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1/25/13 11:32:17 AM#21
Hype always works ...
... as long as the consumer buys the product!
Onlinegames are no longer being developed by small teams of nerds who want to create a superb gaming experience. The gaming industry is leaving the start-up phase and is entering the stage of a consolidated market. This means that in order to deliver the needed quality for success a huge amount of capital is needed. In order to receive funding, the product must become a succesful product in terms of after-tax earnings.
This is where the marketing machinery comes in handy. It shows of a products best sides and generates hype. Consumers buy the product and thats it. The problem is: Marketing signals the game was developed just for you. But it wasn't and that is why many customers become unsatisfied with a product soon after release.
Bottomline: The gaming industry has become mature. Best option for the consumer is to decide, if a game is worth your money or not. This includes a lot of reading and research - same as you do if you decide to buy a car or anything else.
Regards Asariasha |
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1/25/13 11:35:22 AM#22
Originally posted by laokoko Why were you bashing? Why did you choose to speak up?
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/25/13 12:20:37 PM#23
Originally posted by laokoko Because bashing and hating is far worse then hyping a game.
Onto the OP though, I pity those who can not look forward to something and I especially can't stand people who make fun of or demean those who are excited for something announced.
Hype is perfectly fine and healthy, its what draws some of us to a game. |
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1/26/13 2:47:35 AM#24
Advertising and features draw peoples attention, hype just makes them angry when they don't get what they were promised.
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1/26/13 2:55:16 AM#25
Things like TOR show me that developers are still trying to develop games for long term subscriptions. If not for them spending way more than they could ever recoup on initial sales i would have assumed all mmo development was just to hype things up, get box sales, and then cash out. Because that seems to be all they are able to do these days. People want a new game and they keep getting a reskinned old one with empty promises. This is why im against box sales, blame UO for that. The first mmo i played (pre uo) had no initial cost, you downloaded it and if you wanted to play past the trial period you started paying ($10 a month). Very clearly a game designed for people to play and stick with, no money grab. |
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Enerzeal
Spotlight Poster
Joined: 6/27/10
There is no good or evil, only power - and those too weak to seek it. |
1/26/13 8:44:28 AM#26
Hype is a product of stupidity. Two situations. A) Random gentleman is super excited about a product, stupid person sees his excitement and gets pumped up himself without any prior research of the product. It releases and hes let down, random gentleman might still be happy however. B) Person fails to properly research product and gets excited, tells the world. Hype is easily defeated and to the intelligent person should not be an issue. Research your product, investigate it thoroughly, then decide how badly you need that thing in your life. If you were stupid, you'll get burnt. A Guild mate once said however, Hype is only a bad thing to an intelligent person when those who are collectively hyping up a product, feeding off the frenzy, begin to invade other similar products, heralding them as the future.
I still have yet to purchase Guild Wars 2, I did not buy into the hype. I purchased SWToR, because I was in the beta and really enjoyed the early game. |
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1/26/13 9:49:46 AM#27
As long as features are not promised without delivery and there is some sort of open beta the problem isn't the game. It's human nature to be intrigued at something new. If you don't like it stop doing it.
I have purchased many MMOs that I thought I would like and didn't. Most if not all I also played OB/prelaunch. I came to find it was missing something I ultimately wanted and lost interest. It wasn't the game, it was me. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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1/27/13 2:02:58 PM#28
Originally posted by VengeSunsoar Movies make 85% of the box office in the first 3 weeks. More than 60% during the opening weekend. Which is why MMOs with hype sell well and boast "millions of copies sold" see SWTOR and GW2. But if you actually play the game you will see they are complete wastelands with no one playing. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/27/13 4:05:54 PM#29
Originally posted by SoMuchMass Your point is? The OP said hype never really works. IF they are selling millions of copies it obviously worked. Edit I'm pretty sure Swtor and GW2 sell have several hundread thousand subscribers, possibly over 500,000. edit - I re-subscribed to swtor just a couple weeks ago, there are people everywhere. I have not seen one even remotely empty zone yet, mind you I am only 26 so far. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/27/13 4:08:40 PM#30
I'll take hype any day because "Looking forward to something" is not a bad thing. Its more fun then hating, thats for sure.
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1/27/13 4:10:51 PM#31
Hype almost always fails because it is based on an imaginary product.
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1/27/13 4:15:22 PM#32
If you were to take out the peak and the trough, it would appear to be similar to any normal product life cycle. Now unless the "hype" is generated through false advertising, I would say the peak and trough are the fault of end user ignorance and not the efforts of advertising. This, to me, is what makes it relevant to MMO releases. EDIT: Use SWTOR as an example, once enough people beta tested it, there was ample info on what the game actually looked like. I bet if you were to graph user satisfaction over time, you would see a similar results. |
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1/27/13 4:21:18 PM#33
Originally posted by SoMuchMass Oh look, Zorndorf is back, not even 3 posts and already pushing the slander against the competition again. Stay classy. Could have at least used a different alias than the previously banned sockpuppet on massively.com. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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