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The Pub at MMORPG.COM  » Challenge: How hard would it be to turn any modern day AAA themepark MMO into a Sandpark MMO?

16 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5981

 
OP  1/25/13 5:15:17 PM#1

Challenge for the community's imagination:

 

What minimum steps would you take to convert any modern day AAA themepark MMO into a Sandpark MMO?

 

For list of some AAA themepark MMO consider the following:

WoW

Rift

War

AoC

GW2

TSW

EQ2

Aion

SWTOR

Tera

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 1133

1/25/13 5:33:22 PM#2
U cannot turn a themepark into a sandbox, because the definition itsef resides on the server structure and net code designed before the game was deloped.

Sandbox games have open worlds, themepark usually have zones.. but you get the idea.

"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


-Nariusseldon

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5981

 
OP  1/25/13 6:33:33 PM#3
Well I thought I was clear on Sandpark not Sandbox. Whatever that means to you.

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

1/25/13 6:34:22 PM#4

honestly it is really easy to get a hybrid sort of thing going.

 

1. instead of armor, weapon etc drops, mats are dropped to create items

2. add item decay for armor, weapons etc

3. move raid bosses/mobs into open world.

4. ????????????????

5. proft

 

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/25/13 6:36:19 PM#5
What a waste of time and effort.  It cannot happen, stop it.  
  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

1/25/13 6:40:26 PM#6
Very
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5981

 
OP  1/25/13 6:41:32 PM#7
Originally posted by ScaryMonk
What a waste of time and effort.  It cannot happen, stop it.  

you always say that about everything.

  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 2681

1/25/13 7:31:06 PM#8

Very hard.  

The amount of tweaking across all levels will be huge along with majority of the content.  If its just a sandpark area expansion thoguh then...itll probably be 2 expansions worth of work. 

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  ArChWind

Advanced Member

Joined: 3/19/11
Posts: 490

1/25/13 7:35:24 PM#9
My brain over loads just thinking about this.
  Yamota

Apprentice Member

Joined: 10/05/03
Posts: 6506

"I fight so you don't have to."

1/25/13 7:43:41 PM#10

Impossible. Sandbox is a superset of ThemePark. Meaning you can have a ThemePark in a sandbox by just adding level bracketed zones, quest hubs and single player story lines.

However to turn a ThemePark into a sandbox you would have to redesign the game completely. ThemePark MMOs are designed in a very ordered fashion so you would have to break up that order and redesign the world. Just not feasible.

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 1440

1/26/13 3:27:04 AM#11

I'm falling in line with the "it's easier to go the reverse route" ideology.

I'll try though.

So, in my themepark I have quests and places to get those quests. No one can change anything in the world because they have paths I want them to travel so they can't touch the layout of it.

First, I make characters have alignment to give them different quest paths. Then from the quest paths I add ways to use alignment in crafting and shaping the world. The quests are altered slightly to offer different lines of progress. This means that someone can cut down the amount of quests they have to do because I made some of them an alternative alignment than they wouldn't want to improve their other skills. 

The crafting would be tied into alignment so that everyone didn't have the same skills at the end of the day. I would put the alignment into what you could do to the land. Ok, I guess I need to nail those down. Light and Dark, easiest dichotomies in the history of mankind and easily recognized.

Light and Dark fight each other in PVP. Light aligned characters can make land mass grow. Dark characters can make land mass dissolve. Both types of characters are essential for building and sculpting in large areas. Light characters can repair property they find abandoned and once repaired remove it for their own use. Dark characters can dissolve property they find abandoned and can use the parts to construct a similar item but one that could have missing parts. Since dark characters don't get the complete item they have a chance to spawn a dark minion for short term that will scavenge for them to try to find the missing parts. This minion will also fight with them if they choose that instead for it to perform. Light characters only get a minion that will protect them while traveling with their newly scavenged item. It won't attack, only help the player with buffs or healing during battle. Any player carrying a scavenged item has a chance to lose parts of it if they enter combat during the movement of the item (creatures attack objects carried not just players). 

That should get the ball rolling for the game. That at least gives it  a theme.

  

 

 

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/26/13 4:01:46 AM#12
Phelcher:
Eve has zones and is a sandbox
EQ is an open world and is a themepark
Wow has mostly open world and is a themepark.

Anyway depends on the game how easy to change to "sandpark"

An example would be the proposed 4th continent (by Sony) for ps2. Which they talked about player outfits building their own bases by gathering resources, I think that would move ps2 into being a sandpark.

Something user themeparky like swtor though, I guess it would be impossible.
  User Deleted
1/26/13 4:20:09 AM#13

Since the OP specified sandpark not sandbox...

 

Nerf boss drop gear.

Eliminate quest reward gear.

Buff crafted gear.

Add item decay.

Nerf level based stat progression.

Buff skill progression.

Nerf fast travel.

Nerf automatic grouping tools.

Buff guild system.

Nerf auction house so it will not sell items over "common" quality and AH fees are very expensive.

Add a marketplace location to the world.

Add player run shops / stands

 

I think that would get you close enough that the themeparkers would start complaining.

 

  User Deleted
1/26/13 4:28:24 AM#14
Originally posted by bishbosh2
 

3. move raid bosses/mobs into open world.

 

 

Or at least add bosses to open world.  The more freedom of choice the better.

 

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

1/26/13 9:36:42 AM#15

I believe it would actually be possible to transform those themeparks into hybrids - it wouldn't even be too costly cause you can keep a lot of stuff: world, characters, animations, graphics, art, etc. can all stay as they are.

The question, however, is why a studio/publisher would want to do that. They risk losing their existing players that prefer themeparks (arguably a large majority) and also risk that the sandbox crowd won't come cause for them there's not enough sandbox in this hybrid approach.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

1/26/13 10:04:57 AM#16
Its easier to create a whole new game than to do a conversion.

I did battle with ignorance today, and ignorance won.

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