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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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443 posts found
  Doogiehowser

Hard Core Member

Joined: 3/14/12
Posts: 1939

1/26/13 6:33:24 AM#221
Originally posted by Torgrim
 
Why do you care so much that people like GW2 that you start to insult people?

Have Anet done something awful to you?

I woudl like to ask the same why do you care if people don't think GW2 is revolutionary that you have to go on and on and try to make a believer out of them? it goes both ways you see.

What is find ironic is that you defend GW2 with such a a passion and then make topic where you insult casual players who want everything served on silver platter. Even though GW2 is the most casual MMO on market and designed keeping people with family and jobs in mind. 

its like you have a split personality or something.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2125

1/26/13 6:42:53 AM#222
Originally posted by Doogiehowser
Originally posted by Torgrim
 
Why do you care so much that people like GW2 that you start to insult people?

Have Anet done something awful to you?

I woudl like to ask the same why do you care if people don't think GW2 is revolutionary that you have to go on and on and try to make a believer out of them? it goes both ways you see.

What is find ironic is that you defend GW2 with such a a passion and then make topic where you insult casual players who want everything served on silver platter. Even though GW2 is the most casual MMO on market and designed keeping people with family and jobs in mind. 

its like you have a split personality or something.

 

First of all he insults people who don't share his opinions secondly I play both GW2 and Vanguard.

And why do I play GW2?, It's easy It's the first game in many years that is not a WoW clone, plenty of things in GW2 feels new and fresh and it has no sub and I like exploring, like the combo features in a fight.

If GW2 was made like a WoW clone with quest hubs, trinity, lifeless world I wouldnt even play it if it was handed to me for free.

Yes GW2 is casual to some extent, dungeons are not casual or easy, I find the dungeons to have a good portion of challenge, and the best thing is for me the god awful trinity is almost gone no more 4/6 need tank and healer in chat.

Ohh I forgot, why do you keep stalking me?

If it's not broken, you are not innovating.

  Doogiehowser

Hard Core Member

Joined: 3/14/12
Posts: 1939

1/26/13 6:47:28 AM#223
Originally posted by Torgrim
Originally posted by Doogiehowser
Originally posted by Torgrim
 
Why do you care so much that people like GW2 that you start to insult people?

Have Anet done something awful to you?

I woudl like to ask the same why do you care if people don't think GW2 is revolutionary that you have to go on and on and try to make a believer out of them? it goes both ways you see.

What is find ironic is that you defend GW2 with such a a passion and then make topic where you insult casual players who want everything served on silver platter. Even though GW2 is the most casual MMO on market and designed keeping people with family and jobs in mind. 

its like you have a split personality or something.

 

First of all he insults people who don't chair his opinions secondly I play both GW2 and Vanguard.

And why do I play GW2?, It's easy It's the first game in many years that is not a WoW clone, plenty of things in GW2 feels new and fresh and it has no sub.

Yes GW2 is casual to some extent, dungeons are not casual or easy, I find the dungeons to have a good portion of challenge, and the best thing is for me the god awful trinity is almost gone no more 4/6 need tank and healer in chat.

Ohh I forgot, why do you keep stalking me?

Don't flatter yourself. it is hard to post in a GW2 forum without runnign into you, you are all over the place playing white knight .

And no GW2 is not casual to some extent because it is casual in principle and Anet thesmelves said it many many times that casuals are the focus of their game. That is what the whole 'anti grind' and 'end game starts from level 1' comments were all about. 

So as long as you play and support games like GW2 try not to insult the casuals which are the core player base and focus of GW2.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2125

1/26/13 6:50:03 AM#224
Originally posted by Doogiehowser
Originally posted by Torgrim
Originally posted by Doogiehowser
Originally posted by Torgrim
 
Why do you care so much that people like GW2 that you start to insult people?

Have Anet done something awful to you?

I woudl like to ask the same why do you care if people don't think GW2 is revolutionary that you have to go on and on and try to make a believer out of them? it goes both ways you see.

What is find ironic is that you defend GW2 with such a a passion and then make topic where you insult casual players who want everything served on silver platter. Even though GW2 is the most casual MMO on market and designed keeping people with family and jobs in mind. 

its like you have a split personality or something.

 

First of all he insults people who don't chair his opinions secondly I play both GW2 and Vanguard.

And why do I play GW2?, It's easy It's the first game in many years that is not a WoW clone, plenty of things in GW2 feels new and fresh and it has no sub.

Yes GW2 is casual to some extent, dungeons are not casual or easy, I find the dungeons to have a good portion of challenge, and the best thing is for me the god awful trinity is almost gone no more 4/6 need tank and healer in chat.

