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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
1/22/13 11:36:01 AM#101
Originally posted by xerax Since the original post he responded to was likely mine, all I'm going to say on this point is, (as someone who works with Unity for mobile development), if the licensing fee was a problem (which is actually not that bad as Unity is great for Indie development) that should have been a red flag prior to a crowdfunding campaign.
Unity has never been shady about its licensing fees, and their technical and sales staff have run a number of demos as well as hosted developer meetings here (in Houston).
Now, considering Jason mentioned that he was ignorant of the fact that his engine could not complete the desired results based on James' recommendations, I'm not saying it isn't understandable why a change was made. 1) Developers like working with products they are more familiar with. 2) Any excess of programming in Unity to get a desired result could cost more in the long run depending on what that result is. Thats part of the reason to use an engine, to cut costs on building from scratch.
The "logic" of it all, was that it was a poor initial decision, one that a Kickstarter Campaign was run on. I personally have no stake in the game either way, but I would say, if I were an "investor" in this product, I would be wary. Lack of information including the stage of development, concrete timetables on when updates or products can be expected, and the intention of additional kickstarters in lack of these is more of a red flag then a green light.
If nothing else, at least, maybe, Greedmonger can see my point.
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1/22/13 11:49:46 AM#102
Originally posted by tom_gore I want a good sandbox game. I just don't think the HeroEngine is capable. If these guys are relying on exising tech then there's going to be nothing fruitful gained. Hate to put it that simply, but that's the deal. How can a 2008 engine improve upon anything? a yo ho ho |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
1/22/13 11:59:30 AM#103
Originally posted by 3-4thElf If you want to put it that way, it really has very little to do with the engine itself. Talented developers can take an engine and modify it to fit their needs. It really will depend on costs in comparison to what exactly they are trying to get done.
For example, I believe it was Bethesda who once said how something as simple as climbing a ladder in TES messed with the AI and engine... it would have been too costly for them to modify all of that just to incorporate ladders, so.. that explains that. For an indie developer, you want to spend as little as possible in programming and modifying things on your own. There would be no way that they could create an engine from scratch... |
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1/22/13 12:42:51 PM#104
Maskedweasel is right, it's really not the engine that dictates what's possible in most cases and we aren't relying solely on what comes with the Engine to build Greed Monger. Our housing model / Architects tool is being coded and modeled from scratch. There are some restrictions for each Engine and some do things better than others, but Hero has been updated to 2.0 recently which is still partially underway which is making some things that weren't possible in the past, now possible which has helped. I believe that though Unity is great for Single Player games and COULD be used for an MMO, Hero's sole focus is on MMO development and as such contains a variety of toolsets that would otherwise cost the developers a large sum to license themselves, and it's all included. I believe Hero cares about their development community and is constantly looking for new ways to benefit us all which I like a lot.
www.greedmonger.com |
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1/22/13 12:48:44 PM#105
Originally posted by 3-4thElf Well quite frankly, indie devs coding an MMO engine from scratch is a bad idea. It took Darkfall devs what... 10 years to build their game and the result? It was dated when it finally was released. Middleware is today's watchword and it would be dumb to start all over from nothing. |
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1/22/13 3:11:41 PM#106
Originally posted by tom_gore I can agree with that. There needs to be a happy medium. Guys with the ideas, meeting up with vets with the know how, and a community of real investors that could make it so. That'd be a perfect storm, but I'm aware it's highly unlikely. That's the kind of happenstance that could cure cancer, make better cars, figure out what women want and that sort of jazz. I just don't think the path projected for this game will yield anything tangible. a yo ho ho |
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1/22/13 3:12:35 PM#107
Originally posted by Mogus I've looked at the Hero Engine. It can build a particular type of game very well. It could build the game pitched here. Heavily modified. a yo ho ho |
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1/22/13 3:24:03 PM#108
All this drama... I can't believe it had come so far. Forum pvp at its finest. And all this will damage the company because of one man's pride.
Should have stayed quiet. Oh well, at least they got attention. Question is if this is good or bad. I feel sorry for JamesP and all the other people working under mr Appleton. At least he seems more humble so maybe not everything is lost.
