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1/26/13 8:44:49 AM#241
Originally posted by Scalpless Jury is still out on that. I do not get any more awe inspired feeling from DEs, than I did Rifts or PQs. They all play out roughly the same, and they all share similar technical problems. I do not feel GW2s take to be all that much different really from the other two versions. Certainly not as different as they should be. |
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1/26/13 8:45:46 AM#242
Originally posted by xArsonistx
Pretty much everything has been done before since the dawn of computer gaming. Only thing that is left are VR and the holodecks but that's just new tech the core gaming still same as we have today. If it's not broken, you are not innovating. |
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1/26/13 8:49:28 AM#243
Originally posted by Enerzeal In your typical quest chain, the quest giver will always be there, ready to give you your task, tracking your progress along the chain. Go to the lodge any number of times and he will always be there, at the most wandering around. In the particular DE the OP described, you go to the lodge and you will be met with different possible state: 1.) The girl is asking around for help with egg collection 2.) The girl is no longer there, as she is gathering eggs not too far away 3.) The lodge is under attack by Gryphons 4.) Eggs are cooked, and the girl is selling omelettes. Quest chain or not, scripted or not, repeating or not, you simply CANT say that this is the same experience as a traditional Quest system. This is why we are happy. We are able to appreciate the strive to move away from traditional systems. People like you though, apparently want something you cannot summarize or predict. You're gonna be staying bitter towards the genre for a much longer time, I'm afraid. |
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1/26/13 8:55:28 AM#244
Originally posted by Torgrim
Define "core gaming", because I assume you would be more specific than just simply stating something like "PvE and PvP". |
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1/26/13 9:12:14 AM#245
Originally posted by TwoThreeFour Kill Escort Fed-ex Pick random items If it's not broken, you are not innovating. |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
1/26/13 9:32:29 AM#246
Originally posted by KhinRunite This is exactly the same crap we've been doing for years. Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings. The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active. Oooooh, so revolutionary. They are nothing but the traditional quest system, you are just too blinded to see it. The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary. |
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1/26/13 9:56:32 AM#247
Originally posted by Latronus
Really this is getting out of hand, can't you hear yourself how this sounds really dumb when you wrote it? Of course It's all about kill shit, gather shit, crafting shit, pick shit, protect shit.....what else is there to do in a game in any game??????? I take it you have ideas how to make features that no one ever had in their wildest dreams right, It sounds like it with your respons. If it's not broken, you are not innovating. |
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1/26/13 10:10:07 AM#248
Seems to be some emotional investment in "winning" this argument. Oh, it's Saturday, of course. Hey, look over there; Redskins vs Cowboys! -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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1/26/13 10:24:31 AM#249
Originally posted by Torgrim When you feel the need to start your post with a pointless insult, you've already well and truly lost. That aside, the whole point of something being "revolutionary" is that it has found a way to do something new, and not just rested on the "what else is there to do?" argument. PQs were revolutionary, a concept that worked (sorta, I ran into more than my fair share that couldn't be finished due to bugging or lack of population, but whatever) and added something completely new to the MMO formula. Rifts, adding the notion of invasions and zone events, were an evolution of that basic concept. DEs, like Champion's version (albeit Cryptic never tried to make a big deal of them), being nothing really more than a renaming of PQs, are neither revolutionary nor evolutionary. And that, of course, is where the argument is -- for reasons that wholly escape me, some argue that DEs are somehow something new and not simply a near copy-and-paste of PQs. I've yet to see anyone articulate a good reason for this belief. |
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1/26/13 10:29:14 AM#250
Originally posted by Torgrim But it is the manner in which it is delivered that matters. By your argument you may as well subsist on gruel because it keeps you alive.
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1/26/13 10:53:49 AM#251
Originally posted by Myria
Read what he wrote then you understand. If it's not broken, you are not innovating. |
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1/26/13 10:58:59 AM#252
Originally posted by Torgrim I think you might be waiting a while longer. |
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Originally posted by Latronus If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want. I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.
Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."
The second person comes home and tells his wife "Mog kill bunny, you cook"
Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/26/13 11:46:33 AM#254
Originally posted by Myria If you think DEs in GW2 are copy/paste of PQs in WAR, if that's really what we are talking about here, then sorry, but you couldn't be more wrong. Either you're a WAR fanboi (does that kind even exist anymore?) or you didn't play GW2 enough to understand what DEs are all about. But what's sure, is that what you serve us here is a big slimy plate of nonsense. If anything, GW2's DEs are as similar to WAR's PQs than a Bugatti Veyron is similar to a cart pulled by two oxes. And for Rift's "rifts", just replace the oxes with horses. Many vehicles through the ages shared some common elements, like round wheels, a way to make the vehicle move forwards, and a way to steer the vehicle. Does that mean they are all the same? Same thing goes for concepts in video games. Or we may as well pretend that DEs are "copy and paste" of Pong because both happen on a screen. There's only one truth. And it's not yours. |
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1/26/13 11:55:14 AM#255
Originally posted by eyelolled Cool that you like gw2, comparing gw2 and rift I will not comment but I played rif for about 4 weeks before canceled account gw2 did last for 10 days. This is my personal experience from those two games. |
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Originally posted by Vidir Thanks for sharing. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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kadepsyson
Elite Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/26/13 12:17:19 PM#257
Originally posted by eyelolled To be honest, I think GW2 has the "simple" version of quests. I think they somehow managed to further casualize trivialize and dumb down the whole process. In GW2 there isn't any need to know where to go, who to return to, or what you're really doing. It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class. El Psy Congroo |
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1/26/13 12:20:31 PM#258
Originally posted by kadepsyson I agree. It is an oversimplification (as with much of the game) that just makes it incredibly dull to play. It looks pretty though, I'll give it that. |
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1/26/13 12:23:30 PM#259
Originally posted by kadepsyson honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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kadepsyson
Elite Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/26/13 12:25:06 PM#260
Originally posted by Aerowyn The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though. Just a counterexample ;) El Psy Congroo |