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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/23/13 10:25:30 PM#41
Originally posted by karmath Except that twist has to be the biggest new feature and the things you think are clone like are no where near like WoW. So in essence not a clone. Some people should have their posting priveleges suspended for being silly, or following an agenda. Can you please show the court where the mean themepark game touched you using this doll. |
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1/23/13 10:27:26 PM#42
given the absurdly short development time it is assuredly another copy/paste cash grab like CO/STO...etc
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1/23/13 10:31:09 PM#43
Originally posted by karmath And you know this how?
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1/23/13 10:32:49 PM#44
Originally posted by grndzro yeah true, 6 years is really short... Most games take what 10 - 15 years to develop. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/23/13 10:37:45 PM#45
Originally posted by sapphen Sorry but being able to kill, rob or throw baskets over the heads of all NPC's or collecting 300+ bodies and piling up like the wall from the movie 300 or collecting a thousand severed heads and displaying them in your house or killing all the quest NPC's or typing TMG in the ~ command to get through a hard quest or modding the appeareances of al lthe women to be Nude or collecting 50,000 wheels of cheese and dumping them over the bridge in Riftkin or so many numerous single player things can not ever be translated into an MMO. Also lets not forget the UI and combat interface....Let me know when the last time you could pause an MMO and change out weapons or spells. Yea that sort of stuff translates really well into an MMO. PFFT!
However the things like:
Plus some other stuff I am obviously missing, but those are the things that make SKyrim and the rest of the TES games so fun and can translate into the MMO'verse with relative ease. |
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1/23/13 10:38:03 PM#46
Originally posted by sapphen It stands on its own merits as a good single player game. I don't think it would be that entertaining as an MMO. I'am sure that the TES fans will get mutiplayer options in TES VI if bethesda listens to the cries of its fans. |
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1/23/13 10:38:38 PM#47
They have broken the mold with each game they've made, and I'm sure this one will be no different. I think if they put the amount of effort into that it deserves then it will be a great MMO. Personally I think it'll take 6 months to a year after release for them to perfect their vision, where they want the game to go, and what they want it to become.
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/23/13 10:38:59 PM#48
Originally posted by Fearum Yea some people will grasp at any strawman argument.
At least try7 to research your facts before you throw out hate. The game went into pre-production in 2007. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/23/13 10:42:28 PM#49
Originally posted by bcbully Contrary to popular opinion open world PvP is not a mainstream selling point for a game. Be glad you found a game you like, let us who want consentual PvP in a beautiful (NEW) themepark be happy as well. |
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1/23/13 10:58:05 PM#50
Originally posted by Cothor That would not be the daily/week fault. Your need to be at the leading edge is a problem. |
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1/23/13 11:46:59 PM#51
All I know is I want an invite to the beta.
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1/24/13 3:04:48 AM#52
me too! lets all cross fingers and hope we get in XD There are people who play games and then there are gamers. |
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1/24/13 7:13:38 AM#53
Originally posted by Fearum Hero Engine. If Zenimax did a lot of work prior to 2011 either they scrapped a whole lot of work or they are using an outdated engine. take your pick. |
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1/24/13 10:06:38 AM#54
Originally posted by Psychow The solution has been around for decades. It was standard game design at one point! Take anything from the early console games to first gen mmorpgs like AC.
Example: Even at the earliest levels in games like Asherons Call I remember coming across a "challenge". That next group of mobs down in that dungeon or down the road would kick my butt and I would think "how do I overcome this". Well, I could pick away them slowly and hope for a slightly better loot drop, I could scrounge up some gold and buy some better gear, I could work on my spells, or even level! Mind blowing right!? Eventually I would overcome that challenge and it rocked! There was always "progression" and the way I overcame that next challenge had an actually feel of reward and gain.
Now look at GW2. That took crap game play to a whole new level. It's felt like I was "managing" all this crap gear and skills that were thrown at me at every turn. Never once was I excited to get a new piece of equipment. It was more like "OH GREAT, I got an inventory full of garbage I got to go sift through." Getting new skills felt like they had ZERO effect on game play too. Yaaay, let's go equip this new skill and go get in a 3.5 second fight with some shit mob and maybe pick some plants out of the ground for a quest reward that gives me more crap I got to mangage.
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1/24/13 10:14:37 AM#55
I'm with ya! |
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1/24/13 10:40:36 AM#56
Originally posted by loeslein Thats just one of the things I really hated about GW2. They spent so much of their time/talent/experience on their "vista's" and other such, that there wasn't that much left over for the combat system, gear and loot systems. Its one of the very few fantasy games that I never managed to get to cap. I finally gave up at level 60. Its just not my type of game. I'm hoping that TES is an entertaining game. Only time will tell how it plays. |
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1/24/13 10:46:15 AM#57
Originally posted by Cothor To be fair, none of us are really going to know what's up with TESO. Sure, the devs can release all the trailers and interviews they want (and they did, though 90% of it had nothing to do with gameplay) so your best bet is to apply for beta and hope you can get in to really see what the game's all about.
But for the sake of discussion, I would have to agree that TESO seems like it's going to be "more of the same" (unfortunately). I'm hoping I'm wrong in this assumption. |
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