Ohh I forgot, why do you keep stalking me?

Don't flatter yourself.

 

You bring up things I have written months ago and you still remember what I wrote so yeah, stop stalking me.

If it's not broken, you are not innovating.

  jazz.be

Apprentice Member

Joined: 8/26/06
Posts: 780

1/26/13 6:52:51 AM#225

Problem with dynamic events is that they're so rare.

I'm level 30 now and I really didn't notice many events.

When I played at launch they were all over the place. Is the rate at which they appear affected by the number of players or something?

  Doogiehowser

Hard Core Member

Joined: 3/14/12
Posts: 1939

1/26/13 7:02:41 AM#226
Originally posted by Torgrim
You bring up things I have written months ago and you still remember what I wrote so yeah, stop stalking me.

That is not what you call stalking that is what you call having a very good memory. And i remember things a lot So when i see your posts treading on same line of argument it is hard to ignore what you have said earlier about casualas and players with jobs and families. After all GW2 is a very casual game, and even though one month old post still very relevant to the topic of discussion.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2125

1/26/13 7:22:38 AM#227
Originally posted by Doogiehowser
Originally posted by Torgrim
You bring up things I have written months ago and you still remember what I wrote so yeah, stop stalking me.

That is not what you call stalking that is what you call having a very good memory. And i remember things a lot So when i see your posts treading on same line of argument it is hard to ignore what you have said earlier about casualas and players with jobs and families. After all GW2 is a very casual game, and even though one month old post still very relevant to the topic of discussion.

 

If you say so

If it's not broken, you are not innovating.

  coltonjefferson

Novice Member

Joined: 10/24/12
Posts: 33

1/26/13 7:25:56 AM#228
I honestly didn't like the DEs much at all.... They were incredibly repetitive.
  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3127

1/26/13 7:33:52 AM#229
Originally posted by Torgrim
Originally posted by Doogiehowser
Originally posted by Torgrim
Originally posted by Doogiehowser
Originally posted by Torgrim
 
Why do you care so much that people like GW2 that you start to insult people?

Have Anet done something awful to you?

I woudl like to ask the same why do you care if people don't think GW2 is revolutionary that you have to go on and on and try to make a believer out of them? it goes both ways you see.

What is find ironic is that you defend GW2 with such a a passion and then make topic where you insult casual players who want everything served on silver platter. Even though GW2 is the most casual MMO on market and designed keeping people with family and jobs in mind. 

its like you have a split personality or something.

I find it fascinating that this phrase is still banded about.  Its roots come from raiders who believe they are superior players, discounting the fact that players who play casually can be more skilled (I dont see you on WOL they say!) and want content that is hard but can be played over a time frame of their own choosing.  The casual = easy and simple is a blizzard perversion.

GW 2 is an evolution of GW1, nothing more nothing less, and it is casual friendly.  Its evolution will be more than just the latest and greatest dungeon.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3127

1/26/13 7:36:10 AM#230
Originally posted by coltonjefferson
I honestly didn't like the DEs much at all.... They were incredibly repetitive.

The point of De's is that it offers an alternative to the ? over the head model which is even worse.  Storytelling in the DE's could be richer and more progressive imo though.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  grimfall

Apprentice Member

Joined: 4/25/07
Posts: 1152

1/26/13 7:39:43 AM#231
Originally posted by KhinRunite
Originally posted by cronius77
lol at above post isnt it the truth here on this site seriously. I honestly would love to see a article from Anet posting about how they were adding in the dynamic events WAY before rift released because Ive never read anything on it and followed the game for awhile myself.

http://www.guildwars2hub.com/features/interviews/dynamic-events-dev-journal-colin-johanson

If you don't want to read all that, here it is:

 

Are events an entirely brand-new system people have never seen before? No, they are notThey are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system.

It’s worth noting that development on our event system started long before we ever knew about games like Warhammer Online or Rift, which share some commonalities with the events in Guild Wars 2. We learned lessons from their choices, but they never drove our core decision to use dynamic events. Focusing on what really makes dynamic events unique is really important in either enjoying them or in being disappointed based on the expectations someone may have for them. For us, the things that we expect from the dynamic event system, and what we think makes it unique, are the following:

Unlike any game ever made before Guild Wars 2, these events are our core content model for the game world. In other games you might find hundreds or thousands of quests, and some events scattered around as well; we literally have thousands of events with additional content scattered around to help support those events. The events are the core world content in Guild Wars 2 and make up the bulk of the content in the game between the open world and dungeons, with stuff like more traditional-style renown regions and exploration challenges there to provide a supporting hand to the events. We believe this creates a fundamental paradigm shift in the way you play and experience the game.

