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1/26/13 11:02:51 AM#61
Originally posted by Gaia_Hunter And after the initlal 3 million sales how do you tell for a B2P game if it is doing its part? when it comes to P2P game atleast you can gouge the performance by how many subscribers the game was able to retain after initial box sales. But like i mentioned earlier, given the size of fan base of GW2 and 6.5 million sales of GW, 3 million is nothing to brag about. |
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1/26/13 11:05:12 AM#62
Having a meaningful gameworld, and meaningful interactions between players, instead of the soulless, sanitized world, which is broken into several sub-themeparks.
Hell hath no fury like an MMORPG player scorned. |
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1/26/13 11:30:46 AM#63
Originally posted by itgrowls yea they compensate engineers with the toolkits obviously but problem is if you dislike any toolkit like for instance I hate the grenades as I really dislike having 5 gtaoe skills it really makes the class feel more limited... also don't care for elixir builds so it really sort of kills the class for me.. had same issue with nexro.. luckily there's a couple classes i enjoy all the weapon sets I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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1/26/13 11:34:32 AM#64
Originally posted by Rohn by meaningful interactions between players, are you referring to OWPvP (a.k.a ganking, greifing, and that sort of thing)? All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/26/13 1:24:33 PM#65
Originally posted by Doogiehowser Not getting people fired for starters. You can also see the NCSoft financial reports.
And GW1 took 5 months to reach 1 million sales. GW2 did 3 millions in the same period. Currently playing: GW2 |
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1/26/13 2:30:54 PM#66
Originally posted by Doogiehowser It's interesting how you accidently used gouge in the same sentence as P2P. Freudian slip perhaps? All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/26/13 3:28:30 PM#67
Actually, the best improvement from me is the bloody Trading Post. I thought the original SWTOR AH was pretty average. Compared to the TP, the SWTOR AH is a modern wonder. What the heck ANet? My lord is it a steaming pile of STUFF!!
Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/27/13 3:59:25 AM#68
Originally posted by Gaia_Hunter Yes because GW was virtualy unknown back then and was a surprise hit. GW2 on other hand had a huge hype build up over the years and a very large fan base thanks to success of GW. NCSOFT should thank the stars and ANET that they decided to go B2P or we would be discussing about how many subs are left instead of bragging about 3 million box sales. |
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1/27/13 6:09:01 AM#69
Originally posted by Doogiehowser GW2 was built as B2P title, their costs and revenues were projected as a B2P title. Sure WoW made tremendous amounts of money during their life. But how many other P2P games didn't meet their projections in the last few years and closed or had readjustments in their studios (read layoffs)? A sub isn't needed to make expansions and an expansion cost significantly less to make.
Currently playing: GW2 |
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1/27/13 9:33:42 AM#70
Originally posted by Doogiehowser When you decide to run marathon and have exquisite results, no "yeah but what about 100m sprint results" are relevant. |
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1/27/13 9:37:48 AM#71
@op
It would be nice to see them books upon wvw. More tools for organization and communication. |
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1/27/13 9:40:06 AM#72
Drop the forced gameplay, add rewards for stuff players do as in adventure, and rvr. Add random unike items. Remove the stealth part or there isant attack system(Daoc), and lower the insant 2h damge and lower the 2h users defence rate, and add a meaning for using shield. And drop the asisan event stuff as Xmes ect. Its not all but its a start :) |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/27/13 9:41:18 AM#73
Letting me play that bird race would improve the game for me.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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azzamasin
Advanced Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/27/13 9:50:23 AM#74
Theres alot that can be done to increase the replayability of GW2. Its an outstanding game but as a PvE'er Ive exhausted most of the content and am on standby mode now. |
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1/27/13 9:53:27 AM#75
WvW -needs a complete overhall in concept and design. It needs: -huge maps -extensive anti zerg design changes -elimination of the point system -elimination of que's Crafting -needs to be more than resource gathering and pushing a button -needs to have predictable sources for all the crafting components.Having to grind for hours for random drops of certain materials is awful.
(yes,I've stopped playing the game for the WvW reasons cited above) |
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/27/13 10:45:53 AM#76
More immersive content. Give the NPCs more to say about Tyria. Give me a reason to (re)visit the zones/towns in the past. Add collectibles/scavenger hunts. Add sandpark like elements. Allow mounts (or at least boats). Allow travel by water. I want something that keeps me wanting to run around the world regardless of zone. |
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1/29/13 4:56:41 AM#77
Originally posted by mikahr Mike O Brian wants to beat WOW and become number one..sorry bro but marathon is long over for GW2. That pipse dream will always be a ..pipe dream. |
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1/29/13 5:03:46 AM#78
Originally posted by Doogiehowser How many MOP sold and how many GW2 sold? |
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1/29/13 5:10:31 AM#79
Originally posted by mikahr First week sales of MOP 2.7 million (i don't know what is total now) and GW2 3 million so far. And remember MOP is an expansion. By the way Mike O Brain goal is to beat WOW (not one of its little expansion) . His target is to is to beat WOW's total numbers. “We’re in it to win it this time,” said O’Brien. “We were number two to World of Warcraft with Guild Wars, now we want to beat them. One has to be really really drinking way too much GW2 cool aid to take what Mike Said seriously. if it was any other company said same thing people would be ripping it apart...oh wait they already did!! ;) By the way that was a quick reply. I post after 2 days on GW2 forum and you reply with in minutes. Do you live here or something? |
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1/29/13 5:24:32 AM#80
Originally posted by Doogiehowser MOP is the current WoW. First week GW2 was 2 millions. 2 millions vs 2.7 million is in the same league. Currently playing: GW2 |
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