Trending Games | Elder Scrolls Online | WildStar | Heroes of the Storm | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,643,937 Users Online:0
Games:681  Posts:6,077,598
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

WWII Online: Battleground Europe

World War II Online 

General Discussion  » Welcome to the real barracks

5 Pages « 1 2 3 4 5 » Search
96 posts found
  Stug

Novice Member

Joined: 8/23/05
Posts: 399

1/20/13 3:46:53 PM#61
Originally posted by Abyssuss
Originally posted by Stug
Originally posted by Abyssuss
Originally posted by Stug
David - do you believe combat avoidance is a good trait in a WWII combat simulator?

That is what these early game tactics equated too. Do you beg to differ?

If this is a ww2 combat simulator, why can a sherman kill a tiger, a frontal shot

Rather than insinuating why dont you say what you mean?

 

Hold up buddy I'm not insinuating anything, its a question....dont get your back up

I changed my response - see above. Thanks.

  david06

Novice Member

Joined: 10/02/12
Posts: 183

1/20/13 4:46:35 PM#62


Originally posted by Stug
David - do you believe combat avoidance is a good trait in a WWII combat simulator? That is what these early game tactics equated too. Do you beg to differ?

Finding a weak spot to attack the enemy is "combat avoidance"? Have you played the game lately? No one attacks a town unless they can get a camp going at the beginning, or manage a sneaky capture when the other side is busy with something else. I've seen players reprimanded by their high command, AOs pulled out from under them because to keep attacking a strong defense would waste supply.


In fact a bunch of allied players basically unsubbed when the FRUs came out because their massed tank columns(the same tactic that you say is avoiding the fight) we much easier to stop. They no-shit complained in the forums that there was too much fighting because the FRUs made there be so much infantry around town that there was a constant battle.


What did you guys at CRS do? You responded to their whines, nerfed the core infantry spawning mechanic(sort of critical in a FPS) without any consideration for the impact it would have on server activity. I won't even get in to your efforts to cripple large squads.


So for all your talk about encouraging battles and not "avoiding the fight" it's obvious that creating big battles and lots of action aren't your priority.


Anyway, you refuse to answer my question, then in a later response chide another poster for changing the question.


So let me ask this again. Do you have more subscriptions now? Do you have more revenue, more community buzz, more squads/guilds active in your game? Is your game more popular now?

  Abyssuss

Novice Member

Joined: 7/26/12
Posts: 85

1/20/13 5:26:22 PM#63
Originally posted by Stug

Does changing the question mean you agree with me that combat avoidance was the main tactic in the "Glory Days"?

 

 

I havent been playing WW2 for a long time only started last year, it was a simple question, if its a ww2 combat simulator how come a sherman can destroy a tiger at long range? no need to be condescending to me

  Stug

Novice Member

Joined: 8/23/05
Posts: 399

1/21/13 1:10:14 AM#64
So David, all I'm saying is that the game today has much more combat in it today, than the early game where combat avoidance was much easier and I would argue the norm, as opposed to today's ops. Wouldnt you agree? Abyss, whilst you are topic hijacking, I'll humour you here. Why can't a tiger kill a Sherman at 1k+? Well, it can, it's been recorded on you tube. So if you are a responsible wwiiol player I would get fraps and use intermission to test the 75mm vs the tiger and test to say if you say is true, that the 75mm can penetrate frontally. If it is the 76mm gun, you should find it penetrates the tiger more easier. Anything else is just noise. Please do go and start another thread if you want to discuss the.damage model abyss, out of this thread.
  david06

Novice Member

Joined: 10/02/12
Posts: 183

1/21/13 4:56:50 AM#65

How can there be more combat now when there so few people playing anymore?

  OtotheJ

Novice Member

Joined: 9/20/12
Posts: 54

 
OP  1/21/13 2:31:00 PM#66

Combat avoidance = surprise

Several elements factor in playing this game at its highest level.  Surprise is a key factor on many levels that compliments a good squad leaders attack 

Ideally, you want to look a the map and choose a target thats fresh.  Joining the P1 meatgrinder that was a bad target originally or is already in motion does not promote good squad play because you have already tainted the supply, blown the surprise and allowed the defenders to react. You cant properly field your squad as a unit in this mess and it reduces the game to a herd of people all halfed assed zerging an objective.  Many of you need a flashing box to figure out where to go and where to play, but I'm not walking my squad into a setup like that ...ever

The game starts at devising a plan that gives each squad member a specific gear role and detailed orders.  This is followed by staging your squad as one cohesive unit on the field and excuting the assualt to give you the most advantage possible.  The speed at which you execute your plan is a huge key in success. 

