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Originally posted by GrayGhost79 In that case, you would agree that many .. and many more than those would prefer sandbox, prefer themepark games. |
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Originally posted by Swiftrevoir wait .. why? If you like SKYRIM, why discriminate against MMOs that play like SKYRIM? Shouldn't you like that instead? Personally i would play MMOs like a SP game if it plays as a fun SP game. |
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Originally posted by sunshadow21 I suppose that is the better way of asking the question. Does the world matter at all, if the gameplay is mostly not in it. And finaly someone gets the point. It is really about playstyle. Whatever the game is classifed as .. is not that important. |
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1/22/13 3:35:07 PM#104
can only see alot of people in this thread to be too pigheaded, to understand the question, but then I very much agree with the OP, not that it is what I want from a MMO. would I notice if there were no virtual world in a game? ofc...but that is just answering to the title, which I guess aint the best chosen.. in themepark MMOs - the by mass popular MMOs, and by that what most big companies will try cater to, the PERSISTENT virtual world really should just be removed, the sole reason they are there is for developers to charge 15$/month+, you go through them once, and rarely return, that is such a waste of ressources to create a persistent virtual world for that. the persistent world serves too small a purpose in themepark MMOs, the game that made me change my mind to this stance is borderlands....to me the diffrence between that game and a themepark MMO is too small to wait about 5 years to get me hands on the actual game. this would be an extention of the thread about lack of massive gameplay in MMOs... |
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1/22/13 3:35:47 PM#105
So lets see if i got the OP's question correctly. In a nutshell the OP is asking if most players are idiots? Well the big name developers that keep dumbing down games and putting out more and more simplistic casual freindly games seem to think so. |
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Originally posted by winter hmm .. how is recent game simplistic? WOW has much more complex combat mechanics than EQ and UO. When i played EQ from the beginning, there was no CD, no proc, no diminsihing return in CC ... WOW .. heck even Diablo (the first one) is much more complex in combat mechanics than EQ. |
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1/22/13 3:39:00 PM#107
Originally posted by nariusseldon Then you should really rename the thread rather then asking if players "will notice" which IMO anyone with much intelligence WILL notice. |
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Originally posted by Hedeon I would use TOR as the best example. It would be a much BETTER game if the persistent world is removed, and resources used to juice up combat. haha .. i love borderlands too. Great game. And it certainly does not need to be a MMO to have the themepark kind of gameplay (and mix in with FPS). I would say teh same about D3, and Torchlight.
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Originally posted by winter Nah .. the better question is if anyone, intelligence or not, will "care". |
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1/22/13 3:43:09 PM#110
Most WoW kiddies wont... they only know coolaid. For those whi know mmorpg do and simply dont invest thought into trite kiddie games like over the past 5 years.
Hilarious watching the market persue youmger and younger players.. and consequently goimg free to play... wheen they find oit kids dont have an income and must bug mommy. Where-as, the market moved away from adult content and premium pricing. In which, isnt a problem for an adult.. the problem came when WoW wanted to charge the same premium as an adult game. Ruined the whole mmorpg business model. WoW shoulve been $5.99\month. I hope eqnext is $20 a month and zero hand-holding game mechanics. Dont need a million players... just 400k that is willing to spend the next 5 years in their world. Though, children will still buy in, then start to complain its too hard, etc. |
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1/22/13 3:43:50 PM#111
Originally posted by nariusseldon How old are WoW, and Diablo? Do you consider that recent? Ok lets take WoW now as compared to WoW then at least, wouldn't you say they have simplified the skill trees by taking away choices, that yes many players stated were note used in the power builds? Instead of changing skills to make them more usefull which would have opened a bunch of problems to balance they simply removed them and said ok here you can have 1 A, B, or C choice every 10 levels. Edit: Come to think of it I'd say Diablo3 is more simplistic then Diablo, or Diablo2 now that you mention it. My opinion of course |
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1/22/13 3:47:28 PM#112
Originally posted by nariusseldon Then don't complain if people answer your question of "Will they notice" over your real question of "Does it matter" Yeah I'm probably nitpicky. |
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Originally posted by winter Yeah you are. But there is nothing preventing me to extend the discussion to "if they care" in this topic. I doubt i need to open another thread for that discussion. And i am not complaining. Just discussing the ins and outs. |
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1/22/13 3:50:26 PM#114
Originally posted by winter Not really, because those were the only meaningful choices you had at that point anyway. You really did not lose anything from the skill trees, they just gave them to you anyway. I do get where you are coming from to an extent, but especially from a designers perspective the game is much more complicated now than it was at release. The player base through osmosis is much less ignorant now than it was then for starters. Itemization has many more choices to it, and rotation has changed dramatically. I know my first 4 years of WoW all I had as a raiding warlock was spam shadowbolt, which kinda sucked balls honestly. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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1/22/13 3:57:29 PM#115
Narius, not everyone hangs out in cities waiting on the next dungeon run or skraid. All those folks would notice. |
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1/22/13 4:11:51 PM#116
WoW does not have more advanced combat mechanics than EverQuest. Not even close, as Blizzard said themselved in WoW beta when beta testers (mostly eq players) were grillimg the devs on WoW's fisher price mechanics.
Blizzard said it was because their a different target audience and they have less character hooks. Block, dodge, reposte, fear, blind, levitate, magnify, etc... the list goes on and on with the game mechanics that were missing from WoW. Because the game engine didnt support them. I think a good many forget that eq was skill based too, along with being level based. And the many skills each class had made for dynamic play. |
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1/22/13 4:13:08 PM#117
You have become better at block(28).. sense heading.. swimming..
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1/22/13 4:14:46 PM#118
The gold farmers would definitely notice... "Damn, where are all the nodes?" |
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1/22/13 4:18:33 PM#119
Originally posted by Goatgod76 In some thread last week, I kid you not, this member was actually trying to tell another member who wanted a virtual world because he lived in a part of the world where there was little to no nature that he should just go camping to satisfy his needs instead. He was literally arguing with the OP about why he doesn't really need a virtual world. Mind-blowingly ridiculous.
"When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." -Stephen F Roberts |
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Originally posted by Yakkin It is not mutally exclusive. Lots of players do lobby style gameplay is just that. There are also lots playing ps2, a virtually world game. |
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