EDIT: on the engine and modifying to overcome limitations. I thought that was one of the big reasons why SWTOR is considered a failure. Wuth all respect, if Bioware can't do it, how can we expect an indie to do it? |
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1/22/13 4:24:55 PM#109
Originally posted by vgamer This argument against Hero is REALLY getting old. Bioware used a Unfinished Highly Modified version of HeroEngine. When looking into the capabilities of the engine it's unfair to do so based on Biowares customized version of it. HeroEngine 2.0 was just released which features a DirectX 11 rendering engine, Speedtree 6, and a TON of improvements to the engine. It's a completely different engine from BioWares Version! Lead Programmer |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
1/22/13 5:27:55 PM#110
Originally posted by JamesP I don't think any defense is necessary when comparing any game to SWTORs use of the Hero Engine. Understand, BioWare was and still is completely capable of creating their own engines for their games, and they've done it many times prior to the creation of SWTOR. The Hero Engine didn't stop BioWare in the slightest from creating their desired MMORPG.
A company like BioWare backed by [one of] the largest publishers in the industry made a specific decision to utilize the Hero Engine the way they did. They had the resources to use ANYTHING. They wouldn't choose an engine and then heavily modify it unless that was specific to their vision. They don't need to compromise, unlike Greedmonger, whose budgets should be razor thin at this point. |
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1/23/13 1:19:10 AM#111
Originally posted by maskedweasel
So your conclusion is effectively this: Because BioWare failed to create a good (IMO) game with their huge budget, no one ever can do that? Nice conclusion. If you were the leader of the world we would still be at Stone Age.
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1/23/13 8:11:35 AM#112
Meh, this Appleton guy just sounds like some douche with his head up his own @ss who can't control himself. I know the type. He needs to be taught humility the hard way. Some failure and hard luck would serve him well to curb his attitude in the future. If his reputation is so valuble to him and he thinks someone is writting libelous statements (he said "slander", which is incorrect), then perhaps he should persue legal action. Speaking of which, how ignorant is this Appleton person anyway? He's supposidly this "big shot" game developer (according to himself), yet he doesn't even know the difference between libel and slander? |
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1/23/13 9:39:22 AM#113
Originally posted by maskedweasel If it didn't stop them it severely held them back. Not just the engine itself but they have since admitted the tools did not scale and that impeded work massively. Hero was unfinished and undocumented when they took it. Apparently once it was forked that was that. if you read Harris' blog (hero) it seems that he was as surprised as anyone they would licsence something that was simply not ready. IMHO a staggeringly poor decision that not only added millions to costs but did in fact stop them realising there vision, certainly for release. (Pulling high res textures at the last minute, no AA, shadows that looked like they where made from pool triangles, that before you even get into gameplay issues). Of course that was then and this is now but at the time it was a monumental cock up. |
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1/23/13 9:46:17 AM#114
That's the problem, you aren't a game developer, and you are speaking your mind. You have zero game development related skills, you have people do your work for you. |
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1/23/13 10:04:51 AM#115
Originally posted by wowclones lol You make it sound like it's a bad thing that Jason has no Game Development experience and that he has hired a team to create our game... What's so bad about it? Lead Programmer |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
1/23/13 12:52:19 PM#116
Originally posted by tom_gore Complete lack of reading comprehension, or was I just not clear? I was basically saying BioWare chose what they wanted and made it work. Regardless of what the engine offered BioWare at the time, they chose to modify an untested engine, and, if they wanted to, create a completely different engine. It says nothing about the engine and only about BioWare. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
1/23/13 1:01:28 PM#117
Originally posted by Gorilla And yet, surprisingly, they continued development with it. I was able to get in to the closed beta for a number of months and see the abundance of issues they experienced. Regardless of what so many people say about SWTOR I've always and will always hold the belief that they came out with an excellent game overall. The texture issues being pulled nearly a month from launch, along with the blocky shadows I remember quite fondly. I also remember poor rendering in conversations, sometimes not showing characters or blacking them out entirely.
Now, with all that in mind, I think the scope of the game added more to the costs rather then just the engine modifications, but when it comes to SWTOR, nobody really knows what exactly happened there unless they were on the project, which I wasn't.
But this isn't about SWTOR, this is about Greedmonger. For a small budget game to be successful using an engine like Hero, you want to utilize that engine to the best of its capabilities. I'm confident that it can be done. Hell I know Unity can do it too. It will all depend on the development team. Unfortunately, bringing it back to the original post, I have yet to see anything concrete that shows me it IS being done.. and hence, why I wouldn't "invest" in a kickstarter for it. |
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BlackUhuru
Novice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
1/23/13 1:57:02 PM#118
I wish these guys the best of luck, I'm sure they can use their pre made art assets and create a cool looking world.
But when it comes to coding game systems and mechanics I'm not so optimistic. Good luck with that James your not getting any help from Jason, he might help place grass and trees but that's about it. “I’ve been telling my wife for years now, one of the things on my bucket list is I want to make a popular and fun game". Good luck guys coding the meat and potatoes of a sandbox game, it's going to be a ton of work! "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |