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1/25/13 7:54:46 AM#101
It will cull like daoc and planetside, based upon distance from you, power of your pc and range of their attacks.
Culling is ok done right, gw2 doesn't do it right though, theres something wrong with their algorithm it seems almost random. |
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1/25/13 9:21:04 AM#102
I just hope they do the PvP areas like DAoC and Warhammer did it. Honestly, those 2 games had some of the best PvP systems in place of any MMO I've played, although they had their hiccups especially at launch. RvR zones are the way to go for a modern MMO and if they can honestly make it so thousands of players can be fighting in the same zone without the servers crashing or spike-lagging like mad, I'll be happy.
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1/25/13 9:25:29 AM#103
War was alright during 1.2 and 1.3, but it didn't do it as good as daoc or planetside.
At launch it had cc and engine problems, then the bright wizard love in, bit it became a decent enough game. Bioware ruined it with 1.4 though with its stupid wow style wtfpwn gear, rez in keeps and dress as a rat. |
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1/25/13 9:28:19 AM#104
Originally posted by Caliburn101 Your assuming there is just one big objective in the middle rather than lots spread out around the map
Its already been said you need to capture and hold multiple keeps etc in order to "win" so there wont be a centralised "push" as it were because if you have your whole team on one keep one of the factions will just break off and capture those you have left alone |
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1/25/13 9:33:00 AM#105
Well not only that, but not everyone in the zone will be doing the rvr.
Some people will be up mountains and down caves mining ore and hunting for treasure, others will be lieing in wait to gank them. |
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1/25/13 9:40:02 AM#106
Originally posted by ShakyMo Yeah, I actually quit WAR right before the whole Skaven thing, but aside from the terrible PvE they had in the game, the RvR (non-zerg) was the saving grace for me and is what kept me in the game so long. Solo roaming with my Witch Hunter and my White Lion reminded me so much of my Infiltrator in DAoC. I just hope that TESO can fufill my PvP itch when it's released. |
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1/25/13 9:45:21 AM#107
Your joking right? Time and time again games have shown human nature in the majority is to ZERG |
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1/25/13 10:05:37 AM#108
Originally posted by Nitth Yes people will zerg but there will be more than one battle to zerg, and the chances of all 3 factions all zerging the exact same objective with 100% of their forces at the same time is very unlikely |
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1/25/13 10:09:39 AM#109
Gotta love all these people that never played daoc assuming it played like gw2 (or even worse swtor / tsw)
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1/25/13 10:13:51 AM#110
Originally posted by ShakyMo gotta love the ones who think TESO will be exactly like dAOC even more.
rofl, 4 ex daoc devs in gw2(2 heavily involved in the RVR) while matt frior alone who really was responsible for the gear grind that turned everyone off to the game and delivered them straight to blizzard is on TESO.
DAoC will not return this day. probably never sadly.
EDIT: all i'm saying is it's not going back to the way it was...no matter what names these studios want to drop these days. |
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1/25/13 10:16:18 AM#111
Originally posted by deakon I have half a mind to try to convience my entire guild to get this game and plan out to get 300-400 of us to ALL ATTACK THE SAME PLACES to ruin as many of your experiences as possible for defending this idiotic plan of theirs with such a blind defense. The game is in BETA, NOW is the time to wake them up to this fact and get them to CHANGE it before its too late. If an idea is bad, SAY ITS BAD, dont defend it just because you may or may not like the game as a whole. It IS OK to say you like 95% of a game and still speak out about the 5% you DONT THINK IS A GOOD IDEA and this is NOT a good idea. They are making the entire game around these central PvP zones which makes it the single most important aspect of the game...to have 2000 player cap, yet limit what can been on screem to 200 smacks of a very large WTFH kinda stupid idea is this?!? Once very large guilds learn of this cap, they WILL EXPLOIT IT by having their people stay together and let OTHERs take the other objectives... And once again to everyone else...this is NOT an OPEN WORLD GAME. They are calling instances CAMPAIGNS, changing the word instance to something else does not change the fact that it is INSTANCED. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/25/13 10:18:57 AM#112
Originally posted by jtcgs Your large guild would lose everything else in Cyrodiil if you all go to one spot, so that tactic is not really viable. So your not ruining anyones game playing like that, your actually helping the enemy by playing bad. |
