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1/23/13 11:27:46 AM#141
Originally posted by jimdandy26 Thats going to be quite interesting... After hearing them go on (and on...) about sand boxes, it will be fascinating to hear the excuses that get offered up... ^^ |
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1/23/13 11:30:17 AM#142
Sir, I believe I like the cut of your jib.
I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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Originally posted by MurlockDance TOR is F2P. SP games are $60 a pop. You don't play those? |
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1/23/13 11:50:46 AM#144
I like my open world populated. I personally avoid overly populated points and meet more people outside exploring than inside. Just because one has a particular experience, this does not speak for the rest since we all have different playstyles. More is better than less in an MMO. Rather than making it less of a Massively Multiplayer Online Role Playing Game and taking from the idea of senseless waiting and grouping up in Player Hubs like FPS games do...I'd rather see the world populated by not just gamers, but more player content. What we need is not less places to explore along others, but more things to do to make players constantly move about. There's always room from improvement in what can be done to give players a purpose in the gaming world. This is something that has always been lacking in most mmo's. What the OP has experienced is certainly a lack of purpose for players to be waiting around just to do mindless raiding over and over. Games such as wow have gotten caught up in the gear grind. It's nothing new. I personally avoid that sort of gameplay. If there is nothing to do in the open world because devs spent most resources making dynamic content in instances, ofcourse player activity is going to move towards those instances. In the other hand, if developers start concentrating on the player experience in the open world. There are things such as easter egg hunting such as collectibles, resource gathering system in place which can be ranked up extensively, random rare resources to hunt for, hidden loot through puzzles, or even worth while world encounters among other more well thought out ideas for those looking for a challenge. The development of new ideas in MMO's needs to continue, not stop. |
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Originally posted by laokoko That is the point. It is about gameplay option. A virtual persistent world is useless if you don't have compelling gameplay in there. And this idea about exploration is just meh ... the first time is exploration, the second time is commute. And few devs can make interesting big world that you can explore for any significant amount of time. Also .. endless terrain is not interesting. But i digress. Even if you want to explore, there is no need to have a persistent world. An instance with the size of SKYRIM will suffice. |
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1/23/13 11:51:54 AM#146
Originally posted by Wraithone Actually I was referring to both sandbox and themepark, eso will be a themepark but they won't be neglecting the virtual world side of things, Narius is mistaken if he thinks the future is AAA lobby based MMORPGs. "i don't waste my time building relationship in games" - nariusseldon |
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Originally posted by RefMinor May be .. no one can predict the future perfectly. However, if you look at the past, i don't see virtual world a huge reason for success in online games. Look at what are successful lately in online games ... - LOL - WOT - Diablo 3 - Borderland 2 .... None has a persistent online world. The only one that comes close is PS2 ... and mainly because it is pvp. We will see how firefall will flare with large scale TPS pve. And if you talk about the future, you don't think the next Diablo expansion, Borderland, PoE, Marvel Heroes ... are going to AAA lobby base? Surely there may be some vritual world games, but if you seriously believe there is a gaming future without these lobby games, i have a bridge to sell you. |
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1/23/13 12:12:44 PM#148
Im anxiously awaiting the next way this same subject can be asked. I think it's up to five now if I'm not mistaken, each culminating to the same outcome. We all have our preference and viewpoint regarding, well, everything in life and this is no different. Want a "majority view"? Either put polls up asking if others agree or look to entities that may know real numbers. Like, say, Blizzard. If an instanced world with no one in it is what most players want or care about why did Blizzard implement CRZ? That fact alone answers this thread.
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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1/23/13 12:15:51 PM#149
Originally posted by nariusseldon You are the one telling people that MMOs will become lobby based, I am not trying to push virtual worlds into non MMOs, ESO, EQ:Next, Archeage amongst others are not your favoured lobby games but are full AAA MMORPGs, the virtual world continues, whether you sell your lobby based bridge to anyone here or not. "i don't waste my time building relationship in games" - nariusseldon |
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Originally posted by RefMinor What do you mean by "will"? Aren't a lot of MMO already have lobby based gameplay. I didn't say all of them, did i? But isn't it true that there are many MMOs with lobby-based gameplay? In fact, almost all end-game pve gameplay in WOW, STO, DDO ... (and a long list of MMOs) are lobby based. Do you disagree? |
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1/23/13 12:50:57 PM#151
Originally posted by nariusseldon It's not clear if you even know what "lobby based" means or not. It does not, in point of fact, mean 'a game that has instances'. It does not even mean 'a game that can be played as essentially lobby based if I want to play it that way'. Multiple persons in this thread have stated that they do not in fact play their MMO of choice anything like a 'lobby game', games you say *are* lobby games. Until and unless you can provide actual evidence -- not your assumptions, not your surmises, and not "that's what my guild did in game X some indeterminant time ago and it's pretty clear that I never really played the game at all" assertions, actual evidence that a majority, or even significant minority, of the playerbase never goes into the game world -- I'll take their assertions far more seriously than I take your self-serving assumptions. |
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1/23/13 12:53:43 PM#152
Originally posted by laokoko Yes, in the virtual world created by ArenaNet...
