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1/22/13 3:57:58 AM#81
Originally posted by nariusseldon Ahhh, but a lot of us don't do that. I never, ever grind dungeons and I don't ever raid. I like to roam around and do or see whatever crops up, which is why I love Skyrim and the various mods creative people have devised. |
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Originally posted by Dibdabs And a lot of people do that .. just go to orgrimmar and look. In fact, most of my guild do nothing but that (before i quit WOW). So for those people .. again .. how and when will they notice? |
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Originally posted by Amathe Screenshots? How do you know from a screen shot that it is a persistent world, and not an instanced zone? Heck you can't even tell, from a screenshot, that it is a SP game. Skyrim has much better "world" screenshot than most MMOs. |
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Originally posted by laokoko Because the persistent world (or lack of) don't impact their gameplay. If you only do LFD dungeons/raid or BG pvp, why would you even care about a persistent world? Even if you want to see others in a big open zone, it does not have to be persistent. |
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1/22/13 1:00:08 PM#85
Originally posted by nariusseldon Original question was if people would notice. The correct answer that has already been pointed out, is the Yes, there are quite a few that would notice. And even those that populate the cities and do nothing more than dungeon/raid crawls, would still rather have a full world, than a Hub Based game (like Vindictus, or Continent of the Ninth Seal). |
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Originally posted by Sephastus How do you know what they would like? If they never use the persistent world, why would they prefer to have it? Wouldn't they prefer to have more instanced dungeons. And .. the follow up question is .. will they care? Sure they *may* notice .. but does it even make a difference? Do people care about a feature that they never use? Or would they prefer the resources used to develop stuff that they actually play? |
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1/22/13 1:33:15 PM#87
Originally posted by nariusseldonOriginally posted by Sephastus Yes we would care. Why do you think everyone likes these limited linear dumbed down games? People play mmorpg's for the world, freedom, and the choice. Role playing can not be complete in a dungeon. And your map or dungeon would get boring in no time. 95% of the people in this post alone gave you an answer and you still try pushing it onto us. If you like them, good, happy for you. But these games are not even close to being mmorog's or true mom's in definition and gamers wants. |
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1/22/13 1:35:39 PM#88
Originally posted by nariusseldon I see what you are saying Nariusseldon and agree....but what you keep failing to understand, or just refuse to understand, is that MMORPG's are fantasy worlds and are a different genre from what you are asking for and/or about. You are asking for a lobby game...sort of like, if not exactly Vindictus....which IMO is NOT an MMORPG. You are pretty much saying to do what you ask to MMORPG's? |
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Originally posted by Goatgod76 Really? Tell me .. is WOW a MMORPG? Is WOW a large part a lobby game? Is STO a MMORPG? Is STO a large part a lobby game? (I can go on and on) And even Vindictus .. isn't it listed as a MMORPG here? What you don't seem to understand is that MMORPGs are not anything .. they are just a collection of games .. a group of games .. and the nature subject to change (not by me, by devs, responding to players). I am not asking for a lobby game. I have plenty of those .. heck .. i don't have time to play them all. But what i am doing, is to point out that MANY MMOs are like lobby games, and the virtual world does not matter in that kind of gameplay. It does not matter what you want MMORPGs to be .. they are what they are now. Don't tell me characterizing LFD/LFR as lobby gameplay is not accurate. You know that it is.
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Originally posted by Onomas Really? Tell me then .. in the biggest MMO, WOW, why do so many do nothing but 5-man dungeon and raid. "Role-playing cannot be complete in dungeon" ... so they are not role-palying, are they?
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1/22/13 2:37:20 PM#91
Originally posted by nariusseldon You seem to be under the impression that the world isn't utilized by players or devs. I have no idea where you got this idea, but I assure you the world in these games actually is used. I'm sorry you don't like the answers you have received but... its fairly obviously those looking to play an MMORPG would notice and even miss the world should it be removed and replaced by nothing but a lobby. You also seem to fail to notice that by removing the world and reducing the game to a lobby based ARPG type of thing you have removed the massive multiplayer part of the game.
In the end the game you describe is no longer an MMO, it is an ARPG lobby game and nothing more.
If you aren't happy with the results of this thread then by all means make a poll. You will get the same results, but having numbers you simply can't argue against may help you come to terms with it if nothing else. |
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1/22/13 2:41:44 PM#92
Originally posted by Sovrath Have you ever been passing an asteroid belt, where a lone miner is being attacked by bandits?... ^^ http://www.youtube.com/watch?v=oq2oxt7Nrxo Yes, I'm teasing. ^^ But you make some excellent points. Virtual worlds are more difficult to create, and maintain than themeparks tend to be. One of the reasons is the freedom thats offered. Unfortunately, Goonies will be with us always. I'm of two minds when it comes to this. I like the ideal that the concept of a sand box represents. But I really dislike some of the ways that the ones I've seen have been created. Thats why I usually stick to PvE themeparks. |
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Originally posted by GrayGhost79
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1/22/13 2:58:30 PM#94
Originally posted by nariusseldon First I highlighted a key word for you that should help.
No, I don't agree with you. Simple as that lol. They are themeparks, this is what a themepark does. This is why many prefer sandbox games over themeparks.. Sandbox games utilize the world a great deal more and don't tend to do much if any of the themepark type of dungeons and raids.
So... no I don't agree with you. |
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1/22/13 3:02:56 PM#95
Originally posted by GrayGhost79 GrayGhost79...you are going to get carpel tunnel and still never get anything through to him. Don't bother. |
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Originally posted by GrayGhost79 Wait .. how can you state that with a straight face? The biggest sandbox is waht .. EVE .. with 500k players .. a drop in the bucket compared to themepark games. WOW, GW1, GW2, .. even TOR ..are much bigger than the bigger sandbox games. |
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1/22/13 3:06:33 PM#97
Originally posted by nariusseldon Where did I say All, Most, everyone, or anything of that nature? I said many, which is an accurate statement. 500k alone is enough to qualify as many and EvE is not even home to all sandbox players.
So, yes I can say that with a straight face. |
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1/22/13 3:09:07 PM#98
It's funny how competitively minded players often forget that a significant portion of mmo players are there just to explore and have fun.
The Secret World - Ultima Online - Age of Wushu |
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1/22/13 3:10:18 PM#99
When and if this ever happens to MMOs I will be back on a full diet of UnmassivelySingleplayerOfflineRPGs. I have quit several MMOs already that just had the feel of being in a lobby waiting for action. When this happens with a game I go back to prancing and gallivanting in games like Skyrim......and have a BLAST!
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1/22/13 3:19:56 PM#100
It's an interesting question, and one that is not going to get much of a clear answer on any forum simply because those who tend to read forums are only a small portion of everyone who plays such games. Myself, after reading all the responses, I kinda have to agree with the OP that the trend is definitely toward lobby style games in practice, even with the games that have a "world" that people spend time in while waiting for the "main" events done in instances. Granted, not everyone plays the games that way, but increasingly that is how they are designed, and those who play differently are playing in a way not fully supported by most devs. It's one reason that aside from EVE, and briefly TSW, I haven't seen any MMO recently that made me look past the title and the initial description. As for how much an "open world" would be missed, it's hard to say precisely. It would certainly be noticed, but how much it would actually be missed is another question entirely and would depend largely on how well implemented the instances were. |
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