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1/23/13 7:44:18 PM#61
The game os long overdue for a switch over to DX11. That's actually one of my main beefs with it.
Error: 37. Signature not found. Please connect to my server for signature access. |
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1/23/13 7:47:20 PM#62
I think they blew their chance to get people reinterested with their overly restrictive f2p model.
Playing - LotRO, GW2, TERA |
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1/23/13 7:51:44 PM#63
I personally don't believe there's any hope left for this game. I wanted Pazaak, swoop racing, and a great space game at launch, and they could have delivered if holding to a stringent release date wasn't such a priority. Truth be told, it probably would have been better for the overall reception if they had managed to spend more time on the details, rather than releasing in a state of unfinishedness, turning F2P, and hoping they could fill in the gaps as they proceed.
Man, it still gets me. I wanted to like it so much, but there's relatively nothing to do aside from questing and instanced PvP, which I think we can all recognize as important core features in a themepark, but that there needs to be more for players to justify subscription, or long term activity. "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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1/23/13 7:59:08 PM#64
To make this game matter in 2013 it needs - housing system, housing zones - space combat revamp, add a space sim/trading/mining part with customizable ships - get rid of exhaustion zomes and corridor/maze design, game lacks open world feeling - revamp textures and engine features - add minigames - open world pvp objectives - better. quests. - revamp mob A.I. - add day/night changes on planets Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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1/23/13 8:02:34 PM#65
lol nope
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1/23/13 8:13:02 PM#66
I doubt very much that TOR can afford to even rent 2013.
A few years ago the people in charge of the purse strings should have had the common sense to say no. Sadly they didn't and this game turned into the shambling frankenstein's monster we know today that eats money and creative resources like candy. I fail to see how they can turn the game around now that they have far less money resources and time to utlize the same ridiculous framework they've created.
The creative team had some big dreams. Unfortunately they were the same kind of dreams that built Mad King Ludwig's castle.
If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old. |
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1/23/13 8:20:23 PM#67
Originally posted by xpowderx
Class balance is about as bad as I've seen it in any MMO. Huttball is a ton of fun though.
I'm sort of confused by the themepark remarks I've seen in this thread. What exactly were people expecting from Bioware? They make linear story-driven games. They gave us a linear story-driven MMO. They were never going to make a game with depth and complexity like SWG. They need some more fluff features like ship customization, guild ships, mini-games etc. but I don't see where SWTOR, a one year old game, is lacking realative to other themepark styled MMOs. |
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1/23/13 8:20:36 PM#68
It is a Great game that just needs a Great Space game to go with it
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1/23/13 8:32:23 PM#69
Needs Star Wars.
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1/23/13 8:36:40 PM#70
The game does have some redeeming qualities, and they can take the punch and roll with it well enough if they try. However i think there is too much to do in a year for them to introduce for it to be 2013. 2014 if its alive maybe but they gotta pull up their socks NOW.
Because i can. |
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1/23/13 8:45:00 PM#71
I would be willing to pay for a decent space expansion like SWG had, but I doubt very much they have enough staff left to do such. I won't even play that ridiculous joke of a space on rails.
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1/23/13 8:53:00 PM#72
seems very overly optimistic to me, but I can agree with the suggestions that a boxed xpac, new space game, continued class story and maybe minigames would be the best things they could do. But the developers statements seem pretty clear to me- they aren't doing class exclusive story going forward, and they don't have the people, resources, or time to do it anyway. It don't see a real xpac being possible for the same reasons, but it would be nice.
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1/23/13 9:03:53 PM#73
hahahaha laughed so hard!!! ^^
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1/23/13 9:05:33 PM#74
Originally posted by Burntvet Or maybe MikeB is just one of the people who likes SWTOR. Even mediocre games usually have their fans. |
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1/23/13 9:17:26 PM#75
Several problems with your column. 1) You cannot have large scale open world PvP with the current Hero engine. It reduces too many players to unacceptably low FPS, creating a slide-show and it's not fun for anyone. Furthermore, they have to have objectives to fight over that can't be done by 1 person in 10 seconds and finally they would have to address the swapping of kills that was common. It's way too much for this slimmed down development team to tackle. 2) They've added faction grinding and same-gender romances on a new planet for $10 charge. Color me unimpressed. Expanding the class stories would require MASSIVE expenditures because of the voice acting. They bet the farm on voice acting, and it's proving not to be worth it in a theme-park setting. Perhaps in a sandbox version it might have paid off. 3) The game is, and will remain, a single-player theme-park game that has some multi-player aspects such as warzones and some raids. Finally, when was the last time a game closed about 90% of its servers, suffered this much reduction in players, gone F2P within 6 months of launch, and came back to "win"? I'll just wait for a decent sand-box game to come around. I think developers have learned that WoW was a 1-time kind of thing and that the best models are something similar to EvE because they require much less on-going funding and players stick around longer. |
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1/23/13 9:21:35 PM#76
Sorry but the "Resolve Bar" issue has to be addressed by BW. Class fixes aside, how many f2p's and subs will continue to play when they can't control their character?
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1/23/13 9:21:53 PM#77
I'm gonna start drinking.
I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone. |
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1/23/13 9:38:11 PM#78
Unless Bioware releases an expansion the size of the original game consisting of all the things the original is lacking in...they still wont have a game that is an MMORPG, just a RPG with online capabilities...there is just too much missing from the game to own anything genre related other than most dissapointing game of the decade...then again, TESO may take that title in a year so try harder to retain it Bioware!
“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/23/13 9:49:38 PM#79
Originally posted by Burntvet Maybe people are getting tired of the same old Bioware/EA hate. SW TOR is a good game. |
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1/23/13 10:12:18 PM#80
I recently played through a one-month subscription via buying the boxed game, and I played it more than any MMO in that time frame since WoW back in '06. I love the game. That being said... its free-to-play model is SEVERELY lacking and very restrictive, and I'd love for BioWare to look at other F2P models (most notably LotRO/Turbine's) and make adjustments accordingly. The main thing, I guess, would be to institute an in-game way of gaining Cartel Coins (a la LotRO's ability, via achievements, to earn Turbine Points). This would increase replay-ability whilst waiting for expansions, as well as encourage more F2P players to give it a shot. Like LotRO, I would gladly resubscribe occasionally, and I'm sure I would be the only one, but BW has to meet the F2P player halfway. Graphically, I have NO issues with the game, as I upgraded my specs back in November (nothing overly-expensive), and the game runs absolutely fine (aside from some graphical issues that has nothing to do with specs, and everything to do with the game's engine/programming). |
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