| 34 posts found | |
|---|---|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/23/13 7:20:27 PM#21
Originally posted by BitterClinger Yes, they have a Kickstarter. They also released within the past two years of their 10+ years of operation two new clients - iOS and Android. Acquisition of investment money is not an indication of lack of success. By your reasoning, EVE Online should be removed because they recently secured $20 million in investment funding. What is the data source you used for your division? It would be a lot easier to give you the answer your looking for if you got straight to what the post is actually about.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/23/13 7:23:17 PM#22
Originally posted by aRtFuLThinG Good catch. I completely forgot that one. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
1/23/13 7:25:09 PM#23
I am not attacking UO, it was great...I was a shadowclan orc...good times. But I am using that as an example of why Sandbox might be a thing developers look at with a wayward eye. The more rope you give players, the more mechanics you put in, the greater the chance they do something with the system that you have to actively work to fix. Just more elements for murphy's law to play with. |
|
|
1/23/13 7:30:17 PM#24
Entropia Universe is also viable afaik. "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
|
|
1/23/13 7:34:58 PM#25
Originally posted by GrayKodiak
Indeed. Though with larger budgets and more freedom a gem could really be formed, also considering there have been companies that have done it successfully without $100,000,000 in funds and Themepark MMOs that have had thrice that that still fell short of expectations. That one that nails it could have a very profitable game indeed. But there's always that factor of risk... Though today, with so much Themeparks and attempts to make hybrids, it may be a risk just to make an online game in general. Might as well go for it and get a following rather than take the road everyone else is going for possibly more costs as people tired of it a month after starting. I really want a game that lets you place stuff on the ground again. A table, chairs next to the table, a plate on the table, food on the plate, a cup, wine, pouring wine in the cup... books to write in... etc. Not sure how viable that is in the 3d space and on server stress. There was a developer of WoW who said they thought about that, but the technology wasn't available in the 3d space as they were making the game. Imagine thousands of players placing stuff down; some might even do so just to lag nearby players or the server itself. I've even seen someone place like 200+ feasts down in Pandaria just because he could. Classic Turn-based/Party RPG: Divinity: Original Sin Kickstarter is finished, but still accepting paypal until May 10th. |
|
Originally posted by Loktofeit
Like I said, I don't have a dog in this hunt. I really appreciate the link about EVE online. I figured them for "tens of millions" but not to the tune of $66 million in one year! My sources are usually the sites of the publisher or developers themselves, or financial sites that pop up in Bing/Google results. If you feel Vendetta belongs with the "blockbuster" tier MMORPGs, I respect that; but I will stand by my post. The reason I stand by my post is because you're comparing a $20 million dollar investment by VCs who see a good investment to a $100K kickstarter that has only $20K of charitable contributions so far. Top Games Played APR 2013: World of Warplanes, Guild Wars 2 |
|
|
1/23/13 8:10:49 PM#27
Face of Mankind has recently become profitable, however its first atttempt wasnt at all.
Because i can. |
|
|
1/23/13 8:16:00 PM#28
Originally posted by BitterClinger The answer is yes. |
|
|
1/23/13 9:32:29 PM#29
Originally posted by GrayKodiak Uncharted Waters Online allows unlimited items on the ground, but just doesn't draw them. You have to use search (or recognition if you're at sea) and the game tells you if you found something that someone else happened to drop in that exact spot. The game actually seeds some extra items for players to find that way in particular spots. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/23/13 9:49:31 PM#30
Originally posted by GrayKodiak That's a fair point. When creating tools for emergent gameplay, a developer is committing to the important perpetual follow up task of watching how the players use it and countering/assisting their efforts based on the goals of the community, game and content. Not every dev wants to get involved in playing Emergent Behaviour Ping Pong against a team the size of an MMO's playerbase. This is one of the reasons I find the CCP dev team fascinating. They look forward to seeing what craziness the EVE players will come up with for each new feature set that gets rolled out.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
1/24/13 3:44:17 PM#31
Originally posted by BitterClinger The main thing that keeps customers away from sandbox MMOs is that they're all 10+ years old or half-finished shovelware. If someone developed a polished sandbox with a realistic learning curve, I think it would do very well. There's no way to know for sure until someone actually tries it though. |
|
|
1/24/13 3:49:46 PM#32
Unfortunately is is hard to polish a turd. Most of those games were just that. EVE and UO (but being the first does not make it good) are probably the best of the ones that have been listed.
|
|
|
1/24/13 3:52:09 PM#33
Originally posted by Yaevindusk Origin wasn't small. They made the ultima serise, and Wing Commander series, which are the biggest games in those days. It was like Activision buying Blizz. Things did not help when RG screwed up Ultima 8, and that U9 was too ambitious and flopped badly. But it is not accurate to consider Origin a small boutique shop. It was more like a Blizz, or a Bioware in those days. |
|
|
1/24/13 4:05:02 PM#34
Originally posted by botrytis Niether of those games are what I would call "turds." They're just old. UO predates Everquest, and I don't think it would be fair to dismiss the Themepark based on the shortcomings of EQ. Blizzard didn't, and things seemed to have worked out for them. EVE is newer, but it's still old. When it was released, the Gamecube was current-gen. |
|