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1/23/13 3:59:08 PM#41
Originally posted by Alders Compared to morrowind, skyrim is very much a themepark |
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1/23/13 4:01:02 PM#42
Originally posted by Yamota which is complete nonsense until we see the final product or at least till open beta I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/23/13 4:05:38 PM#43
Originally posted by Istavaan
The most depressing thing around here, to be fair, is some people continously telling us post after post how depressing it is here...
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/23/13 4:05:44 PM#44
Originally posted by botrytis You keep repeating that but dont say why. How was Skyrim a ThemePark? The whole world was designed so you did not need to follow it in a linear fashion. You could, if you wanted to, but that is the beauty of open world design, you can do what the hell you want and the world is designed to do just that. That is what defines a virtual world and sandbox and what is contrary to ThemePark designed MMOs which are carefully designed to funnel you from point to point and punish you if you go of that path. Dragon Age is a perfect example of a ThemePark like RPG where you are meant to follow a linear storyline and it would not make much sense if you did not because the "world" was not designed for it. Now if you dont see the difference between that and Skyrim then you have simply failed to grasp why Skyrim was such a great game. |
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1/23/13 4:06:34 PM#45
Originally posted by Aerowyn Blind Hatred? The hate it's getting is because they locked races to factions and then limit the area we can explore. You are the one that sounds blind. If you can't take a moment to read what people are saying then you shouldn't comment. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/23/13 4:07:49 PM#46
Originally posted by Aerowyn No, it is a prediction based on the data we have. In life things are not always handed to you but you have to make assumptions, predictions and even guess. If you are unable to do that then goodluck getting through life basing everything you do in 100% verifiable evidence. |
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1/23/13 4:08:56 PM#47
Originally posted by Yamota Yep, it's a cash grab, sorry you didn't get a sandbox bro, you really need one it seems. Personally don't even care if it's a cash grab, last time I spent money on a mmo was 2008. I'll spend some money on this after enjoying games like W.Gretzky Hockey 1-3 (1989-1993 or so), The Terminator, (need I say when?) Fallout 3, Skyrim and so on. Don't care about the superb sandbox theory either, not one bit |
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1/23/13 4:09:08 PM#48
Originally posted by Vesavius Remeber there were only a couple people on the GW2 "hate train" to begin with. I think it's fair to say that it was a 70% apporve 30% disapprove beakdown pre-launch.
TESO started the other way around with many more disapprove than approve. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/23/13 4:09:54 PM#49
Originally posted by sapphen im pretty sure he said the lower level areas are locked but the game opens up as you gain levels. he even hinted that races from opposing factions can possibly be in the same guild with a *wink* *wink* *nudge* nudge*..basically they are keeping their cards close to their chests and you have very few facts. |
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1/23/13 4:10:06 PM#50
Originally posted by sapphen i have only see that mentioned by a couple people i have seen numerous times people posting they hate this game already because it's branded a themepark.. i highly doubt any of them have played beta tried the game in any fasion or have any experience in it at all so i'd call it pretty blind.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/23/13 4:10:11 PM#51
Originally posted by Yamota
Because themepark is not define by linear or non linear. Themepark is defined by offering the player pre made rides (story and dungeons for example) that they can use for enjoyment. Open themepark vs directed themepark. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/23/13 4:11:11 PM#52
Originally posted by sapphen Yep I find that pretty funny. They pretend to be blind from all the info which has been released and then accuse others, who have looked at this info, of being blind. |
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1/23/13 4:11:14 PM#53
Blind hatred is unreasonable. But the hatred surrounding TESO gets less and less blind everyday: people are holding what the devs say and show against them. And as others have said, even the historically over-positive writers here at MMORPG.com have all stated TESO is going to be a more or less typical themepark. So... what? Criticizing TESO as a themepark is what? Besides true? ES is a very popular and much beloved RPG IP and many fans of that IP are legitimately complaining that the MMO they are trying to sell is almost nothing like the SPG games that made the IP popular. Guess what? Too Bad. When a developer chooses to use a popular IP, they get the marketing bump from the name recognition, which was the point, but they also get the "baggage" of what that IP brings to the table. And if they deviate too far from being "true" to that IP, then they can pay the penalty for that with the fans. Which is what is happening here. TESO will be/is nothing like the SPGs of the ES IP and Zenimax is going to hear about that. And frankly, that is not unreasonable. |
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1/23/13 4:11:36 PM#54
Originally posted by Yamota They have data now..you're starting to make it sound like a cult when you keep saying "we". |
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1/23/13 4:14:29 PM#55
Armchair developers everywhere.
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1/23/13 4:14:47 PM#56
Originally posted by sapphen You can make 3 different characters and explore everything while also getting 3 different story lines through each faction. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/23/13 4:15:12 PM#57
Originally posted by Vesavius A ThemePark is ofcourse not completely linear, just as a real ThemePark. They are all relatively linear because they provide you with rides (as more than one), in specific zones, for specific level brackets and once done you move on to the next ride for the next level bracket. That is what makes it linear and no ThemePark I have ever played did not follow that model. I heard Secret World might be like that but that would be an exception and I strongly doubt that you can go anywhere you want at any level because it seems to be pretty story based which by definition makes it linear. Also never heard of the term open themepark, did you just make that up? |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/23/13 4:16:37 PM#58
Originally posted by Yamota
Maaaaybeeeee....
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1/23/13 4:17:05 PM#59
Originally posted by Istavaan I don't need to develop an MMO to know crap when I see it. |
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1/23/13 4:17:23 PM#60
Originally posted by Yamota people make up terms all the time to suit their agenda, i've heard the term sandpark being thrown around a lot lately. |
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