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1/21/13 3:59:08 AM#81
GW2 = patchwork of bit of WoW, Rift, GW Prophecy, and something else I can't even recall. Good game if you have no time and money to play anything original or deep. Can be hard to play w/o group finder and healer/off-healer, but normally it's not that hard to get how to do. Can be annoying if you like progressive PvP, don't like WvW and hate jumps. =D most you need to do is jump and WvW, rest is not that important, or you gonna do exploration only once on main char and will be bored to death to never do it on alts. try before buy, even if it's a game to avoid bad surprises. |
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1/21/13 4:12:05 AM#82
Something about this game bores me to death i tried for the third time now to atually enjoy the game but somehow around lvl 20-30 it always gets me and i just cant go on. I cant even rly explain what it is maybe its cause the zones are so empty and noone ever does any dungeons apart from 1 high lvl dungeon so all you can do is solo grind DEs and Hearts. Or maybe its cause you get the feeling your Character doesnt progress anymore after you get your weapon skills, the perks and points you get dont really help . I tryed the pvp for abit but im not rly interested in the zerg WvsW and the spvp feels strangely disconnected from the rest of the game. Maybe im just late for the party dunno. |
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1/21/13 4:57:37 AM#83
Originally posted by tet666 The mid-level 20-70 zones being barren is known and being worked on. I'd suggest you look at it later in the year when ANet puts these 'big solutions' in. More than half of GW2's official 'what is in 2013' blog was dedicated to how they will populate those 20-70 zones again. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/21/13 6:26:31 AM#84
Well, I've never seen this argument before. Somebody discovers GW2 and both political parties swarm to recruit him. And political buzz words like zergfest and wow-clone make anti-GW2 chatter weaker. Just because GW2 is different doesn't mean its better. It has room for improvement, no doubt.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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1/21/13 12:32:10 PM#85
The Title of this thread is exactly right , as GW2 barely resembles an MMO ,partiularly from lvls 20-70 , then at 80 it morphs into BoreWars 2, of the 7 friends that i went into this game with, none remain playing ,and all have been gone for about 2 months, its a shame becuase we all had hope for this game, but in the time we have been gone not once has anyone even broguht this game up in conversation (as far as returning or what if they ....) Thats how ingsignificant this game is to us ..
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1/21/13 12:35:23 PM#86
Originally posted by Scorchien I can see it is not insignificant to you if you come here to post against it. It must really stick in your craw.
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1/21/13 12:58:39 PM#87
Originally posted by Doogiehowser Youre kinda funny. So GW2 has all Rift has and then some. And things Rift can only dream about. Joke is on you. I know you wanted to make GW2 look bad here but you did quite the opposite. Originally posted by Lovely_Laly Uh yea, if you dont have tens of millions to make your own "dream game" you might as well stick with next best thing. "no time and money to play anything original or deep" lol, thats rich, can you enlighten us all about this, oh so elusive game which is so "original and deep" compared to GW2? And yes, i just adore companies that charge sub to not make game better. Or different. Or whatever. When they finally do - here 40-50$ on top of sub. "progressive PvP"? You mean abomination of gear based PvP lol. yah, i see where youre coming from. |
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1/21/13 1:19:24 PM#88
Originally posted by Demogorgon
Posting on forums takes several hours we all know that you can't possible post on a forum and play games at the same time. If it's not broken, you are not innovating. |
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1/21/13 1:30:08 PM#89
Originally posted by tet666 I feel your pain too, I have 2 level 80s, 1 warrior and 1 Ranger, finished the main quest line on the warrior and waiting to finish the last dragon battle on the Ranger. I have 1 level 53 and 2 level 48 and 1 level 11 and now it is just boring to think about doing those lower levels. I lack the motivation to do it, there is no sense of accomplishment once you have done the whole parade twice already. When I play WoW/RIFT and LOTRO always was something you could achieve that would take grinding but you knew you could achieve, specially if you were in a good guild, here in GW2 I dont see that, whatever new armor is out there is like is going to take me months to be able to grind the mats I need. |
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1/21/13 1:32:30 PM#90
Originally posted by Torgrim lol not to mention like ive said a hundred times I was in a job that litteraly allowed me to post for hours on end.. now could I be playing then? no of course not.. honestly people need to get over themselves I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/21/13 1:47:43 PM#91
