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1/21/13 11:32:45 PM#21
Yeah, but I don't understand why it has to look that bad. Why not a generic version of each race/gender, first. Then load the color scheme, because that can't be more than a few bits of data. Then fill in all the customization?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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1/22/13 12:59:45 AM#22
I'm looking forward into more Guild stuff. My dream would be guildhalls (or "bases") in the open world. You know, the HUGE open world that is currently mostly devoid of players. Oh and I'd like to be able to declare (mutually) a war between guilds and being able to fight it out in the open world. I need to figure out a name for this mechanic. How about "Guild Wars"?! Ohwell, sounds a bit weird, doesn't it? |
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1/22/13 3:48:03 AM#23
Originally posted by Torvaldr I think the TERA ones look bad. But its better than nothing I guess. EQ2 had pretty decent lower polygon models, although this sometimes looked bad with cloth mechanics not working on the low poly models. Will wait and see what GW2 comes up with I guess. But yeah, surprising they didnt have model scaling in already, considering the massive scope they had with WvW and world events. |
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1/22/13 4:54:13 AM#24
Pvp
there is NO RIVALRY whatsoever. You are just fighting random nameless dudes from that new server you got paired with this week. Pve To repetitive and gamey, explore the map, fill in all the icons. How about making these events really dynamic, e.g. I'm at a crafting station when an enemy box army invades. |
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1/22/13 4:54:54 AM#25
Originally posted by adam_nox I was also thinking that its not really a loading issue. During the Lost Shores event I experienced the same behavior and I simply can't believe that my 4GHz machine with its 16GB RAM and an 500MB/s SSD can't load the players fast enough, at least it should do it within a few seconds and not minutes. |
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1/22/13 5:26:19 AM#26
There are better MMOs out there for sure. With that said, I want all the best wishes to ANet. No bad Blood there. |
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1/22/13 7:48:55 AM#27
IMO its a bad algorithm along with a bandwidth restriction from NCsoft. I bet if they just lifted their bandwidth restrictions they would could fix culling but as of right now they have to put 10 lbs of shit in a 5 lb bag if that makes any sense. I feel for the programmers here that have to make magic happen with nothing. |
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1/22/13 8:47:06 AM#28
Originally posted by evilastro The thing about placeholders is that you have to always keep them loaded because you never know when you'll need them--and don't have time to load something new when you find out that you need them, because the entire point of placeholders is that they're what you use while you're loading something else. Vertex data doesn't actually take that much space, but textures can take a lot. You really don't want to burn 100 MB in video memory on placeholders, or even 10 MB. So it's a question of what you can do that takes very little space. |
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1/22/13 9:38:22 AM#29
Something do critical (to me) is just being address.. Maybe I'll come back and test if the fix worked.. Wow had a similar problem in vanilla days when barrens would get overrun with mass pvp, but it only happen on certain servers.
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1/28/13 8:01:52 AM#30
"...The word guild is in the name of the game, so it should be a main focus for gameplay...." The "guild" in the name has nothing to do with in-game player guilds. It is about the wars between guilds that happened in lore from before the first Guild Wars game. That said, yes in-game player guilds (especially PvE guilds) need something to do together in game. Bob |
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1/28/13 8:17:34 AM#31
Deleted. |
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