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Originally posted by Yamota It is fairl easy to import meshes in Esenthel. The only catch here is the models you will download are going to be WAY WAY to big. You will have to get use to scaling them. I myself use Blender to import models and rescale them. most times it is 100:1 ratio. Oncce they are properly scaled and skinned I open the editor select model and drag the model to the window. If you want animations the make bones for it and rig it in the animation window. Hey, I am no artist by any means and I got working animated characters after a couple days of learning. As far as programming, if you have 5 years of Java I bet you can can pick up C++ in a very short time frame.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/21/13 2:13:11 PM#42
Originally posted by ArChWind Cool thanks. I guess my spare time for gaming got a lot less now :) |
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1/22/13 11:42:03 PM#43
It's not the engine you use. It's what you do with it that counts. Unless, of course, you pick a game engine that wants to do things one way, and you want to do it a different way, and you don't have access to the full source code to change the engine however you want. Then it is the engine you use. But that's your fault for trying to make a game without access to the source code for the engine you're using. And if you never manage to come up with something that you really want to do but the game engine you're using doesn't support out of the box, then you really ought to get some more creative ideas for your game. |
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1/26/13 3:15:16 PM#44
Nice post, I don't expect to use any of these because I'm doing my own 2d schtick. Seeing all of them together and compiled is a nice read to watch the comparisons. Yikes on the 30% one.
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1/26/13 3:17:45 PM#45
I like any engine that is designed specifially for MMOs. I'm tired of single player engines being modified and jerry-rigged into MMOs.
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