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Guild Wars 2 

General Discussion  » GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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443 posts found
  SQTO

Novice Member

Joined: 11/20/11
Posts: 165

1/24/13 2:18:26 AM#21

I usually am bored with just straight pve but i did like gw2 events.

 

However I think that rifts zone wide invasions where on a bigger scale then gw2 events and if you played on a pvp server much more dynamic because of the other faction.

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3086

I am more than some of my parts

 
OP  1/24/13 2:24:25 AM#22
Originally posted by aRtFuLThinG
Originally posted by eyelolled

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary! 

 You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.

 

Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.

Shush! This is no place nor time to be correct and accurate! Now is the time to argue the legitimacy of the assumption.   :)

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

1/24/13 2:35:31 AM#23
They just needed to put a good doze of sandbox philosophy in them, maybe not in each event per say, but at least on the meta event like the fight against the dragons, or the fight against the centaurs and things like this. Players should be able to be in NPCs factions and the dev should have delivered them the action through those. That's my 2 cents, but at least "they" did it, props to them for that.
  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

1/24/13 2:36:36 AM#24
Originally posted by eyelolled
Originally posted by aRtFuLThinG
Originally posted by eyelolled

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary! 

 You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.

 

Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.

Shush! This is no place nor time to be correct and accurate! Now is the time to argue the legitimacy of the assumption.   :)

The assumption is not legit because a lot and probably most of the DEs (I haven't played in a while so not gonna quantify beyound these general terms) are nothing more than go kill x number of mob y, or gather x number of item y, or escort NPC joe shit the rag man from point a to b and don't let him die type of quests.  Nothing groundbreaking, just disguised so some will not realize that they are doing the same stupid quests that a lot of players hate so much.  Oh, on that note GRATZ!!!!  It seems there is something groundbreaking to the DEs, they fooled a lot players. 

  Phry

Elite Member

Joined: 7/01/04
Posts: 5224

1/24/13 2:47:34 AM#25
Originally posted by Latronus
Originally posted by eyelolled
Originally posted by aRtFuLThinG
Originally posted by eyelolled

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary! 

 You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.

 

Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.

Shush! This is no place nor time to be correct and accurate! Now is the time to argue the legitimacy of the assumption.   :)

The assumption is not legit because a lot and probably most of the DEs (I haven't played in a while so not gonna quantify beyound these general terms) are nothing more than go kill x number of mob y, or gather x number of item y, or escort NPC joe shit the rag man from point a to b and don't let him die type of quests.  Nothing groundbreaking, just disguised so some will not realize that they are doing the same stupid quests that a lot of players hate so much.  Oh, on that note GRATZ!!!!  It seems there is something groundbreaking to the DEs, they fooled a lot players. 

Dynamic Events do have the possibility to become more than they currently are in GW2 though, despite everything, in GW2 dynamic events are entirely repetitive, and its possible for the exact same outcome to occur every single time, in that sense their not that much different to questing in other games, what would change things, is if not only was the Dynamic event a bit more random in how often it spawns, but in how it is meant to be dealt with each time,  ideally a dynamic event should have several possible objectives, with each one having its own chain of possible events. But even this itself isnt really revolutionary, Trion may have broke the ground some with Dynamic events in Rift, but their really just a new type of 'quest hub'  hopefully though, in future games the 'dynamic events' will be a bit more maleable.

  ereyethirn

Novice Member

Joined: 10/23/11
Posts: 79

1/24/13 2:50:53 AM#26

I do really like them, however my problem is playing alts there is no one around and so I cant complete most of the events as they are mostly grooup based... The decent ones anyway...

 

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2590

1/24/13 3:06:34 AM#27
Originally posted by Latronus
Originally posted by eyelolled
Originally posted by aRtFuLThinG
Originally posted by eyelolled

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary! 

 You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.

 

Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.

Shush! This is no place nor time to be correct and accurate! Now is the time to argue the legitimacy of the assumption.   :)

The assumption is not legit because a lot and probably most of the DEs (I haven't played in a while so not gonna quantify beyound these general terms) are nothing more than go kill x number of mob y, or gather x number of item y, or escort NPC joe shit the rag man from point a to b and don't let him die type of quests.  Nothing groundbreaking, just disguised so some will not realize that they are doing the same stupid quests that a lot of players hate so much.  Oh, on that note GRATZ!!!!  It seems there is something groundbreaking to the DEs, they fooled a lot players. 