GuildWars2 failed, because as you got older and explored more, the frontier has safety harlets everywhere like in the earlier "zones". So as you traveled off away from society, things never got harder, they only stayed reletive to your level, never incresing in difficulty.
But why pick GW2 to discuss... it cost nothing to play and was meant to be all YOU wanted. Imagine of that open area had not lookout points, no safety and you were left to explore without harbor. |
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1/23/13 1:00:01 PM#153
Originally posted by nariusseldon Dude...
Give ur troll a rest. You post history is all anyone needs to read, to see how little you know about MMORPG's. In every post you constantly say that the best games and where everything is headed is instanced rooms, with action PvP.. So either stick by your premonitions and take the heat for all your thread-crapping, or STFU..! You cannot come into every thread and incessantly keep telling people how things are going to be, then say "I am not saying that"... when you've puked that same idea in every thread. Lets face it, you only know World of Warcraft and have no understanding of Dungeon & Dragons...
Your a kid gamer who likes to be entertained, you are not out seeking adventure. All you want (You've repeatedly told everyone this), is to sit in a game and told when you can enter a room and fight... you like to sit in a lobby. But there is more to World of Warcraft than a lobby... it just become a lobby game, because you have not realized the game is boring now and you should've stop playing that kiddie game about 5 years ago. Once you graduate from the idea of WoW you will see that open world design is the future, is what we all yearn again..
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1/23/13 1:36:46 PM#154
Originally posted by Myria will have to disagree with you, the time when you close a set number of people into their own personal version of a "part of the world" it is lobby based gaming, just without a handy instant run tool...which is not a quality. I do like to have major quest updates in instances, in more or less hard to reach places...the travel to the instances in a group/raid should be a must imo. |
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1/23/13 1:57:15 PM#155
Originally posted by nariusseldon I think what I said was being taken out of context. Skyrim never puts you in a lobby. While you're able to warp around using the map I still prefer to travel manually a lot of the time. I would love to play an MMO that plays like a single player RPG. I'm not sure why you think I was descriminating against it. What I meant was that if MMOs take out the sense of exploration and adventure....I will not play MMOs. Period. I will play my single player games and if I want to play online I'll most likely just keep playing the FPS games I have lying around. Chivalry, Planetside 2, ect. |
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Originally posted by Phelcher Because it is one of the successful MMOs released recently. |
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Originally posted by Swiftrevoir ah .. i get you. If adventure & exploration is what you want, then you should play your game short term, and stop when you consume the content. For example, if you play STO and follow the mission episodes, there are plenty of adventure and exploration .. just because the content is new. When you get to end-game, the only thing left is progression and repeated content. In that sense, you can always play the "leveling" part of the MMO for exploration and adventure. The same is true for almost any themepark MMO. Or you can play SP games. In fact, if you want exploration and adventure, you can play MMO like SP games. |
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1/23/13 3:25:10 PM#158
Whether or not I have seen every inch of the world in MMO X it still has to be there. I have to know I can ride my horse to that particular vista I've become fond of and look out and reminisce over the good times I've had in the past. Maybe I don't do this too often but I know I love the freedom to do so. And the new tinies that are catching up to me who are traveling through the same lands should not be deprived the same luxury. Where it would not be me at the top of the vista, it would be them in my stead. I do love endgame in my MMOs but I still make use of the older content in some fashion or another. It may not be the desired use but I'm a romantic at heart and I love to take in sights and dream. I do this in real life too. I don't hike very often but when I do I sometimes like to go back to the same areas I've visited before. It may be the same place but I'm a different person at that point so the land around me changes perceptually. |
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Originally posted by Swiftrevoir You certainly are a romantic, and differ from most players i know, including myself, who cares more about optimizing the build's combat effectiveness and progression (level, gear, .....). At the same time, i don't think you even need a MMO to do all that you describe. What you said can be done in SKYRIM. In fact, it is probably BETTER done in a SP open world game because the world can "remember" your specific actions.
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1/23/13 3:45:21 PM#160
Originally posted by nariusseldon Really it boils down to the fact YOU don't like MMORPG's, maybe you should try a game like D3, that would suit you better. "i don't waste my time building relationship in games" - nariusseldon |
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