It's also worth noting that there was a thread for arguments like this:

http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/361194/page/1

Hey, bud.  I've got a couple of bridges for sale.  Hit me up on PM.

I think A-Net also invented spells, swords and axes in a game.

  xAPOCx

Hard Core Member

Joined: 10/25/12
Posts: 842

1/26/13 7:46:58 AM#232
Originally posted by eyelolled

I keep hearing people talking about Dynamic Events and how they are just like Rift's rifts, or Warhammer's PQ's, but I don't see the similarity at all.   The DE's in GW2 are extremely revolutionary.   Rifts just seem to be random occurances of mobs all over the map, and that doesn't sound revolutionary at all, nothing like GW2 Dynamic Events.

 

Now I know that there are all sorts of people going to tell me how wrong I am. I've seen how people react to words, and especially words that might show GW2 in a positive light.  And I'm sure that none of them actually care if  nobody says anything, but they sure care if someone says that they like the game. It's just a negative world for many people, and they  feel compelled to "keep the optimism in check"

 

 The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

 

Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

 

That is why I say that GW2 Dynamic Events are revolutionary, but what I'm really looking forward to is when they become evolutionary. When an event chain matures to not always come back to the exact same point. Maybe it will still have the potential to return to it's original point, but I would like to see multiple return points to start off from, as well as multiple outcomes. 

 

I can't wait to see where the genre moves to next.

 


  Leucent

Apprentice Member

Joined: 1/24/04
Posts: 2452

1/26/13 7:49:04 AM#233
Of coure they thought of them way before Rift and Warhammer. What a joke, riding the coat tails. I personally think Rifts , rifts/Zone events are a million times better then GW2 Orange circle watching.
  xArsonistx

Novice Member

Joined: 12/09/12
Posts: 37

1/26/13 7:59:35 AM#234

These dynamic events are the same as go here kill that quest only difference is how they packaged it. I fear for the human race when people blndly let companies repackage old stuff and they call it groundbreaking.

 

Tell you what I have invented dynamic toilet paper it will wipe your ass a different way each time no two times alike lol.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2125

1/26/13 8:17:12 AM#235
Originally posted by xArsonistx

These dynamic events are the same as go here kill that quest only difference is how they packaged it. I fear for the human race when people blndly let companies repackage old stuff and they call it groundbreaking.

 

Tell you what I have invented dynamic toilet paper it will wipe your ass a different way each time no two times alike lol.

 

Umm ok, How do you suppose to proceed in killing mobs in another way that has never been done before, fart them to death? ohh that won't work It's still same thing you still kill them but It's wraped up in a different package.

If it's not broken, you are not innovating.

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

1/26/13 8:17:23 AM#236
Originally posted by grimfall
Originally posted by KhinRunite
Originally posted by cronius77
lol at above post isnt it the truth here on this site seriously. I honestly would love to see a article from Anet posting about how they were adding in the dynamic events WAY before rift released because Ive never read anything on it and followed the game for awhile myself.

http://www.guildwars2hub.com/features/interviews/dynamic-events-dev-journal-colin-johanson

If you don't want to read all that, here it is:

 

Are events an entirely brand-new system people have never seen before? No, they are notThey are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system.

It’s worth noting that development on our event system started long before we ever knew about games like Warhammer Online or Rift, which share some commonalities with the events in Guild Wars 2. We learned lessons from their choices, but they never drove our core decision to use dynamic events. Focusing on what really makes dynamic events unique is really important in either enjoying them or in being disappointed based on the expectations someone may have for them. For us, the things that we expect from the dynamic event system, and what we think makes it unique, are the following:

Unlike any game ever made before Guild Wars 2, these events are our core content model for the game world. In other games you might find hundreds or thousands of quests, and some events scattered around as well; we literally have thousands of events with additional content scattered around to help support those events. The events are the core world content in Guild Wars 2 and make up the bulk of the content in the game between the open world and dungeons, with stuff like more traditional-style renown regions and exploration challenges there to provide a supporting hand to the events. We believe this creates a fundamental paradigm shift in the way you play and experience the game.

It's also worth noting that there was a thread for arguments like this:

http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/361194/page/1

Hey, bud.  I've got a couple of bridges for sale.  Hit me up on PM.

I think A-Net also invented spells, swords and axes in a game.

It doesn't matter what you and I think. The guy asked for an article from ANet, I gave him one. Now, what the hell are you trying to do?