That is like saying 3D graphics are nothing more than 2D graphics disguised in a different way and 2D graphics as nothing more than wall of texts just disguised in a different way because what you doing is killing stuff.

Having bandits walking around dropping poison in the water system isn't the same as having a text saying those bandits standing over there are trying to poison the water system.

In the end you kill bandits in both, but the method of delivery is different.

DE's move quests from part text/part 3D graphics/part imagination to full graphical action.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

1/24/13 3:20:06 AM#28

No wonder GW2 gets flamed so much on these forums. Thanks to obnoxious topics like these. As if OP want to encourage flaming even more.

I am so sick of these buzz words like Revolutionary, next gen and blah blah!! This is such a subjective matter where as OP sounded more like facts and not an opinion.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
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  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

1/24/13 3:48:45 AM#29
Originally posted by cronius77
lol at above post isnt it the truth here on this site seriously. I honestly would love to see a article from Anet posting about how they were adding in the dynamic events WAY before rift released because Ive never read anything on it and followed the game for awhile myself.

http://www.guildwars2hub.com/features/interviews/dynamic-events-dev-journal-colin-johanson

If you don't want to read all that, here it is:

 

Are events an entirely brand-new system people have never seen before? No, they are notThey are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system.

It’s worth noting that development on our event system started long before we ever knew about games like Warhammer Online or Rift, which share some commonalities with the events in Guild Wars 2. We learned lessons from their choices, but they never drove our core decision to use dynamic events. Focusing on what really makes dynamic events unique is really important in either enjoying them or in being disappointed based on the expectations someone may have for them. For us, the things that we expect from the dynamic event system, and what we think makes it unique, are the following:

Unlike any game ever made before Guild Wars 2, these events are our core content model for the game world. In other games you might find hundreds or thousands of quests, and some events scattered around as well; we literally have thousands of events with additional content scattered around to help support those events. The events are the core world content in Guild Wars 2 and make up the bulk of the content in the game between the open world and dungeons, with stuff like more traditional-style renown regions and exploration challenges there to provide a supporting hand to the events. We believe this creates a fundamental paradigm shift in the way you play and experience the game.

It's also worth noting that there was a thread for arguments like this:

http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/361194/page/1

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/24/13 3:55:05 AM#30
Originally posted by Doogiehowser

No wonder GW2 gets flamed so much on these forums. Thanks to obnoxious topics like these. As if OP want to encourage flaming even more.

I am so sick of these buzz words like Revolutionary, next gen and blah blah!! This is such a subjective matter where as OP sounded more like facts and not an opinion.

Got to agree.  There are a few (both fanbois and haters) who simply lack any sense of perspective or objectivity when it comes to this game, but I find the threads like this one most objectionable.  

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4118

1/24/13 4:07:13 AM#31

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

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  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2140

1/24/13 4:09:20 AM#32
Originally posted by aRtFuLThinG
Originally posted by eyelolled

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary! 

 You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.

 

Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.

 

It also means in it's basic form change.

And that's is excactly what Anet has done.

If it's not broken, you are not innovating.

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/24/13 4:24:07 AM#33
Originally posted by Torgrim
Originally posted by aRtFuLThinG
Originally posted by eyelolled

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary! 

 You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.

 

Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.

 

It also means in it's basic form change.

And that's is excactly what Anet has done.

It doesn't simply mean change; you are distorting the meaning and the intent behind the use of the word, and for what reasion I really cannot fathom.  Perhaps if you were to add a couple of premodifiers  such as 'huge', 'complete', 'monumental' before the word change I might take your post more seriously.  

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

1/24/13 4:34:07 AM#34
Originally posted by Piiritus
Originally posted by Eir_S
Originally posted by Phry
They may have more detail than Rifts dynamic events, but that doesnt really alter the fact that Rift created the concept. Maybe Arenanet took that idea and ran with it, but ultimately, it was Trion that brought about that revolution, if you can call it that. Whether it will catch on and evolve into something more in other games remains to be seen, i kind of hope it does.

False.  ANet was working on them before Rift was released.  Trion is a decent company, but basically they're known as the guys that made yet another WoW clone.

Sorry but blind fanboism makes me just laugh  Maybe Anet folks used time machine to go back an give War and Rift devs the ultimate wisdom of "dynamic events"?

