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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Clearly Visible Problems

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28 posts found
  Aeonblades

Apprentice Member

Joined: 10/12/12
Posts: 2123

1/24/13 9:53:35 AM#21

Sorry, I don't really care for any of these ideas OP, just seem like a waste to time to try to implement, also a whole lot of "who cares?" factor at play here.

Seems trivial.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  Nitth

Hard Core Member

Joined: 7/29/10
Posts: 3414

Magic Propels my Rolly Chair.

1/24/13 9:54:08 AM#22


Originally posted by Caliburn101
I would encourage the upcoming beta testers (of which I hope to be one) to emphasise the following issues in a big way to ensure at least some of them are addressed to some extent. [*] The Way the War Works – the war has (by agreement of the factions or some other reason presumably) been restricted to Cyrodil – otherwise commons sense would mean raids into home territories. There are possibilities here; [*] Lifting restricted zone access under certain circumstances – disguises, trade missions and spying or espionage missions would give people access to other regions, dungeons etc. and greatly reduce this negative consequence of the PvP setup. [*] Guild Building and Housing – this needs to be put in at the start – trophies, statues, tapestries, treasures etc. that have Guild or personal significance should have a home – right alongside the characters.
Guild Membership – Guilds needs to be exclusive. In a factionalise world it makes no sense at all to have open multi-guild membership. This has no arguable merit.
Faction Membership and Alts – Alts should not be able to go into Cyrodil and there should be a cooldown on a toggleable ‘Main’ declaration. Otherwise the combination of same-server other Faction Alts, the use of TS and the minimum level of deviousness will mean every single enemy movement, strategy and tactic in Cyrodil will be reported to opposing factions live. No quicker way to ruin the ‘Fog of War’ and the challenge and fun that entails.
If they don't, and these get left in 'as is' (or seems to be based on current information) the game will suffer - which would be a great shame.

Im going for the beta.. If i am successful, I will mention my dislike for the faction locks.

Then i will do what i was 'contracted' to do and bug test their development roadmap.

Their beyond the planing stage major things like this are unlikely to change. again were only testers not developers.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  NC-John

Novice Member

Joined: 1/08/13
Posts: 112

1/24/13 10:00:26 AM#23

1. Primary faction you can play and fight for your side.

2. Second primary faction is against the first and vice versa.

3. Third faction can remain neutral and travel to both sides home territory.

"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

1/24/13 10:52:04 AM#24
It has 3 faction pvp that has me sold.
  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

 
OP  1/25/13 3:52:54 AM#25
Originally posted by Nitth

 


Originally posted by Caliburn101
I would encourage the upcoming beta testers (of which I hope to be one) to emphasise the following issues in a big way to ensure at least some of them are addressed to some extent. [*] The Way the War Works – the war has (by agreement of the factions or some other reason presumably) been restricted to Cyrodil – otherwise commons sense would mean raids into home territories. There are possibilities here; [*] Lifting restricted zone access under certain circumstances – disguises, trade missions and spying or espionage missions would give people access to other regions, dungeons etc. and greatly reduce this negative consequence of the PvP setup. [*] Guild Building and Housing – this needs to be put in at the start – trophies, statues, tapestries, treasures etc. that have Guild or personal significance should have a home – right alongside the characters.
Guild Membership – Guilds needs to be exclusive. In a factionalise world it makes no sense at all to have open multi-guild membership. This has no arguable merit.
Faction Membership and Alts – Alts should not be able to go into Cyrodil and there should be a cooldown on a toggleable ‘Main’ declaration. Otherwise the combination of same-server other Faction Alts, the use of TS and the minimum level of deviousness will mean every single enemy movement, strategy and tactic in Cyrodil will be reported to opposing factions live. No quicker way to ruin the ‘Fog of War’ and the challenge and fun that entails.
If they don't, and these get left in 'as is' (or seems to be based on current information) the game will suffer - which would be a great shame.

 

Im going for the beta.. If i am successful, I will mention my dislike for the faction locks.

Then i will do what i was 'contracted' to do and bug test their development roadmap.

Their beyond the planing stage major things like this are unlikely to change. again were only testers not developers.

I think you will find that beta players are more than game function and stress testers.

Yes that is a major element - but if a large number of beta people say a feature is crapola - that's testing too - testing the playability, fun and from a games company point of view - the potential profitability of the game...

Never underestimate what you can achieve in numbers... nor indeed how an idea can grab the imagination of said numbers...

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

1/25/13 9:34:09 AM#26
Originally posted by Caliburn101
  1. Faction Membership and Alts – Alts should not be able to go into Cyrodil and there should be a cooldown on a toggleable ‘Main’ declaration. Otherwise the combination of same-server other Faction Alts, the use of TS and the minimum level of deviousness will mean every single enemy movement, strategy and tactic in Cyrodil will be reported to opposing factions live. No quicker way to ruin the ‘Fog of War’ and the challenge and fun that entails.

This is already fixed

 

When you enter cyrodil you are assigned a campaign, which is your home campaign and can only be changed at cost, that campaign will be shared by your guild, if you make an alt on another faction you will be locked out of the campaign that your main/mains guild is on

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/25/13 9:40:15 AM#27
Would say fixed. More like band-aided. I mean what's this cost? why let people change all? What about alts?

They've really painted themselves into a corner with this silly megaserver business.
  deakon

Novice Member

Joined: 3/07/11
Posts: 588

1/25/13 11:09:19 AM#28
Originally posted by ShakyMo
Would say fixed. More like band-aided. I mean what's this cost? why let people change all? What about alts?

They've really painted themselves into a corner with this silly megaserver business.

They have said that you cant have char's on a different faction in the same campaign so theres no issue with alts

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