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News & Features Discussion  » [Interview] Elder Scrolls Online: Paul Sage Talks Beta, Crafting, and Progression

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132 posts found
  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2523

1/26/13 9:23:52 AM#121
Originally posted by PyrateLV
Originally posted by Yukmarc
Originally posted by Vonatar
Originally posted by Aeonblades
My friends and I have been waiting for an Elder Scrolls MMO since Morrowind. Here's to hoping they get it right, I have faith!

They haven't. If you like me have been hoping for a true Elder Scrolls MMO this isn't it. This is DAoC 2 in Tamriel. Not saying it will be a bad game, and maybe it'll be fun to play, but take it for what it is. Otherwise you'll just be disappointed.

DOaC2 in Tamriel? How is that a bad thing again?

Probably because if Mr Firor wants to make DAoC2 then he should make DAoC2.

Not twist and butcher The Elder Scrolls IP into making it DAoC2

 

I would love to see a DAoC2. I just dont want to see the ruination of Elder Scrolls just for the sake of it

The elderscrolls IP has been dead since Oblivion launched.

  Rashmeind

Novice Member

Joined: 1/17/13
Posts: 18

1/26/13 1:58:00 PM#122
Um, they had a cool trailer.  That means the game will be GREAT right?  It work for SWTOR... oh. wait.  I have high hopes for ESO, now excuse me while I go play beta.

http://www.trialsofascension.com/

  Destai

Hard Core Member

Joined: 8/31/09
Posts: 487

1/26/13 6:53:56 PM#123

I'm certainly excited about this game. While I was initially skeptical of it, the subsequent information releases have eased that feeling. I've signed up for the beta and I'm eagerly awaiting more information of the skill systems, combat, and character development. The tidbits they've given us have certainly whet my appetite and encouraged me to sign up for beta. I'm a diehard for the series and dream of raids in some Daedric realm. 

Current MMOs: Wildstar, Guild Wars 2, the Secret World, World of Warcraft

Past Loves: Guild Wars, Lord of the Rings Online, Everquest

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/26/13 7:21:14 PM#124
Rash
Eve has great trailers
  erikk3189

Novice Member

Joined: 3/31/08
Posts: 310

1/26/13 9:13:12 PM#125

Everyone is going all ga-ga over this game and it looks just liike another wow clone. Besides, history has shown us that MMO's never have been as good as the console games of the same series.

This will most likely be another failure. But then this is what the gaming world has been for the last 5-7 years.

No surprise here.

  Crazyhorsek

Novice Member

Joined: 8/18/12
Posts: 249

1/26/13 9:16:53 PM#126
Originally posted by erikk3189

Everyone is going all ga-ga over this game and it looks just liike another wow clone. Besides, history has shown us that MMO's never have been as good as the console games of the same series.

This will most likely be another failure. But then this is what the gaming world has been for the last 5-7 years.

No surprise here.

TES series are not console games...

  xFortunadox

Advanced Member

Joined: 1/06/07
Posts: 6

1/28/13 1:25:10 AM#127

DAoC 2 in the Tamriel.  Man.  If only we could cut out the Tamriel part.

I struggle to think of any point in any MMO that can capture as much fun and excitement as Pre-Toa RVR.  DAoC doesn't need additional assistance from other IP to succeed.  What it does need is a competent group of developers that will:

1) Advertise their game properly.

2) Listen to their playerbase.

3) Make it P2P.

4) Avoid almost every mechanic that WoW follows.

It's like Matt Firor was unable to get the funding to make a sequel to the game, so he decided to just make a spiritual successor and drag The Elder Scrolls into the ground along with it.

Not looking promising.

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2523

1/28/13 1:47:55 PM#128
Originally posted by xFortunadox

DAoC 2 in the Tamriel.  Man.  If only we could cut out the Tamriel part.

I struggle to think of any point in any MMO that can capture as much fun and excitement as Pre-Toa RVR.  DAoC doesn't need additional assistance from other IP to succeed.  What it does need is a competent group of developers that will:

1) Advertise their game properly.

2) Listen to their playerbase.

3) Make it P2P.

4) Avoid almost every mechanic that WoW follows.

It's like Matt Firor was unable to get the funding to make a sequel to the game, so he decided to just make a spiritual successor and drag The Elder Scrolls into the ground along with it.

Not looking promising.

