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1/23/13 2:20:59 PM#41
Originally posted by AdamChattaway factions are fighting over the crown to control cyrodill thats the story, you don't have to like it im just telling you how it is. |
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1/23/13 2:35:00 PM#42
Originally posted by Halohead Your generalization is full of shit for one thing this game is set at a time when the whole world is in conflict and at war for the throne. All those other games your just locked into one area of the game and jog around within invisable borders doing quests by yourself. The main argument against faction locks is you want to play with little billy who likes cats and you like orcs, but you can't now and both of you are too stuborn to meet in the middle so you will lose your life long friend. |
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1/23/13 4:47:28 PM#43
Originally posted by AdamChattaway Actually, if you watched the last conversation MMORPG had with Paul Sage, and he was asked if the races being sided to certain factions would mean that those races could not be part of those factions, Paul put an evil grin on his face and said he could not answer that at this time.
[mod edit] |
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Originally posted by FelixMajor [mod edit] we ARE split up, WE are in our own zones. they SAID we must play 3 chars to see all the game zones, as each char can only see 33% ish of each factions zones. |
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1/23/13 5:02:29 PM#45
Originally posted by AdamChattaway where did they say all faction zones are locked, if i recall they said the earlier zones are locked and it opens up as you progress through the game. whats to say there aren't any border zones that are neutral? |
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1/23/13 5:05:50 PM#46
Hmm, maybe you should watch the conversation again, if you haven't already...but before you do that...take some valuum, or sit in a dark room with a candel, or take a walk...or something
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1/23/13 5:10:09 PM#47
Personally I think he was upset that the topic was brought up rather than 'hiding' something. They don't want to talk about faction separation because of all the bad publicity the topic is getting. I don't think they have any plans to change it but he didn't want to answer it negatively so he accidental spewed out "we'll see".
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1/23/13 5:12:17 PM#48
Originally posted by AdamChattaway And? |
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1/23/13 5:13:58 PM#49
Originally posted by AdamChattaway This system worked great in DAOC. [mod edit] |
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1/23/13 5:24:21 PM#50
Originally posted by Metanol You clearly know nothing about TES. The races have been mixed, they have been living all across the world and the very idea of taking TES and forcing old outdated used up trashy MMORPG steriotypes is crazy. And NO, DaoC is NOT the end all be all game to mimmick...the game wasnt even that popular. DaoC, top population, 350k'ish placing it right near SWG that had OPEN WORLD PvP with factions and races mixed and you could only not enter an enemy city IF you were flagged with your faction. Guild Wars, top population, 6 million'ish, heavily instanced, no faction/race limits. If anything, the genre has shown that DaoC did a LOT wrong...its not like your character has a tattoo on his face telling everyone whos side they are on...just take off the dang uniform and you look like everyone else...well, and you would be naked but oh well. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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Originally posted by Leucent that was a reply to someones questiong... fuck sakes lol failed torll. |
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Originally posted by Istavaan " you must create 3 chars to see all 3 areas of each factions zones " this general im my mind means you must have 3 chars to see all 3 zones... there is a pvp zone in the middle for pvp thats why we cant go to other peoples areas. |
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1/23/13 5:28:23 PM#53
Originally posted by AdamChattaway What else can I say, lol, hyper kid, cut out the sugar. |
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1/23/13 5:39:19 PM#54
The faction system is great and I've been hoping for a game with 3 factions that are all different, different lands, different races etc. It goes a long way towards building that faction pride wich will make the RvR that much better. This is not The Elder Scrolls, it's more of a spin-off. Personally I love what they are doing I just hope everything works out in the end. And they aren't ruining anything the game is set 1000 years before the events of Skyrim and they aren't chaning anything in the Bethesda games. So basically win/win for everyone. I absolutely hated the idea of multiplayer in TES but this is a seperate franschie, TES will thankfully remain a singleplayer game. Bottom line stop thinking of this as a TES game and think of it as an MMO pure and simple. |
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1/23/13 5:46:52 PM#55
Originally posted by sapphen They are not converting anything, it's a damned spin-off. I'm sure they played with the idea of having an MMO exactly like the singleplayer games and I'm sure they found out it would be a mess. Now you play with that idea and see how it will hold up. |
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1/23/13 6:04:41 PM#56
Originally posted by Sideras You're a fool to think that a group of AAA designers could not figure out how to make ESO more like a TES game. They had DAoC on the brain and wanted to replicate a faction system similar to it. The war did not have to be racial. I seen this post in another thread and would like to share it;
In the above revisions the same races make up most of the faction but it does not limit them. In this era it was rare that entire races got along with themselves, must less 2 other factions. Lorewise the race restricted factions doesn't even make sense. If you approach every idea you hear as impossible or not working then you lack important problem solving skills. Next time you have a concern take the snarky out and we can be more civil. |
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1/23/13 6:52:10 PM#57
TES games have always had factions/guilds you could join. You were not simply a member when you started to play the game, you had to work at it. I have no idea why they cgose to race lock the factions and predetermine your alliegence without choice. I mean, it would have made a hell of a lot more sense to have the alliances have recruitment drives and a questline to join a faction. In fact, if there was imbalance it could have been the perfect vehicle for making the balancing act part of the game. An alliance low on numbers could offer rewards for joining up where those already with lots of members would just carry on as normal. It would also have freed up all regions for all characters at the start. It would have ment they could have spread the quests around rather then have 3 seperate questing locations effectivly reducing the number of quests any 1 character could do by 1/3. It would mean any race could join any faction and so you wouldn't automatically know that Orc over there was an enemy, you would have to play smart, use intelligence gathering to spy enemy camps, track movements and all sorts of logistical stuff to assist in the war effort. I just really struggle to get why they went this way and I can still only think that, because of who is designing it they sort of had a block on cinsidering any alternative way and certainly not thinking "this is a TES game, how would it have been done in a TES game...Skyrim did it. You start the game, learn about the war, choose a side (Or not) and then fight for your chosen faction. While I do respect the work done by these guys in the past it just seems to be lazy in the extreme and lacking any sort of imaginative and constructive idea how to merge the established gameplay of the TES games so far with what they wanted to achieve. I feel like a parrot repeating it over and over but there really is no reason to race lock factions. There are actually more lore fillting, easier solutions. These solutions would also add more depth and to be honest, would have made the design process easier...if only someone had sat down and said "OK DAOC is a good template but lets find a way to make the desired goal without losing sight of the fact this is a TES game".
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1/23/13 6:55:43 PM#58
Originally posted by AdamChattaway And how is that a bad thing? |
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1/23/13 7:01:16 PM#59
Originally posted by Fearum Sounds counter-productive to me. They say they want to encourage faction pride yet force us to create alts in other factions in order to see the entire world. Second... it's always a 'bad thing' to limit players in unnecessary ways. |
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1/23/13 7:01:44 PM#60
Originally posted by sapphen You will have better luck recruiting people for you faction lock haters club back over at the temp bethesda forums. Most people here understand that it adds to the game and replayablity. |
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