because of things on my end.

This isn't a signature, you just think it is.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2192

1/26/13 4:54:46 PM#50
Originally posted by NBlitz

I keep seeing the word "clunky". What do some of you mean? Clunky as in: 

  • you can't move all the time while casting/attacking?
  • the top and bottom halves of your character are in sync graphically and it doesn't create strange twists and motions?
  • you can't strafe in circles around someone while flailing a weapon?
  • animation locks which prevents spammy combat and unbalanced melee vs ranged tradeoffs?
  • lack of a clusterfuck of particles etc.?
  • there isn't constant movement combat, instead it is more about mobility and using skills reactionary to the situation which is very reminiscent of an FPS like Unreal Tournament?
  • when you hit things in TERA they flinch, they get bowled over, you get a satisfying sound effect that changes according to your weapon/attack and blood sprays in every direction?
  • there's active player collisions enabled meaning stronger attacks can physically force your opponent backwards even if they block with their shield?

 ALL OF THE ABOVE!

 

Honestly I won't lie, it's clunky in the lower levels but anyone who thinks it's clunky at 60 either sucks and doesn't use proper combo chains or isn't actually 60 and just says they played to 60.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/26/13 4:55:31 PM#51
Originally posted by NBlitz

I keep seeing the word "clunky". What do some of you mean? Clunky as in: 

  • you can't move all the time while casting/attacking?
  • the top and bottom halves of your character are in sync graphically and it doesn't create strange twists and motions?
  • you can't strafe in circles around someone while flailing a weapon?
  • animation locks which prevents spammy combat and unbalanced melee vs ranged tradeoffs?
  • lack of a clusterfuck of particles etc.?
  • there isn't constant movement combat where it is more about mobility and using skills reactionary to the situation which is very reminiscent of an FPS like Unreal Tournament?
  • when you hit things in TERA they flinch, they get bowled over, you get a satisfying sound effect that changes according to your weapon/attack and blood sprays in every direction?
  • there's active player collisions enabled meaning stronger attacks can physically force your opponent backwards even if they block with their shield?

Can't move all the time while casting/attacking and the animations lacking polish would be my main reasons for it feeling clunky. It's just not fluid. 

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2192

1/26/13 4:59:28 PM#52
Originally posted by GrayGhost79
Originally posted by NBlitz

I keep seeing the word "clunky". What do some of you mean? Clunky as in: 

  • you can't move all the time while casting/attacking?
  • the top and bottom halves of your character are in sync graphically and it doesn't create strange twists and motions?
  • you can't strafe in circles around someone while flailing a weapon?
  • animation locks which prevents spammy combat and unbalanced melee vs ranged tradeoffs?
  • lack of a clusterfuck of particles etc.?
  • there isn't constant movement combat where it is more about mobility and using skills reactionary to the situation which is very reminiscent of an FPS like Unreal Tournament?
  • when you hit things in TERA they flinch, they get bowled over, you get a satisfying sound effect that changes according to your weapon/attack and blood sprays in every direction?
  • there's active player collisions enabled meaning stronger attacks can physically force your opponent backwards even if they block with their shield?

Can't move all the time while casting/attacking and the animations lacking polish would be my main reasons for it feeling clunky. It's just not fluid. 

 I might have to make a video of my 60 warrior doing an entire DPS combo rotation and just post it here and say "wheres your clunky now".  Not for you, but in general, since TERA released people would come on here and complain its clunky after playing to level 4.

 

The not moving while casting/attacking is deliberate and a good thing, you have to use your brain, also some skills move you around, you use these skills to gap close rather than just running around flailing. Certain skills are moreso for mobility than actually attacking anything, for example I use pounce and leaping strike and animation cancelling my traverse strike as gap closers on my warrior and rising fury as strafing to get behind my opponent to combo into blade draw for back crit damage.

 

Also about the animations... they are some of the best in the MMO business, very fluid and well done, I don't know how you could say they lack polish.

  User Deleted
1/26/13 5:01:48 PM#53
Originally posted by GrayGhost79
Originally posted by NBlitz

I keep seeing the word "clunky". What do some of you mean? Clunky as in: 

  • you can't move all the time while casting/attacking?
  • the top and bottom halves of your character are in sync graphically and it doesn't create strange twists and motions?
  • you can't strafe in circles around someone while flailing a weapon?
  • animation locks which prevents spammy combat and unbalanced melee vs ranged tradeoffs?
  • lack of a clusterfuck of particles etc.?
  • there isn't constant movement combat where it is more about mobility and using skills reactionary to the situation which is very reminiscent of an FPS like Unreal Tournament?
  • when you hit things in TERA they flinch, they get bowled over, you get a satisfying sound effect that changes according to your weapon/attack and blood sprays in every direction?
  • there's active player collisions enabled meaning stronger attacks can physically force your opponent backwards even if they block with their shield?