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1/25/13 10:20:07 AM#113
Originally posted by jtcgs exactly. the setup is identical to the first guild wars with the difference being that seemingly you'll be seemlessly put in the same DISTRICT(that's what anet called it in 2005) as your guild friends. no need to switch manually. |
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1/25/13 10:32:07 AM#114
Originally posted by jtcgs I'm not saying the system is perfect, I was pointing out that having 2000 players all in the same place at the same time is unlikely
What would you suggest they do, limit cyrodil to 200 people? Because the map would be pretty darn empty if they did that
And to your last point, about campaigns, they are a replacement for servers, the fact that the zone is the size of oblivion, holds up to 2k players and is persistant makes it open world |
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Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
1/25/13 10:33:58 AM#115
Originally posted by jtcgs Please, lol. Anymous is dead bub, join a real group. |
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1/25/13 10:34:49 AM#116
Originally posted by Fearum No you dont get it, this is a DUMB IDEA THAT CAN BE CHANGED NOW and by blindly defending it you are ASKING for bad things to happen, and they WILL HAPPEN. Also, what you are refusing to understand is that if they limited what can be on screen to 200, when there are 300, you WONT SEE 100 OF THEM. We wont be helping the enemy, we will be exploiting a limit that YOU ARE DEFENDING. the 100 extra people WILL BE THERE and people will be dieing to those they cannot see, it will cause massive lag for everyone, and odds are, judging by early DaoC that also had a stupid limit like this there will be SERVER CRASHES. So, how about just waking up, getting the Devs to see this future issue NOW and getting it changed BEFORE release...it took 6 damn months for them to fix the server crash issue in DaoC, an issue that was pointed out to them during BETA 1, but sadly, while trying to point it out to them, crazy blind *#$@#! shut it down with blind defense. So, here you are, defending this crazy stupid idea, just because its in a game you are lookin forward to basically going to make everyone have to deal with PISS POOR PvP, massive exploiting and server issues that will drive players away after release. What the hell ever happened to the idea of wanting something you like to be even better by pointing out the damn flaws so its removed?!? dealing in black and white doesnt make sense...There is no, either like all of the game or hate all of the game, open your mouth, point out the flaws, get them fixed BEFORE release. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/25/13 10:40:53 AM#117
Originally posted by deakon Is there more than one copy of a zone? its an instance. You can even switch from one to the other. amount of people or persistant has nothing to do with the defenition of the word. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/25/13 10:46:24 AM#118
Originally posted by jtcgs How is it any different from having different servers tho, both have multiple copies of the same content and there is a cost attached to switching |
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1/25/13 10:48:19 AM#119
The Megaserver concept essentially makes every zone "instanced" because there's going to be tonnes of copies of each zone, which players can flip flop inbetween. This mechanic is in place instead of dividing all "copies" of zones into a server of their own. Cyrodil is also copied many times so all players of the game don't come into the same version of Cyrodil. It's going to have a more persistent feel due to the campaign system. You'll essentially be fighting in the same "version" of Cyrodil much like you're fighting in the same version of Wintergrasp in WoW. The difference being that after the campaign has ended with some result and possibly some reasonable looting period of "peace" is ended a new copy of the instance will spawn with new rivals meeting each other. Bottom line, it's instanced but it'll have a sense of persistence through each campaign. - vigilo confido - |
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1/25/13 10:50:27 AM#120
Originally posted by deakon A campaign in not a replacement for a server. It is an instance located on a server but does n't replace the entire server, just the cetral Cyrodil province. It is also not open world. Imagine 2 friends meet up and just happen to both have joined campaigns, although different ones. They both walk to the edge of Cryodil and as they cross over they disappear from each other. The first guy goes to his campaign (Instance) and the 2nd guy goes to his campaign (instance). The world outside doesn't change but the campaign area of Cryodil does. That is 100% instancing and 100% not open world. The minute 2 people standing side by side are seperated they are instanced and non open world. There really isn't any argument about that (well you can argue it but you just don't understand the technology or are just ignorant). |
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