This type of play blows away what the game is today "herding online" out of the water

  Abyssuss

Novice Member

Joined: 7/26/12
Posts: 85

1/21/13 2:40:42 PM#67
Originally posted by Stug
So David, all I'm saying is that the game today has much more combat in it today, than the early game where combat avoidance was much easier and I would argue the norm, as opposed to today's ops. Wouldnt you agree? Abyss, whilst you are topic hijacking, I'll humour you here. Why can't a tiger kill a Sherman at 1k+? Well, it can, it's been recorded on you tube. So if you are a responsible wwiiol player I would get fraps and use intermission to test the 75mm vs the tiger and test to say if you say is true, that the 75mm can penetrate frontally. If it is the 76mm gun, you should find it penetrates the tiger more easier. Anything else is just noise. Please do go and start another thread if you want to discuss the.damage model abyss, out of this thread.

You mention the combat simulator aspect of the game, and that wasnt what I asked, I asked how can a sherman kill a tiger at long range (bold to help you) not the other way round.My tank knowledge is hazy but I think it took numerous Shermans to kill just one Tiger(maybe one could destroy one with a rear shot less than 70m away) so it loses it's title as combat simulator doesn't it?

I'm not bashing CRS, I used CRS software in the British Army as they use it for their tank simulators.

I asked you a question,a simple one, why should I start a thread about it?

  Stug

Novice Member

Joined: 8/23/05
Posts: 399

1/21/13 5:04:34 PM#68
1. David - answer the question. 2. OJ - Suprise, yes, of course. But Suprise makes for poor gameplay if it is your only tactic. People effect a bang for their buck. As for squad tactics you'd like our sqiads,as we do just that 3. Abys, nice. The point i was making was players have said x =y on forums before and when someone replicated what they said it actually wasn't fact. Have you recreated what you say in game( ref 75mm perform) or are you saying this should be the case? Ref new thread, makes sense to have a separate discussion.
  Company0

Novice Member

Joined: 9/19/12
Posts: 38

1/21/13 8:35:02 PM#69
Originally posted by Abyssuss
Originally posted by Stug
So David, all I'm saying is that the game today has much more combat in it today, than the early game where combat avoidance was much easier and I would argue the norm, as opposed to today's ops. Wouldnt you agree? Abyss, whilst you are topic hijacking, I'll humour you here. Why can't a tiger kill a Sherman at 1k+? Well, it can, it's been recorded on you tube. So if you are a responsible wwiiol player I would get fraps and use intermission to test the 75mm vs the tiger and test to say if you say is true, that the 75mm can penetrate frontally. If it is the 76mm gun, you should find it penetrates the tiger more easier. Anything else is just noise. Please do go and start another thread if you want to discuss the.damage model abyss, out of this thread.

You mention the combat simulator aspect of the game, and that wasnt what I asked, I asked how can a sherman kill a tiger at long range (bold to help you) not the other way round.My tank knowledge is hazy but I think it took numerous Shermans to kill just one Tiger(maybe one could destroy one with a rear shot less than 70m away) so it loses it's title as combat simulator doesn't it?

I'm not bashing CRS, I used CRS software in the British Army as they use it for their tank simulators.

I asked you a question,a simple one, why should I start a thread about it?

He answered, just phrased it a little odd.

test the 75mm vs the tiger and test to say if you say is true, that the 75mm can penetrate frontally. If it is the 76mm gun, you should find it penetrates the tiger more easier.

  BodkinBarber

Novice Member

Joined: 1/18/13
Posts: 113

1/21/13 9:36:17 PM#70
Originally posted by Stug
1. David - answer the question. 2. OJ - Suprise, yes, of course. But Suprise makes for poor gameplay if it is your only tactic. People effect a bang for their buck. As for squad tactics you'd like our sqiads,as we do just that 3. Abys, nice. The point i was making was players have said x =y on forums before and when someone replicated what they said it actually wasn't fact. Have you recreated what you say in game( ref 75mm perform) or are you saying this should be the case? Ref new thread, makes sense to have a separate discussion.

Your attempting to generalise OJ's and in general squads game play into something it's not. You call surprises game breaking? Well here's some news, the majority of competitive games (and the enjoyment that come from them) are built on your pet hate, surprise. What would be the point of a game if I knew everything the other player would do and they knew what I would do?