Can't move all the time while casting/attacking

I can't remember the last action game I played where I could. It was either guided attacks (like TERA) or heavy combo based, and every animation counted.

and the animations lacking polish would be my main reasons for it feeling clunky. It's just not fluid. 

I let out an audible gasp IRL. If there's anything I strongly disagree with it's any criticism relating to the animations :s I could record and slow it down and the level of detail in the animations down to the fingers (I watched closely) was a nice touch.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2192

1/26/13 5:03:25 PM#54
Originally posted by NBlitz

and the animations lacking polish would be my main reasons for it feeling clunky. It's just not fluid. 

I let out an audible gasp IRL. If there's anything I strongly disagree with it's any criticism relating to the animations :s I could record and slow it down and the level of detail in the animations down to the fingers (I watched closely) was a nice touch.

 Your mouth and eyes are animated as well on certain skills, not just the fingers, which I find weird considering you can't even see your face while fighting lol. Yet they still did it.

  mikuniman

Advanced Member

Joined: 8/28/06
Posts: 277

1/26/13 5:09:26 PM#55

I’ve been playing Tera since beta still subbed and enjoying the game. Quests are for the most part generic kill quests. I never read into that too much as being dull rather then it's just about the challenge not getting hit and  learning each zones mobs tactics so it always fueled me along.  The lore and voice overs are pretty decent despite what people say compared to most Asian to English conversions. You can mount up at level 1 which is a welcome change.

Tera’s strength is the combat and it does it very well. I’ve heard many say it’s clunky, it’s more strategic in design, and it takes timing. It would be cool to move when casting and in melee but it would make it easier and less challenging. Like many games early on with a few skills it seems simplistic but in later levels with added skills you’ll find combos and mobs rewarding and challenging. Combat animation is outstanding, its attention to detail with facial, hand gestures, cool spells and melee combat.  

If you like action combat and like to target spells, melee and actually block or dodge incoming damage rather than leaving it up to math in your gear give it a shot it’s ftp now. Solo a BAM if you can, it’s fun and you’ll feel heroic. The goal is to not get hit, get it?

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/26/13 5:11:56 PM#56
Originally posted by NBlitz
Originally posted by GrayGhost79
Originally posted by NBlitz

I keep seeing the word "clunky". What do some of you mean? Clunky as in: 

  • you can't move all the time while casting/attacking?
  • the top and bottom halves of your character are in sync graphically and it doesn't create strange twists and motions?
  • you can't strafe in circles around someone while flailing a weapon?
  • animation locks which prevents spammy combat and unbalanced melee vs ranged tradeoffs?
  • lack of a clusterfuck of particles etc.?
  • there isn't constant movement combat where it is more about mobility and using skills reactionary to the situation which is very reminiscent of an FPS like Unreal Tournament?
  • when you hit things in TERA they flinch, they get bowled over, you get a satisfying sound effect that changes according to your weapon/attack and blood sprays in every direction?
  • there's active player collisions enabled meaning stronger attacks can physically force your opponent backwards even if they block with their shield?

Can't move all the time while casting/attacking

I can't remember the last action game I played where I could. It was either guided attacks (like TERA) or heavy combo based, and every animation counted.

and the animations lacking polish would be my main reasons for it feeling clunky. It's just not fluid. 

I let out an audible gasp IRL. If there's anything I strongly disagree with it's any criticism relating to the animations :s I could record and slow it down and the level of detail in the animations down to the fingers (I watched closely) was a nice touch.

No worries, your not required to agree. You asked and I explained from my perspective at least. The animations aren't bad, but they aren't as fluid as I feel they should be for an action game. Not a debatable point really because thats just my opinion. Personally I've played a great number of action games that let you cast and attack while moving, I've played a few MMO's with action combat as well that allowed you to move while attacking and casting. It's part of the action oriented aspect of the combat. 

 

GW2 and TERA both wanted to add more action oriented combat without going full action combat so both made decisions that kept them from being full fledged action combat games. TERA locked you in place durring a lot of the combat while GW2 still used the ability to tab target. Neither approach is bad, but neither is true action combat. 

