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1/22/13 5:29:48 AM#21
Originally posted by bishbosh2 Last I checked the pulse of Greed Monger was still alive and kicking... Nothing from our Development Chats indicate as of last night that the whole team (Or any of the time for that matter) had up and left. Jason is still very much a part of the team, I'm still there, We still have a healthy and growing team of world Builders plugging away at building the world. We have a couple other Programmers besides my self. We have several help wanted ads with people contacting us all the time to join. Seems like Jason and I ALMOST hold a interview a day sometimes even 2 or 3 interviews in a single day with people wanting to join our team... Personal that's not a sign of failed team. Lead Programmer |
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1/22/13 5:29:57 AM#22
Originally posted by bishbosh2 Unity is so flexible without the source code there is basically no need for it... Ah yes sorry it was not 1000 players it was acutally 999. http://www.tomshardware.com/news/MuchDifferent-Man-Vs-Machine-FPS-Server-Networking,14590.html So proof there that middleware works, as at the time it beat SOEs planetside .. tho im pretty sure PS2 has now topped that but i guess SOE have super servers running that game. As for Physics, there are 2d physics addons available in the unity asset store so you dont need to use physx.. thats what im saying you can write so many different plugins for unity it jsut makes it very flexible.. Now would an in-house engine be more flexible.. yes it probally would, but you would then need the in-house programmers that are capable of writing an engine from the ground up including all the networking code and so on.. Indie companies do not have the finances to support this kind of development path, hell even some big companies dont these days. Unity and other 3rd party engines are one of the best things to happen to the gaming industry.. giving peopel access to tech to makes games they never would have had.. Anyway this has gone off the ponit as they are now using Hero Engine by the looks of it.. another great engine to use for an MMO, if you can be bothered to learn heroscript..
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Originally posted by JamesP yes. hero script is terrible. |
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1/22/13 5:31:18 AM#24
Originally posted by bishbosh2 How is GM any different? They actually have the funds to make it a reality? Atleast they have devs who speak their mind instead of ignoring all questions asked or giving half assed answers. How can you tell that his team doesnt have what it takes? You cant, you dont know him or his team. Fail project? How can you judge if this game is gonna fail when its not even in ALPHA yet? You're just a troll.
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1/22/13 5:32:25 AM#25
Awesome show but shame it got cut :( My 3D models |
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1/22/13 5:36:02 AM#26
Originally posted by Caldrin Yeah. I'm still on Season 1 but so far there does seem to be alot they could have covered that at least they haven't yet. Lead Programmer |
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Originally posted by Caldrin its still just a test, its not an actual game. since there is no commercial release or public test available how do we know how it plays in terms of responsiveness, lag, hit detection. there is nothing wrong with 3rd party game engines when you buy a proprietary license with source code. i dont see how you can support 3rd party engines with no source code access like hero engine and unity for use in mmorpgs when there are no working examples that prove their suitability for such a task!!!! it is not a question of learning how to use hero script. hero script is very easy to learn especially for someone who has experience with c/c++. the core concepts of any OOP language are pretty much the same. C++ gives the user control over memory and pointers and stuff. inexperienced devs should not be making mmorpgs plain and simple. if you cant write your own engine or afford a full source code license you shouldnt be making a mmorpg.
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1/22/13 7:06:20 AM#28
I can't see how this is a scam, I cant wait to see Greed Monger coming out, sounds a bt like UO. keep it up :)
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