  Enerzeal

Spotlight Poster

Joined: 6/27/10
Posts: 332

There is no good or evil, only power - and those too weak to seek it.

1/26/13 8:29:29 AM#237
Originally posted by eyelolled

  The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

 

Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

 

What is dynamic about this? It's a god damn quest chain! Get me eggs, okay we got eggs, ohh no we're being attacked! Defend from attack - okay go  get more eggs!

Start again.

Do you know what Dynamic means? Is this even for real?


Characterized by continuous change, activity, or progress

You just told me exactly what happens in the event, no divergence, no change, absolutely nothing about it was truly dynamic!

The location, the same. The activity, the same. The steps taken to complete the activity, the same!

 

This is what an MMO gamers is happy with these days! No wonder this genre is nose diving.

 

 
  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2125

1/26/13 8:32:09 AM#238
Originally posted by Enerzeal
Originally posted by eyelolled

  The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

 

Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

 

What is dynamic about this? It's a god damn quest chain! Get me eggs, okay we got eggs, ohh no we're being attacked! Defend from attack - okay go  get more eggs!

Start again.

Do you know what Dynamic means? Is this even for real?


Characterized by continuous change, activity, or progress

You just told me exactly what happens in the event, no divergence, no change, absolutely nothing about it was truly dynamic!

The location, the same. The activity, the same. The steps taken to complete the activity, the same!

 

This is what an MMO gamers is happy with these days! No wonder this genre is nose diving.

 

 

 

Here we go again.

I suggest you read thrue this thread, plenty of people have explained what Dynamic is in GW2 and how it works and what it means.

If it's not broken, you are not innovating.

  NobleNerd

Advanced Member

Joined: 2/08/08
Posts: 432

Try not!
Do or do not
There is no try.

1/26/13 8:41:56 AM#239
Originally posted by KhinRunite
Originally posted by grimfall
Originally posted by KhinRunite
Originally posted by cronius77
lol at above post isnt it the truth here on this site seriously. I honestly would love to see a article from Anet posting about how they were adding in the dynamic events WAY before rift released because Ive never read anything on it and followed the game for awhile myself.

http://www.guildwars2hub.com/features/interviews/dynamic-events-dev-journal-colin-johanson

If you don't want to read all that, here it is:

 

Are events an entirely brand-new system people have never seen before? No, they are notThey are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system.

It’s worth noting that development on our event system started long before we ever knew about games like Warhammer Online or Rift, which share some commonalities with the events in Guild Wars 2. We learned lessons from their choices, but they never drove our core decision to use dynamic events. Focusing on what really makes dynamic events unique is really important in either enjoying them or in being disappointed based on the expectations someone may have for them. For us, the things that we expect from the dynamic event system, and what we think makes it unique, are the following:

Unlike any game ever made before Guild Wars 2, these events are our core content model for the game world. In other games you might find hundreds or thousands of quests, and some events scattered around as well; we literally have thousands of events with additional content scattered around to help support those events. The events are the core world content in Guild Wars 2 and make up the bulk of the content in the game between the open world and dungeons, with stuff like more traditional-style renown regions and exploration challenges there to provide a supporting hand to the events. We believe this creates a fundamental paradigm shift in the way you play and experience the game.

It's also worth noting that there was a thread for arguments like this:

http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/361194/page/1

Hey, bud.  I've got a couple of bridges for sale.  Hit me up on PM.

I think A-Net also invented spells, swords and axes in a game.

It doesn't matter what you and I think. The guy asked for an article from ANet, I gave him one. Now, what the hell are you trying to do?

The Naysayers just want to whine and cry about something they don't like even if there is evidence to the contrary. Nice post.

  xArsonistx

Novice Member

Joined: 12/09/12
Posts: 37

1/26/13 8:42:52 AM#240
Originally posted by Torgrim
Originally posted by xArsonistx

These dynamic events are the same as go here kill that quest only difference is how they packaged it. I fear for the human race when people blndly let companies repackage old stuff and they call it groundbreaking.

 

Tell you what I have invented dynamic toilet paper it will wipe your ass a different way each time no two times alike lol.

 

Umm ok, How do you suppose to proceed in killing mobs in another way that has never been done before, fart them to death? ohh that won't work It's still same thing you still kill them but It's wraped up in a different package.

I never said I had the ultimate idea. Simply stating that they rebranded quest to make the gullible believe they were getting something new when in fact they get the same thing wrapped in a different package.

 

Its PR ya know you literally can't believe a single word a company or a reviewer says anymore. People have lost all dignity and are easily bought.

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