TERA's approach to the hybrid just felt clunky to me. Not sure what to say beyond that. It's obvious that you don't agree with me but I'm not entirely certain what you expect from me because regardless of your explanations its still how I feel. 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/26/13 5:13:36 PM#57

i found the animations great and overall love the character looks in general.. the stop casting is annoying and sort of kills the ranged classes for me.. the one issue i had is some combos especially on my slayer didn't feel like they flowed well together when executing them in sequence.. its the transistion sometimes you can notice a stop pause then switches to next skill animation and it sort of got annoying for me.. i also wish they had more interactions with mobs aside from just knocking them over like how B&S does it https://www.youtube.com/watch?v=6s2uk_lOnuQ

 

but in all honesty it's not even the crappy questing that's my biggest issue it's the largely single role class system.. i just can't get into having to start a whole new character in this game(i guess yea it's the questing that makes this stick out even more) just to want to play another role.. I liked in Rift even though you had a role you usually were "best" at you always could play other roles on any one character..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5448

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

1/26/13 5:15:22 PM#58
Originally posted by Vunak23

For some reason you can't rebing keys in the tutorial, hence why most of us hate it and want it gone. Combat is much more reactive then GW2's having played them both and not just giving them 10 minutes, no actually playing them. TERA destroys GW2's combat it actually requires thought process.

 

i think that is just personal preference. When i play play Tera i use a gamepad and it feels great. When i use keyboard and mouse GW2 combat is better for me. Like i said, its just preference. TERAs combat doesnt require any thought (maybe GW2? either) but TERAs definitelly doesnt. I have never died in TERA, Never.... and all i do is slam X and Y and press B when i need to block with my zerker. No thoughts at all because the combat is very slow due to the heavy animation locks with any class. And mobs are friendly enough to step back once in a while to let you take the iniciative....

I prefer GW2 combat with mouse and keyboard, Teras with a gamepad. Both are good, i like both but again.... this comments that TERA requires thinking is false advertisement.... its not even that actiony like EnMasse claimed. But i dont play TERA for the controls, Only the Graphics keep me loging in once in a while. But again, its personal preference.

My endgame begins with character creation and ends with a new mmorpg

  User Deleted
1/26/13 5:15:38 PM#59
Originally posted by GrayGhost79
Originally posted by NBlitz
Originally posted by GrayGhost79
Originally posted by NBlitz

I keep seeing the word "clunky". What do some of you mean? Clunky as in: 

  • you can't move all the time while casting/attacking?
  • the top and bottom halves of your character are in sync graphically and it doesn't create strange twists and motions?
  • you can't strafe in circles around someone while flailing a weapon?
  • animation locks which prevents spammy combat and unbalanced melee vs ranged tradeoffs?
  • lack of a clusterfuck of particles etc.?
  • there isn't constant movement combat where it is more about mobility and using skills reactionary to the situation which is very reminiscent of an FPS like Unreal Tournament?
  • when you hit things in TERA they flinch, they get bowled over, you get a satisfying sound effect that changes according to your weapon/attack and blood sprays in every direction?
  • there's active player collisions enabled meaning stronger attacks can physically force your opponent backwards even if they block with their shield?

Can't move all the time while casting/attacking

I can't remember the last action game I played where I could. It was either guided attacks (like TERA) or heavy combo based, and every animation counted.

and the animations lacking polish would be my main reasons for it feeling clunky. It's just not fluid. 

I let out an audible gasp IRL. If there's anything I strongly disagree with it's any criticism relating to the animations :s I could record and slow it down and the level of detail in the animations down to the fingers (I watched closely) was a nice touch.

No worries, your not required to agree. You asked and I explained from my perspective at least. The animations aren't bad, but they aren't as fluid as I feel they should be for an action game. Not a debatable point really because thats just my opinion. Personally I've played a great number of action games that let you cast and attack while moving, I've played a few MMO's with action combat as well that allowed you to move while attacking and casting. It's part of the action oriented aspect of the combat. 

 

GW2 and TERA both wanted to add more action oriented combat without going full action combat so both made decisions that kept them from being full fledged action combat games. TERA locked you in place durring a lot of the combat while GW2 still used the ability to tab target. Neither approach is bad, but neither is true action combat. 

TERA's approach to the hybrid just felt clunky to me. Not sure what to say beyond that. It's obvious that you don't agree with me but I'm not entirely certain what you expect from me because regardless of your explanations its still how I feel. 

No problem, GrayGhostIt's nothing more than a "to each his own" kind of thing. 

  User Deleted
1/26/13 5:17:34 PM#60
Originally posted by Pivotelite
Originally posted by NBlitz

and the animations lacking polish would be my main reasons for it feeling clunky. It's just not fluid. 

I let out an audible gasp IRL. If there's anything I strongly disagree with it's any criticism relating to the animations :s I could record and slow it down and the level of detail in the animations down to the fingers (I watched closely) was a nice touch.

 Your mouth and eyes are animated as well on certain skills, not just the fingers, which I find weird considering you can't even see your face while fighting lol. Yet they still did it.

They went too far at times :p

http://nl.reddit.com/r/TeraOnline/comments/173jib/ive_started_playing_tera_recently_and_its_awesome/

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