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1/24/13 2:18:26 AM#21
I usually am bored with just straight pve but i did like gw2 events.
However I think that rifts zone wide invasions where on a bigger scale then gw2 events and if you played on a pvp server much more dynamic because of the other faction. |
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Originally posted by aRtFuLThinG Shush! This is no place nor time to be correct and accurate! Now is the time to argue the legitimacy of the assumption. :) All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/24/13 2:35:31 AM#23
They just needed to put a good doze of sandbox philosophy in them, maybe not in each event per say, but at least on the meta event like the fight against the dragons, or the fight against the centaurs and things like this. Players should be able to be in NPCs factions and the dev should have delivered them the action through those. That's my 2 cents, but at least "they" did it, props to them for that.
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
1/24/13 2:36:36 AM#24
Originally posted by eyelolled The assumption is not legit because a lot and probably most of the DEs (I haven't played in a while so not gonna quantify beyound these general terms) are nothing more than go kill x number of mob y, or gather x number of item y, or escort NPC joe shit the rag man from point a to b and don't let him die type of quests. Nothing groundbreaking, just disguised so some will not realize that they are doing the same stupid quests that a lot of players hate so much. Oh, on that note GRATZ!!!! It seems there is something groundbreaking to the DEs, they fooled a lot players. |
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1/24/13 2:47:34 AM#25
Originally posted by Latronus Dynamic Events do have the possibility to become more than they currently are in GW2 though, despite everything, in GW2 dynamic events are entirely repetitive, and its possible for the exact same outcome to occur every single time, in that sense their not that much different to questing in other games, what would change things, is if not only was the Dynamic event a bit more random in how often it spawns, but in how it is meant to be dealt with each time, ideally a dynamic event should have several possible objectives, with each one having its own chain of possible events. But even this itself isnt really revolutionary, Trion may have broke the ground some with Dynamic events in Rift, but their really just a new type of 'quest hub' hopefully though, in future games the 'dynamic events' will be a bit more maleable. |
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1/24/13 2:50:53 AM#26
I do really like them, however my problem is playing alts there is no one around and so I cant complete most of the events as they are mostly grooup based... The decent ones anyway...
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1/24/13 3:06:34 AM#27
Originally posted by Latronus That is like saying 3D graphics are nothing more than 2D graphics disguised in a different way and 2D graphics as nothing more than wall of texts just disguised in a different way because what you doing is killing stuff. Having bandits walking around dropping poison in the water system isn't the same as having a text saying those bandits standing over there are trying to poison the water system. In the end you kill bandits in both, but the method of delivery is different. DE's move quests from part text/part 3D graphics/part imagination to full graphical action. Currently playing: GW2 |
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1/24/13 3:20:06 AM#28
No wonder GW2 gets flamed so much on these forums. Thanks to obnoxious topics like these. As if OP want to encourage flaming even more. I am so sick of these buzz words like Revolutionary, next gen and blah blah!! This is such a subjective matter where as OP sounded more like facts and not an opinion. |
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1/24/13 3:48:45 AM#29
Originally posted by cronius77 http://www.guildwars2hub.com/features/interviews/dynamic-events-dev-journal-colin-johanson If you don't want to read all that, here it is:
Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system. It’s worth noting that development on our event system started long before we ever knew about games like Warhammer Online or Rift, which share some commonalities with the events in Guild Wars 2. We learned lessons from their choices, but they never drove our core decision to use dynamic events. Focusing on what really makes dynamic events unique is really important in either enjoying them or in being disappointed based on the expectations someone may have for them. For us, the things that we expect from the dynamic event system, and what we think makes it unique, are the following: Unlike any game ever made before Guild Wars 2, these events are our core content model for the game world. In other games you might find hundreds or thousands of quests, and some events scattered around as well; we literally have thousands of events with additional content scattered around to help support those events. The events are the core world content in Guild Wars 2 and make up the bulk of the content in the game between the open world and dungeons, with stuff like more traditional-style renown regions and exploration challenges there to provide a supporting hand to the events. We believe this creates a fundamental paradigm shift in the way you play and experience the game. It's also worth noting that there was a thread for arguments like this: http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/361194/page/1 |
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1/24/13 3:55:05 AM#30
Originally posted by Doogiehowser Got to agree. There are a few (both fanbois and haters) who simply lack any sense of perspective or objectivity when it comes to this game, but I find the threads like this one most objectionable. |
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1/24/13 4:07:13 AM#31
@ OP GW2 events are anything buy dynamic.. They happen at the same points over and over and over.. how on earth is that Dynamic? My 3D models |
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1/24/13 4:09:20 AM#32
Originally posted by aRtFuLThinG
It also means in it's basic form change. And that's is excactly what Anet has done. If it's not broken, you are not innovating. |
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1/24/13 4:24:07 AM#33
Originally posted by Torgrim It doesn't simply mean change; you are distorting the meaning and the intent behind the use of the word, and for what reasion I really cannot fathom. Perhaps if you were to add a couple of premodifiers such as 'huge', 'complete', 'monumental' before the word change I might take your post more seriously. |
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1/24/13 4:34:07 AM#34
Originally posted by Piiritus Uh.. did I say they came up with them first? No. I did not. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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1/24/13 4:54:30 AM#35
Originally posted by Gaia_Hunter Precisely. In addition to that, they change quests into group activities. Originally posted by Quesa Pretty much, but GW2 is a huge step in the right direction. |
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1/24/13 4:54:57 AM#36
Originally posted by ScaryMonk
The meaning of the word Revolution is based on the French word "re voltere" which means revolver as a revolver spins fast and that means quick change.
If it's not broken, you are not innovating. |
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1/24/13 4:56:41 AM#37
Originally posted by Torgrim I see you have added the premodifier as I suggested. Well done you. Although I would add that the derivation of a word (whether used as a desparate attempt to win an argument or not) is largely irrelevent to its current meaning. Likewise many words have alternate meanings, if we were to choose to read the alternate 'wrong' meaning every time the word in its context did not suit our argument we would still be using rocks as tools.
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
1/24/13 4:59:07 AM#38
You know... dynamic... like they happen without scripting.
Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.
It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted. |
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1/24/13 5:25:19 AM#39
Originally posted by ScaryMonk
True the words tend to have different meanings for different things I grant you that. What some gamers on this site think the word revolutionary means that It's something new that has never been done before same with the word innovate.
If it's not broken, you are not innovating. |
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1/24/13 5:27:02 AM#40
Originally posted by Purutzil
If you think GW2 DE are static then I guess you also think that the rest of the themepark games like WoW,RIFT,SWTOR are frozen then right? If it's not broken, you are not innovating. |
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