Sadly, it will barely be a spiritual successor. It'll have zones, instancing, phasing, arenas, and other instanced casual garbage. 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17121

1/28/13 1:50:38 PM#129
Originally posted by Crazyhorsek
Originally posted by erikk3189

Everyone is going all ga-ga over this game and it looks just liike another wow clone. Besides, history has shown us that MMO's never have been as good as the console games of the same series.

This will most likely be another failure. But then this is what the gaming world has been for the last 5-7 years.

No surprise here.

TES series are not console games...

Well, apparently some of them are as the console versions sold more than the pc versions of obvion and skyrim. This is why whatshisface said that the pc sales are just a fraction of their total sales. This is sad but true.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/28/13 1:52:56 PM#130
Davis
There's no Esports bullshit in TESO. The pvp is rvr only.

I do however share your concerns on phased epic personal story, they over do that you end up with swtor.
  Venomizer2

Apprentice Member

Joined: 2/09/13
Posts: 13

2/09/13 6:24:43 PM#131

Im a little surprised to hear ppl say it wont be like Elder Scrolls made into an MMO.

 

In elder scrolls standalone games the world is static and waits for you to level up and get tough. You are the only player character. You are the center of the known universe. Your player doesnt have to be balanced against other players.

 

Making it multiplayer instantly changes the game design in many ways.

 

Are ppl saying the race/class/skill system is different? Or how some game mechanic functions?

 

How is this game NOT elder scrolls made into an mmo?

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1835

2/10/13 4:52:48 AM#132
Originally posted by Venomizer2

Im a little surprised to hear ppl say it wont be like Elder Scrolls made into an MMO.

 

In elder scrolls standalone games the world is static and waits for you to level up and get tough. You are the only player character. You are the center of the known universe. Your player doesnt have to be balanced against other players.

 

Making it multiplayer instantly changes the game design in many ways.

 

Are ppl saying the race/class/skill system is different? Or how some game mechanic functions?

 

How is this game NOT elder scrolls made into an mmo?

I'll address your points:

1. The world is not static in TES games. Things change as you progress through the storyline. Relationships also change with certain NPC's based on your actions. You can also advance to the head of various guilds. From what we know about ESO, things won't be so different. Zenimax plans to use phasing to change things as you progress through the story if what a particular alpha tester says is true. No idea if relationships will change with NPC's based on your actions, since other players will also interact with them. I don't have a problem with that, since I can understand. Becoming the head of various guilds (fighters and mages guilds etc) can't be possible, since there are other players, I understand this too.

2. Making TES multiplayer doesn't have to change much of anything. Surely you can't permanently kill important NPC's or take over towns, since that'd effect other players. You can't move objects or steal objects in plain view either, since that'd probably require too much on the tech side of things to allow each item its own phase, or maybe it is possible. You can't allow players to steal or kill each other either, since that's enforcing your fun at the expense of others. However, there's no reason why everything else can't be the same.

3. Balance shouldn't be an issue. It's an RPG, and certain spells and abilities are stronger than others. Balance isn't believable nor is it fun. I don't believe classes or skills should be balanced in any MMO. Instead, you should need other players to cover your weaknesses like the pre-WoW MMORPG days. 

4. TES does not use classes, period. There's no reason why ESO should need them. That's a direct slap in the face of all TES fans that partially define TES games as a no classes type of RPG.

5. Three other things come to mind when I say ESO is not an Elder Scrolls MMORPG. 

    a. Races divided amongst 3 factions. It was a move made by Zenimax to force TES into DAoC's RvR framework. There was no pre-existing lore to support this ongoing war between three racially locked factions where pawnzornoob was emperor 1 week, and then lolegalos was the emperor the next and so on. Zenimax made the design decision to copy DAoC's framework and think all the TES fans would swallow the new lore they wrote to cover their decision.

     b. Soft-lock tab targeting. Instead of a true twitch system, which every TES game uses, they use a soft-lock so even if your cursor is hovering on a nearby target, your attacks still hit the target you locked on to.

     c. They changed the look of all the elven races to make them prettier for the masses. I admit I never play elves often in TES games because they're butass ugly, but at least Bethesda had the balls to break the pretty elf norm. Things should stay the way they are in that department.

 

 

That's the way I see things. Plenty of fans on this board disagree with me and that's fine, it's their right, but nothing anyone says will change my viewpoint on this. Zenimax f'd up and I'm not pleased with them.

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