 

X=Y? Well thats what CRS use for balancing.  E.g.  panzer4G and sherman against each other have the K/D ratio of around 1. Coincidence? They're modeled so that over a map one doesn't overpower the other in terms of kills (true strength and not taking into player skill is a different matter)

K/D against sherman: http://wiki.wwiionline.com/mediawiki/index.php/PzKpfw_IV

DOC (page 2) gives complete backing to a  player who speaks about sherman and 4G K/D's being equal as reason why nothing wrong: http://forums.battlegroundeurope.com/showthread.php?t=391578

Likewise, DOC speaks about "expected parameters" of the sherman and 4G. A parameter is an external influence/constraint. If they were modelled accurately then it would be expected behaviour. However by refering to parameters it means that the 4G and sherman are modelled so they have an assigned power in relation to each other, thus X=Y over the period of a map. If I were to do perfect tests on the 4G and sherman the sherman would be vastly superior to the 4g. But why the same K/D? Whether you like it or not on average the average axis player is better than an average allied player. Axis players typically have played the game longer, have better comms (mark more) and don't have an attitude of spawning armour for the sake of it and blindly 'rolling' towns but utilising different weaponary (88's, stuakas, shreks) rather than a 'vet' allied player who just spawns a sherman and drives to town.

Sherman and 4G behave within expected parameters: http://forums.battlegroundeurope.com/printthread.php?t=391578&pp=40

 

Your doing a DOC, your telling us to prove something that we have no means of testing and comparing e.g. DOC loves to say (and contradict himself) that everything in the game is historically modelled and we're wrong and should prove it but they dont ACTUALLY give us the ingame data used. Is the frontal hull armour of the Tiger in game really 100mm thick? What is the in game armour penetration in mm's of the 75mm ATG? We know from looking at historical data things happen in game that should not happen but they do.

 

There is no training server either (love to hear your opinion on that) and what proof that the training server is the same as the game server? CRS tweak models so they fit their assignemtn K/D's, if a side is losing (and thus having lower K/D's) equipment is 'rebalanced' thus the values are the models are changed

  david06

Novice Member

Joined: 10/02/12
Posts: 183

1/21/13 9:50:41 PM#71


Originally posted by Stug
1. David - answer the question.


Are you deliberately being obtuse?


There isn't more combat now than before.


I just did a rough count of all the axis players present on missions. There are 67 players on that side, including a whopping three Luftwaffe pilots. Axis is supposed to be the always-overpopulated side so who knows how many are on the allied team. Population is probably going to go lower as we move in to the next time zone.


This is supposed to be a MMO and I can find a bigger battle(100 vs 100) on a Mount & Blade server.


So there isn't more combat now. What metrics are you using to say that there is, server population, average battle size, squad size and quantity, kills per minute? Because it's quiet now, with only brief spurts of activity on what used to be the "prime" days.

  rendus

Novice Member

Joined: 10/14/08
Posts: 331

1/21/13 10:19:18 PM#72
Originally posted by david06

 


Originally posted by Stug
1. David - answer the question.




 


There isn't more combat now than before.


I just did a rough count of all the axis players present on missions. 

And that's where their argument breaks down doesn't it?  Anybody can create a free account, jump in and count the people playing. 

  OtotheJ

Novice Member

Joined: 9/20/12
Posts: 54

 
OP  1/21/13 10:30:10 PM#73

 

The only thing that can possibly save this game is to have those still involved removed from the decision making process and investors/good dev people brought in.  The chances for either of those things happening is about 0.

67 people on one side in an mmopg during the moderate peak server time is absolutely disgraceful.  We have more activity in this forum than the games main forum.  I'm afraid they let it go way to long to actually be able to come out of it at this point.  We can only hope that someday a developer will come along and takes this idea to where it needed to go.  They clearly showed what does not work over the last 10 years and sure laid the ground work for a really good game though.

  Stug

Novice Member

Joined: 8/23/05
Posts: 399

1/22/13 2:23:42 AM#74

Sorry Bodkin - im not even going to address your points on balance issues because  - it is CRS's hate/Player x is a a douche in wiiol.

That was the response to abyss saying why can a 75mm MV kill a Tiger? <shrugs> I cant say either way without checking penetration values in books (which means naught) in game terms if people think there is an issue as you need to test it to show there is an issue.

All im saying about testing is next intermission, PROVE, FRAPS what you consider not to be working because (you'll love this bit) CRS have corrected problems with the game engine where people have tested and adequatetly proved there are issues. No doub,t if you can prove it to them, they will take note.