I found GW2 to be different in execution. I really had to change the way I thought an MMO should play to remotely enjoy it. Most MMOs are based on a form of linear progression. You do what is presented and progress until you reach the 'end' That in and of itself is a hook to some (I'd say most people). Anybody addicted to that hook I cannot fathom will greatly enjoy GW2 because that means of growth is not present. But typically in these games there is no real exploration. You are not rewarded for leaving the beaten path. The majority of the content is 'mapped' through the quests. What I see GW2 doing is simply placing these 'events' across the world to be found as opposed to be directed. This sounds small but is a signifigant difference in terms of gameplay. In the former model the real draw is achievement through structured/rigid rules. Its what you DO in the quests that your focused on (i.e. - how many X of Y do I have to kill). Where as the latter is focused on the world and exploration (i.e. - where can I go). A sidebar to that is (obvious) combat which is where I see the hearts come in (Im still only level 11). Though they are there they are not the focus but the actual seeing what is in the world - and growing from that. Since what you do isnt the focus, it removes the need of what you have (thus all is equal). While I agree the game is not perfect, its also not a bad game. It is an interesting separation from the structure which is out there today. Like EQ, WoW and others before it I am curious to see what 1-2 years of growth will offer for this title (housing please! :) They have the opportunity to really create something unique and fun. It wont be THE ONE MMO but then again I dont believe any of them are (or will be), but it will sit (back) in my rotation fairly towards the top. What do I have to lose? Definitely not a sub... |
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1/21/13 1:51:35 PM#92
Originally posted by Demogorgon Curious if you actually think that a personal attack is a valuable contribution to the forums All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/21/13 3:01:07 PM#93
Originally posted by darkhalf357x
Well sead. I'm enjoying just running around doing what I see not what I'm forced to do aka quest hub A--------B----------C I can go explore, find a cave system, kil a boss in there and get a chest and or a rich mining node. If it's not broken, you are not innovating. |
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1/21/13 3:04:58 PM#94
Originally posted by mikahr I honestly think they all feel too similar. I am not hating on the game, I just genuinely feel that way. |
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1/21/13 3:12:14 PM#95
Originally posted by bigsmiff I honestly don't know how you could feel like that unless you never gave much effort into any more than 1 class, or played 2 similar classes. The only two classes that seem similar are the two heavy armor classes. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/21/13 3:17:38 PM#96
Originally posted by eyelolled i could see early on maybe for instance i played my early engineer similar to how played my ranger and thief just sat at range and picked things off.. but once you get all your utility slots and some traits going the play styles really open up a lot... in all honesty i could say all Rift classes feel the same because I run around pressing buttons which fire skills off which kill enemies... i could say that with pretty much any MMO/game:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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1/21/13 8:39:14 PM#97
Originally posted by Aerowyn Thats the point, once you start meddling with skills/traits/weapon choices it gets juices flowing, of course that at low level they feel similar, no skills/traits, 1 weapon to shoot/punch stuff with. But i guess its a good thing in a cetrtain way, it weeds out laziest players ;P |
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1/22/13 7:39:15 AM#98
I personally found two things "challenging" with regards to the game, mainly the combat. First, the first hour or two it felt... odd. It was different enough that there wasn't that old-glove comfortable feeling right away. After that first couple hours, though, that began to flow. The second part was going further in the combat and breaking from the old "spam it off cooldown" mentality. Taking the time to look at secondary and tertiary skill effects and how they not only synergize with each other but also with other players... it takes time to learn it all, if you ever do. But going that route has really had a significant effect on how I play now. Rather than the archaic rotation combat method I'm far more situational in the use of skills, often setting things up to give a more greatly enhanced effect. It takes time, but it comes. You simply need to blend "proactive" into your "reactive".
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1/22/13 7:51:14 AM#99
I've found that I'm not a big fan of action combat. I'm just not very good at it these days. I like it when a MMO makes me feel really powerful - like I'm a total bad ass ya know? I never - not once - really got that feeling playing GW2. All of the base weapon skills were useful sure and sometimes fun but I never found a complete 1-5 set I truly enjoyed all 5 abilities - I kept wishing I could mix and match skills like I could in GW1. And the utilities and even elites always felt kind of "meh" to me - so I'd end up just using as many passives I could get. I missed abilities that really had that "punch!" ya know? Only thing that really came close (for me) was a Warrior using a complete gimmick-based Rifle build all about maxing out my Adrenaline and having all kinds of +Crit+Damage+Crit Damage and getting some massive Power Shots or whatever the special was called. But it was a one trick pony... I don't know, I'm still waiting for a Fantasy MMO that allows me to feel like a bad ass and be an offensive power house in PvE and PvP using a Sword + Shield combo. Why is Shield ALWAYS a defensive only tool in Fantasy MMOs? wtf MMO History: |
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1/22/13 11:37:33 AM#100
Originally posted by BadSpock
In that MMO you speak of expect a nerf or kill grey critters for that feeling of yours. If it's not broken, you are not innovating. |
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