Uh.. did I say they came up with them first?  No.  I did not.

  Scalpless

Advanced Member

Joined: 3/22/07
Posts: 1290

1/24/13 4:54:30 AM#35
Originally posted by Gaia_Hunter

Having bandits walking around dropping poison in the water system isn't the same as having a text saying those bandits standing over there are trying to poison the water system.

In the end you kill bandits in both, but the method of delivery is different.

Precisely. In addition to that, they change quests into group activities.

Originally posted by Quesa
Originally posted by Scalpless
It's not about who did them first. It's about who did the right first.

So....nobody yet then?

Pretty much, but GW2 is a huge step in the right direction.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2140

1/24/13 4:54:57 AM#36
Originally posted by ScaryMonk
Originally posted by Torgrim
Originally posted by aRtFuLThinG
Originally posted by eyelolled

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary! 

 You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.

 

Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.

 

It also means in it's basic form change.

And that's is excactly what Anet has done.

It doesn't simply mean change; you are distorting the meaning and the intent behind the use of the word, and for what reasion I really cannot fathom.  Perhaps if you were to add a couple of premodifiers  such as 'huge', 'complete', 'monumental' before the word change I might take your post more seriously.  

 

The meaning of the word Revolution is based on  the French word "re voltere" which means revolver as a revolver spins fast and that means quick change.

 

 

If it's not broken, you are not innovating.

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/24/13 4:56:41 AM#37
Originally posted by Torgrim
Originally posted by ScaryMonk
Originally posted by Torgrim
Originally posted by aRtFuLThinG
Originally posted by eyelolled

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary! 

 You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.

 

Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.

 

It also means in it's basic form change.

And that's is excactly what Anet has done.

It doesn't simply mean change; you are distorting the meaning and the intent behind the use of the word, and for what reasion I really cannot fathom.  Perhaps if you were to add a couple of premodifiers  such as 'huge', 'complete', 'monumental' before the word change I might take your post more seriously.  

 

The meaning of the word Revolution is based on  the French word "re voltere" which means revolver as a revolver spins fast and that means quick change.

 

 

I see you have added the premodifier as I suggested.  Well done you.  

Although I would add that the derivation of a word (whether used as a desparate attempt to win an argument or not) is largely irrelevent to its current meaning.  Likewise many words have alternate meanings, if we were to choose to read the alternate 'wrong' meaning every time the word in its context did not suit our argument we would still be using rocks as tools. 

 

  Purutzil

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Posts: 2851

The Critical Hit Pretzel!

1/24/13 4:59:07 AM#38

You know... dynamic... like they happen without scripting.

 

Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.

 

It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2140

1/24/13 5:25:19 AM#39
Originally posted by ScaryMonk
Originally posted by Torgrim
Originally posted by ScaryMonk
Originally posted by Torgrim
Originally posted by aRtFuLThinG
Originally posted by eyelolled

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary! 

 You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.

 

Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.

 

It also means in it's basic form change.

And that's is excactly what Anet has done.

It doesn't simply mean change; you are distorting the meaning and the intent behind the use of the word, and for what reasion I really cannot fathom.  Perhaps if you were to add a couple of premodifiers  such as 'huge', 'complete', 'monumental' before the word change I might take your post more seriously.  

 

The meaning of the word Revolution is based on  the French word "re voltere" which means revolver as a revolver spins fast and that means quick change.

 

 

I see you have added the premodifier as I suggested.  Well done you.  

Although I would add that the derivation of a word (whether used as a desparate attempt to win an argument or not) is largely irrelevent to its current meaning.  Likewise many words have alternate meanings, if we were to choose to read the alternate 'wrong' meaning every time the word in its context did not suit our argument we would still be using rocks as tools. 

 

 

True the words tend to have different meanings for different things I grant you that.

What some gamers on this site think the word revolutionary means that It's something new that has never been done before same with the word innovate.

 

 

If it's not broken, you are not innovating.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2140

1/24/13 5:27:02 AM#40
Originally posted by Purutzil

You know... dynamic... like they happen without scripting.

 

Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.

 

It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.

 

If you think GW2 DE are static then I guess you also think that the rest of the themepark games like WoW,RIFT,SWTOR are frozen then right?

If it's not broken, you are not innovating.

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