For example, most recent was Dotsie's tests - before that it was the gearing/speed of German tanks that was effectively buffed after (again) Dotsie (I think)  tested. So if you think there is an issue in armour performance provide hard evidence

I could say there is an issue that the PZ38T can kill churchills, starting an anti-CRS fervour that axis kit is overpowered. .Why are you scared of such a sensible suggestion as to test to prove such a matter as to its facts?

 

  Stug

Novice Member

Joined: 8/23/05
Posts: 399

1/22/13 2:30:06 AM#75
Originally posted by david06

 


Originally posted by Stug
1. David - answer the question.



Are you deliberately being obtuse?

 


There isn't more combat now than before.


I just did a rough count of all the axis players present on missions. There are 67 players on that side, including a whopping three Luftwaffe pilots. Axis is supposed to be the always-overpopulated side so who knows how many are on the allied team. Population is probably going to go lower as we move in to the next time zone.


This is supposed to be a MMO and I can find a bigger battle(100 vs 100) on a Mount & Blade server.


So there isn't more combat now. What metrics are you using to say that there is, server population, average battle size, squad size and quantity, kills per minute? Because it's quiet now, with only brief spurts of activity on what used to be the "prime" days.

I am not talking about numbers - you seem to have misread me. I am talking about the fact that the glory day tactics where about combat avoidance over combat itself. The game today gives the player more intense combat than it did in the past.

"So David, all I'm saying is that the game today has much more combat in it today, than the early game where combat avoidance was much easier and I would argue the norm, as opposed to today's ops. Wouldnt you agree"

So I love the cute way you have all jumped on "OOO!! He's talking about numbers! Lets get on our normal "no one plays the game [even though there were fricking TONS of players on and the server was BUSY when I was on at the weekend] bulls*t rant". Its just like when Doc posted, role out the old hate....

So David - asnwer the question - how do players avoid combat today, like they did in the past? Or do they NOT do it as the game design has changed/evolved to code out player clubbing as a method of winning - e.g. peopel get chance to fight back wghich I would argue is a better thing.

 

  Squeak69

Apprentice Member

Joined: 1/21/13
Posts: 952

cheese cheese wheres da bloody cheese

1/22/13 3:04:22 AM#76
Originally posted by Stug
Originally posted by david06

 


Originally posted by Stug
1. David - answer the question.



Are you deliberately being obtuse?

 


There isn't more combat now than before.


I just did a rough count of all the axis players present on missions. There are 67 players on that side, including a whopping three Luftwaffe pilots. Axis is supposed to be the always-overpopulated side so who knows how many are on the allied team. Population is probably going to go lower as we move in to the next time zone.


This is supposed to be a MMO and I can find a bigger battle(100 vs 100) on a Mount & Blade server.


So there isn't more combat now. What metrics are you using to say that there is, server population, average battle size, squad size and quantity, kills per minute? Because it's quiet now, with only brief spurts of activity on what used to be the "prime" days.

I am not talking about numbers - you seem to have misread me. I am talking about the fact that the glory day tactics where about combat avoidance over combat itself. The game today gives the player more intense combat than it did in the past.

"So David, all I'm saying is that the game today has much more combat in it today, than the early game where combat avoidance was much easier and I would argue the norm, as opposed to today's ops. Wouldnt you agree"

So I love the cute way you have all jumped on "OOO!! He's talking about numbers! Lets get on our normal "no one plays the game [even though there were fricking TONS of players on and the server was BUSY when I was on at the weekend] bulls*t rant". Its just like when Doc posted, role out the old hate....

So David - asnwer the question - how do players avoid combat today, like they did in the past? Or do they NOT do it as the game design has changed/evolved to code out player clubbing as a method of winning - e.g. peopel get chance to fight back wghich I would argue is a better thing.

 

could you maybe say all that agian in some way that makes sence please. how dose . . . whatever you just said have to do with activity level on the game?

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  Stug

Novice Member

Joined: 8/23/05
Posts: 399

1/22/13 6:33:37 AM#77
Originally posted by Squeak69
Originally posted by Stug
Originally posted by david06

 


Originally posted by Stug
1. David - answer the question.



Are you deliberately being obtuse?

 


There isn't more combat now than before.


I just did a rough count of all the axis players present on missions. There are 67 players on that side, including a whopping three Luftwaffe pilots. Axis is supposed to be the always-overpopulated side so who knows how many are on the allied team. Population is probably going to go lower as we move in to the next time zone.


This is supposed to be a MMO and I can find a bigger battle(100 vs 100) on a Mount & Blade server.


