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1/25/13 10:23:33 AM#121
Originally posted by Fearum He supported the game by paying 60$ dollars for it, or is that not money in your eyes? |
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1/25/13 10:24:55 AM#122
Stupid threads like this is the very reason why developers should not listen to players. Before the game was even green lit they have a rather great idea of what the sub model will be, at what expected playerbase level. Its much of how they determine budget and milestones. This half cocked thread on a fansite board will make absolutely zero difference.
I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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1/25/13 10:25:32 AM#123
Originally posted by Nitth I agree with everything you said, except I don't like cash shops. Its funny how so many people like B2P but nobody supports the game by buying anything. The game will eventually run out of money or not have enough coming in to make anything going out if nobody buys anything extra. |
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1/25/13 10:26:11 AM#124
Did anyone really think it would? |
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1/25/13 10:26:31 AM#125
Pay as much, as u play, with cap payment method Because a player who plays 400 hours a month might end up paying more than the original $15 a month and if you base pricing off of that much playtime then most players would be paying little compared to before. I would suggest something like $0.25 an hour played per month up to say 60 hours and then it caps off at $15. |
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1/25/13 10:27:12 AM#126
For me, the player, I'd much rather see a game released worthy of charging a sub with no cash shop. But you asked us to "think like Zenimax." Business-wise, you cannot go wrong with B2P and Cash Shop. B2P is all the rage now so people will accept that it is great from the get-go. You avoid going F2P from a sub when your game fails to keep the players' interests, so all looks fine from the outside when numbers start to drop. Also, creating cool items for the cash shop is much more profitable than creating actual content, which is now a by-product just to keep players playing so they may pay more. For box sales, I would create about 4 tiers of boxes to make people with money feel special. I would tack on some in-game assets for those who pre-purchase. After all, the whole reason I (being Zenimax) am creating TES:O is for cash, right? - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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1/25/13 10:27:47 AM#127
Originally posted by Fearum Ah, you have no rebuttal other than to sling mud at me and say, "I like subs more so there!". Good one. I have the money too and pay for all my games. I just don't throw endless recurring fees at them willy nilly and I don't rent time to play them. |
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1/25/13 10:28:54 AM#128
Originally posted by Fearum If I liked the game more I would use the cash shop. It's a good game but not my cup of tea. It was worth the money I spent on the box, nothing more. I would have cancelled my sub after the first month. |
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1/25/13 10:28:54 AM#129
Subscription would be best in my opinion.
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1/25/13 10:29:31 AM#130
Originally posted by Torvaldr I disagree with you. Rift offers a great deal for the initial purchase and sub fee. It's a game that allows for extended play sessions for extended periods of time. You get far more with rifts monthly fee than you do with F2P's and even B2P's. It simply warrants a monthly fee. The Expac isn't exactly content locked behind a pay wall, it's additional content. Thats not exactly the same thing. A great deal was added with the expac for rift, in fact you could not get the same amount of additional content from any f2p while spending the same amount or even double the cost of Storm Legion.
GW2 and TSW are good games and both fit the Buy to Play model pretty well. They offer games that don't have the extended play potential of a game like Rift but they do offer quality and polish as well as a decent amount of content. Unfortunately neither would really make it as a pay to play due to the lack of extended game play potential.
I'm not against any business model, I just prefer the model be appropriate for the game.
I am hoping ESO warrants pay to play. I'm hoping for a game with a great deal of polish and quality. I'm hoping for a game with a great deal of content and variety in content as well as a game that warrants extended play sessions for extended periods of time. I'm hoping for a game that offers a great deal of content and features in it's expacs. I'm actually fine with ESO using a buy to play business model, I just want it to be a game that warrants a pay to play business model. Though if it is, that is the model they will likely use.
As far as free to play goes, theres an issue there. The IP and the developer behind the game has potential to bring in a great deal of players, especially if the game is well done. Its going to require a large number of players buying off of a cash shop to make the game profitable. The larger the player base the more people they need spending money. A game like PS2 can have the type of cash shop it has because its appeal isn't excessive. They don't need as many paying players to support the game. For a game like ESO to be profitable with a free to play model it would require a great deal of funneling players to the cash shop which would simply detract from the game. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
1/25/13 10:30:07 AM#131
Subsciption with Lifetime Subscription option. If it offereed LT sub I would take it. Star Trek Online - Best Free MMORPG of 2012 |
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1/25/13 10:30:38 AM#132
If you don't pay your 15$ a month you can't win.
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1/25/13 10:32:19 AM#133
Your not making any sense with your abstract quotes now. Can you put that into some context? |
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1/25/13 10:35:32 AM#134
Originally posted by AlBQuirky
Other than the fact that you're missing out on six to eighteen months of hundreds of thousands of players dropping $15 monthly on top of having paid for the box (in multi-levels as you suggested).
That's a large pile of cash. From there, do a TSW... drop the mandatory sub and crank up item shop, optional sub, and/or unlockable content.
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1/25/13 10:36:24 AM#135
That model is very popular in Asia. Interesting how it can work in Asia but not other places.. |
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1/25/13 10:37:51 AM#136
Having played all of F2P like LotRO and DDO, P2P like EVE and WoW, B2P like GW2 I can say I think B2P is the most preferred method. People who say that P2P has more mature players as it limits the kiddos and asshats or that it ensures better quality content are smoking crack. None of this is true from what I've seen, In fact both F2P and B2P games I have seen much much higher maturity than WoW. Then again that might be unfair comparison as WoW has that enormous popularity which is what attracts the asshats. As far as quaity? Cata and MoP.... need I say more? GW2 is producing quality content as a non-sub game. In F2P games I feel that quality is where you'll see where it is lacking greatly. Mostly my experiance is based of DDO. DDO and Turbine are AUTROCIOUS when it comes to content, development, and just plain simple bug fixes. Content is so stagnant it's ridiculous, then they rehash age old content that players can do blindfolded with epic levels instread of producing quality content like raids or adding a wide array of quests instead of the typical 3-5 quests that one can do in a few hours time. Turbine produces a raid that is a mere fraction of a single raid that other MMOs produce on a major patch cycle while Turbine produces it on a paid expansion cycle time frame. As for development... archery's severe gimpness that is ignored and the numerous year old promise of completing the enhancements that is repeatedly delayed... And bug fixes... total incompetance as they always break more crap than they fix or how when they release stuff it is so god aweful bug ridden that it feels like an Alpha build. B2P I really think is what will replace the P2P format. How many MMOs have successfully pulled a P2P format? The vast majority get converted to B2P or more frequently F2P in desperation. GW2 I think showed developers that B2P with a legitiment cash shop is a very sound buisness model and if not the most ideal. Now if the game is worth it I would definately pay a P2P game as 15 bucks is well worth it if it keeps my attention. The problem is that no game has ever really kept my attention span for an extended period of time. Cata lasted me a month or 2 before calling it quites. |
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1/25/13 10:38:43 AM#137
Originally posted by Nitth You know exacly what i am talking about. it doesn't matter what way you pay if you don't pay you can't win, and this is true for p2p as much as it is for f2p. |
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1/25/13 10:40:01 AM#138
Originally posted by Nitth I would love that pay model. |
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1/25/13 10:41:14 AM#139
Originally posted by Fearum There are plenty of shallow, banal Themepark games that you all can enjoy. Why do we need another? See what I did there? Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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1/25/13 10:41:52 AM#140
Originally posted by superniceguy TSW LTers will vastly disagree. LT subs are retarded as one can never know the future of a game. |
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