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1/23/13 2:43:22 AM#81
Originally posted by Lovely_Laly The BEST reason to stop playing a game is because you don't find it fun anymore or you have something against the company. I won't tell you how to use your time, but if you're spending it on "nothing much" than that says enough :D |
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1/23/13 3:04:59 AM#82
for me gw2 is still my number one mmo atm
at xmas i took a break as i had been playing it constant since release i bought the secret world what a mistake i dont think ive played 10 hours its only after buying the seccret world i relise how good gw2 really is ive also been playing dishonored and a few other games i bought over xmas
but in the last week or so ive gone back to gw2 and its still as good as the day i bought it
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1/23/13 3:13:22 AM#83
Originally posted by darkhalf357x The success is defined by those that made the project. Success is NOT subjective term IF you have clearly defined goals. If success is subjective then you dont know what your goals are and is a sure way to failure, because you can define success or failure to whatever you want (and that is a failure in itself). Example (once again): WoW is a failure because it has gnomes OR WoW is success because it has gnomes. Subjectively proclaiming game "success" or "failure" is laughable. Originally posted by Tayah Soooo, if the game doesnt please every single soul that tried it and has 100% retention its failure? Really? And hardcore PvPers didnt leave. Youre very wrong on that one. |
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1/23/13 3:57:01 AM#84
Originally posted by Marcus-
It is completely made up. Considering that GW2 doesn't use some technical marvel it should follow the same lines as other games.
3000 - 4000 is normally considered full load for populations.
GW2 has 51 servers and that puts you at 150k - 200k users, but we will give GW2 the benefit of the doubt and say all their servers are really active. This puts us at an active user base of 300k.
Obviously not an accurate number, but one that uses some sort of reference point. |
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1/23/13 4:00:26 AM#85
Originally posted by thinktank001 1. It uses overflow so it can actually hold more people than what cap is. 2. Concurent users are far in numbers from active useres 3. You have no numbers as well as person who posted his, so your numbers are no more or less correct than his ;P |
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1/23/13 4:02:27 AM#86
Ignoring the suspicious "facts" being thrown around in the thread, I have to say thank you to the OP. Sarcastic or sincere, you're right about one thing... a lot of people feel that their interest in MMO's has been restored with this game, myself included, and that's what I want everyone to feel too. There are even people that love MMOs that I hate, but so what? We're all on one side or the other to someone else. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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1/23/13 4:11:08 AM#87
Originally posted by Draemos Quite the opposite. This forum is a breeding ground for sandbox hipsters, who are so cool that the games they want to play don't even exist yet. GW2 is the latest themepark success, and has consequently drawn the ire of these hipsters / trolls. |
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1/23/13 8:29:44 AM#88
Originally posted by Betaguy They do not have sub, so how you got info how many are "actively" playing? I might play every day, but maybe few days not. So ... where do I fit here? Btw, wherever I go in this big world, there is always somebody there and de are not such big problem for lack of players (compared i.e. to Rift). I see gw2 only as success. |
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1/23/13 11:18:54 AM#89
Originally posted by Tayah Ohhh how I wish I could be like you and so many others who post on the GW2 forum here. I wish I could just spew complete bullshit and frame it as facts, so nonchalantly at that. I wish I could do it and still feel good about myself. And for all those people who keep talking about GW2 being a casual paradise or having a low skill cap (boxsnd and others). You have to be aware you are confusing "skill cap" with your own personal low "skill ceiling." Just thought you should know. |
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1/23/13 11:25:46 AM#90
One of the GW2 devs just said recently on MMOFTW live that they were seeing a rise in player activity, not a decrease. So your assumption that they have 500k-800k active users is likely poppycock. Truth is we don't know what the numbers are. But the servers, from what i've seen, have been consistantly busy as all heck since launch.
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1/23/13 11:31:07 AM#91
installed few days ago Tera since they want to make him Free to play . After 4-5 hours of Tera i realised how amazing is GW2 . Uninstalled Tera allready and started to play GW2 again
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1/23/13 12:19:51 PM#92
Originally posted by maddbomber83gined it could this part about eng makes me laugh - nade eng a nice build?! was average after jughernaught nerf but hey who play crappy dmg grenades?? and almost fail to hit cause the grenades are so slow landing, come on im playing WxWxW most of the time and i see more or less no nades around, (i have 1 engºand 1 necro L80 full soldier/carrion/zerker exotic), and engº and necros are by far the less played class's on WxWxW , ele's by other side are 50% from WxWxW population right now, cause they survive as no other class they are OP abused on Downed state, they have lots of combos/stuns/knock backs as no other class and guess what they have 100's of boons and the best AoE's from the game so who needs another class (ok mesmers and thiefs are needed too, for mass port culling). Conclusion , i need lot's of hours to develop my skill with eng and necro and still they are average, eng as ultra might rifle 4 elixir's build and necro as master corruption build ( only builds viable to play WxWxW), they really need to fix classes and please we can live with some OP features from Eles but not all those features. |
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1/23/13 2:47:04 PM#93
Originally posted by Fendel84M Awesome, I figured things were improv....... I mean... DOOM! DOOOOOOM! ALL IS LOST! BURN THE HERETIC! no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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1/23/13 7:00:29 PM#94
I'm actually seeing more people playing mid and lower levels zones lately. Not sure if it's because of new players or everyone is running around trying to find where this new "ghost town" is.
EDIT: take care Bachus, sorry I missed your thread. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/23/13 7:10:08 PM#95
Originally posted by thinktank001 Sorry, but that math doesn't apply to GW2, at all. GW2 has a massive game world, so physically it can sustain more players. Each zone is it's own virtual space and all the zones that make up a "shard" may be spread across many physical servers. Then GW2 also offers overflow servers if a particular zone reaches a population cap. The cap per zone is limited technically. The ability to spawn overflow servers ensures that the technical limit is not an absolute limit. Each shard can always accomodate more players when need be. Thus, the server caps that Arenanet are setting for a server to be considered "full" are not based on the normal technical limits, or even due to limited worldspace. I'd assume that the numbers are adjusted to try to ensure that the need for overflow servers is minimized. Overflow servers are a great alternative to server queues, but they do fragment the population, so balance needs to be struck. The point is that the absolute limits per server are likely much higher than the genre average, caps based on desired player density aside from technical limits are higher as a result of the massive world space and trying to apply industry average server capacities to GW2 is absolutely pointless. When guesting and paid server transfers are instituted later this month, server caps will likely become moot. Paid server transfers will be priced based on how full a particular server is and may become the only mechanism to limit populations on a given server. (I'd love to see the free market twist expanded to actually pay players to transfer to an underpopulated server, but it remains to be seen if Arenanet will go that far). There is, of course, still a limit based on physical server capacity, but that seems to be a cap on players per data center, rather than per shard and that capacity can be increased as needed. As average play hours have settled into a more sustainable range for an established MMO, it's actually very likely that the number of accounts per server have increased substantially since launch and probably will be able to increase a bit more before they would ever need to add new shards. We can not even assume a "churn rate" equivalent based on the number of new box sales that occur with out an increase in the number of shards, due to the way that GW2's server structure is managed. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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