So there isn't more combat now. What metrics are you using to say that there is, server population, average battle size, squad size and quantity, kills per minute? Because it's quiet now, with only brief spurts of activity on what used to be the "prime" days.

I am not talking about numbers - you seem to have misread me. I am talking about the fact that the glory day tactics where about combat avoidance over combat itself. The game today gives the player more intense combat than it did in the past.

"So David, all I'm saying is that the game today has much more combat in it today, than the early game where combat avoidance was much easier and I would argue the norm, as opposed to today's ops. Wouldnt you agree"

So I love the cute way you have all jumped on "OOO!! He's talking about numbers! Lets get on our normal "no one plays the game [even though there were fricking TONS of players on and the server was BUSY when I was on at the weekend] bulls*t rant". Its just like when Doc posted, role out the old hate....

So David - asnwer the question - how do players avoid combat today, like they did in the past? Or do they NOT do it as the game design has changed/evolved to code out player clubbing as a method of winning - e.g. peopel get chance to fight back wghich I would argue is a better thing.

 

could you maybe say all that agian in some way that makes sence please. how dose . . . whatever you just said have to do with activity level on the game?

Hi Squeek. It has nothing to do with numbers because the original discussion was about how tactics of combat avoidance as practiced by OJ.

Others appear to have changed the subject and hijacked the thread. Please re-read if you want to contribute - thanks :)

  Abyssuss

Novice Member

Joined: 7/26/12
Posts: 85

1/22/13 6:41:55 AM#78
Originally posted by Stug
Originally posted by Squeak69
Originally posted by Stug
Originally posted by david06

 


Originally posted by Stug
1. David - answer the question.



Are you deliberately being obtuse?

 


There isn't more combat now than before.


I just did a rough count of all the axis players present on missions. There are 67 players on that side, including a whopping three Luftwaffe pilots. Axis is supposed to be the always-overpopulated side so who knows how many are on the allied team. Population is probably going to go lower as we move in to the next time zone.


This is supposed to be a MMO and I can find a bigger battle(100 vs 100) on a Mount & Blade server.


So there isn't more combat now. What metrics are you using to say that there is, server population, average battle size, squad size and quantity, kills per minute? Because it's quiet now, with only brief spurts of activity on what used to be the "prime" days.

I am not talking about numbers - you seem to have misread me. I am talking about the fact that the glory day tactics where about combat avoidance over combat itself. The game today gives the player more intense combat than it did in the past.

"So David, all I'm saying is that the game today has much more combat in it today, than the early game where combat avoidance was much easier and I would argue the norm, as opposed to today's ops. Wouldnt you agree"

So I love the cute way you have all jumped on "OOO!! He's talking about numbers! Lets get on our normal "no one plays the game [even though there were fricking TONS of players on and the server was BUSY when I was on at the weekend] bulls*t rant". Its just like when Doc posted, role out the old hate....

So David - asnwer the question - how do players avoid combat today, like they did in the past? Or do they NOT do it as the game design has changed/evolved to code out player clubbing as a method of winning - e.g. peopel get chance to fight back wghich I would argue is a better thing.

 

could you maybe say all that agian in some way that makes sence please. how dose . . . whatever you just said have to do with activity level on the game?

Hi Squeek. It has nothing to do with numbers because the original discussion was about how tactics of combat avoidance as practiced by OJ.

Others appear to have changed the subject and hijacked the thread. Please re-read if you want to contribute - thanks :)

No the thread was about how the barracks would look like on the ww2 online forum if it wasnt so moderated so much (you,know like 90% of other gaming forums).Plus, I really can't understand most of your posts, they are almost unreadable and dont much make sense.

  Stug

Novice Member

Joined: 8/23/05
Posts: 399

1/22/13 6:50:19 AM#79

Still no answers!

Hermit Crabs expect better from Pongo's ;-)

Sorry you dont get the drift of my other responses Abyss - look up some threads in the forums about testing issues and players forming opinions based on false perceptions as opposed to what was happening in game (rightly or wrongly).

 

  Abyssuss

Novice Member

Joined: 7/26/12
Posts: 85

1/22/13 6:54:55 AM#80
Originally posted by Stug

Still no answers!

Hermit Crabs expect better from Pongo's ;-)

Sorry you dont get the drift of my other responses Abyss - look up some threads in the forums about testing issues and players forming opinions based on false perceptions as opposed to what was happening in game (rightly or wrongly).

 

Ok not problems Stug, Like I said before I'm a new player, so I dont know about the forum posts of yesteryear criticising the tank element of the game. sorry

5 Pages « 1 2 3 4 5 » Search