| 495 posts found | |
|---|---|
|
1/23/13 1:01:09 PM#61
Originally posted by Nadia UO has no taunt/threat .. no trinity err 15 years ago |
|
|
1/23/13 1:05:47 PM#62
Well I'll throw my two cents in as well...
I don't see any major changes in Guild Wars 2 that other games, not necessarily limited MMOs, haven't had. The only thing I've found Guild Wars 2 has done differently is level the playing field, instead of making a player work to get to the highest level or invest some time into the game in order to be good at something, they give it to you right away...
Having grown up playing early MMOs, I can't stand modern ones, it's a shame more kids these days didn't get to experience a game that challenges you as they would enjoy the feel that risk brings, accomplishing a task made you feel as though you actually did something, now it's all about cramming content down your throat.
For somebody like me who wants a true sandbox MMO, Guild Wars 2 is still a themepark, quest fest, softcore, carebear of an MMO; there's no risk, death has no meaning or consequence, there are vast safe areas, levels determine whom you fraternize with, the economy is inflated, and community is virtually non existent. Little has changed, and the things that have are the opposite of what I want to see change in an MMO.
Is Guild Wars 2 the most influential MMORPG of 2012, I surely hope not, otherwise the next 5 years are going to be hell all over again. |
|
|
1/23/13 1:06:21 PM#63
Originally posted by kadepsyson lmao. Sounds about right. |
|
|
1/23/13 1:08:04 PM#64
How about we have it actually INFLUENCE something before making asinine threads like this -.-
http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
|
Originally posted by dimnikar Well, GW2 has influenced you and prompted you to talk about it. Unless, of course, you don't exist. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
|
|
1/23/13 1:53:19 PM#66
Originally posted by eyelolled I kinda think your thread influenced him to talk not the game. |
|
|
kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/23/13 1:55:41 PM#67
Originally posted by eyelolled I would have called GW2 "most popular step backwards in innovation in 2012" personally. El Psy Congroo |
|
1/23/13 2:00:08 PM#68
Originally posted by vandal5627 No it's just preparation on calling ESO a GW2 clone. DAoC - Excalibur & Camlann |
|
|
1/23/13 2:02:48 PM#69
Originally posted by boxsnd I can see that as well |
|
|
1/23/13 2:09:51 PM#70
Wanna make some innovations, then increase the roles that each part of the trinity uses dont just get rid of it. if the tanks job is just to stand there and get their asses kicked then you have your typical MMORPG. However if your tank needs to think about Placement, Interrupts, Guiding, LoS, Pathways etc then you have expanded the tanking role. if you just say, no one tanks, then your making the game less complicated not more.
Ill take for example TSW, where the only simple role in that game is healing. Because almost every fighting is a gimmick fight in that game the Tank needs to remember every little detail or else its a wipe. DPS need to follow instruction well too. The only time this isnt critical is when you go into a fight in max gear. but at that points its like running Deadmines with a group of 40's
Also agreed that its way to early to call influences on anything. the game is still in its training pants. Because i can. |
|
|
1/23/13 2:10:00 PM#71
Originally posted by boxsnd If it is not the first came of it's kind then it is a clone - I think that is what haters think. So, ESO will be a WoW, TERA, GW2, TSW, and SWTOR clone :-) |
|
|
1/23/13 2:10:59 PM#72
Originally posted by koboldfodder Well said. I don't hate GW2, but it gives me that "been there...done that" feel. I don't see how taking away the trinity, no dungeon finder and no mounts makes it "evolutionary". I think it would make it more de-evolutionary. I am apparently not alone in my thinking since my server seems to be becoming more empty each day. |
|
|
1/23/13 2:16:17 PM#73
Originally posted by botrytis You need to do some research on what the word clone means sir :) |
|
|
1/23/13 2:24:47 PM#74
Originally posted by vandal5627 NAH - put them all in a blender, pulse well, pour out - there is your ESO ;-) |
|
|
1/23/13 2:25:32 PM#75
Originally posted by Ramonski7 This +1. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
1/23/13 2:27:17 PM#76
Originally posted by bigsmiff Why do we need the trinity? The trinity assumes aggro is very simply based on yelling at things (OK shouts!!). I think the trinity is DE-evolutionary because the aggro system is so simple.
My server is full and people can't transfer to it. You dont have to play the game, ya know (it has no sub). Unless of course you like to complain. |
|
|
1/23/13 3:04:29 PM#77
Originally posted by botrytis I can say the same for GW2 :) |
|
|
Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/23/13 3:11:16 PM#78
Originally posted by boxsnd Exactly. When I read the OPs post I was wondering if he even knew what influential means. So far I have seen nothing to indicate the GW 2 has influenced other games to do what GW 2 did. And keep in mind that Dynamic Events was done by Rift and then WAR before so GW 2 cannot take credit for that. However GW 2 is popular but so is McDonalds. Does not mean that it is high quality or even innovative. It simply means that it is catering to a great deal of people. The B2P model is probably what caters to most people as I strongly doubt it would be half as popular if it was subscription based. |
|
1/23/13 3:27:22 PM#79
Originally posted by Yamota We don't know. I wouldn't call GW2 McDonalds (that would be WoW with the number of people served over time). Rift events are not dynamic, even though they call it that, as they are timed. The same time every day you can expect X rift invasion, etc. They are not even linked, as GW2's are. WAR was similar to Rift so I wouldn't really call them dynamic. |
|
|
1/23/13 3:30:20 PM#80
Originally posted by Yamota wow the McDonalds analogy haven't seen that 5 million times already.. if McDonalds sold crap in a bag literally would it be popular? no of course not.. the food tastes good to millions of people that is why it's popular. GW2 is a fun game and that is why it is selling well and doing well.. not that hard to figure out. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|