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MMORPG.com Discussion Forums

Greed Monger 

General Discussion  » complete scam

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28 posts found
  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

 
OP  1/22/13 3:53:04 AM#1

purchased assets from unity store

pathetic kickstarter video that demonstrates nothing

viagra salesman/ mma promoter 

no industry experience or succesful projects under his belt

vile attidude

 

 

im going to go as far to say this jason appleton is scumbag. he aware that he has no idea what he is doing but he is asking for funding and using his snakeoil salesman marketing skills to trick people into funding his project.

 

i go on the unity forums regularly and ive been seeing this guys antics.  he has no idea how to make a game and all the dev videos are just a bunch of terrain + 3d assets purchased from the unity store. it takes a couple of hours to put together what they have put together if you know what you are doing. none of their videos actually demonstrate the actual gameplay. real developers dont use 3rd party engines to make mmorpgs unless they can purchase a FULL SOURCE CODE LICENSE. this is a completely pathetic scam. dont fall for it.

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 2359

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

1/22/13 4:05:56 AM#2

Ever hear of the saying, spend money to make money? Well it crossed my mind a few times to just drop 10K on a basic game engine. Then highlight a couple cool things, then throw it up on kickstarter and see if I can double, triple or quadruple my investment on the belief my MMO will have all the features people crave. It does work and people are starting to catch on.

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

 
OP  1/22/13 4:08:51 AM#3
Originally posted by Betaguy

Ever hear of the saying, spend money to make money? Well it crossed my mind a few times to just drop 10K on a basic game engine. Then highlight a couple cool things, then throw it up on kickstarter and see if I can double, triple or quadruple my investment on the belief my MMO will have all the features people crave. It does work and people are starting to catch on.

unity is free! dont even need that intital 10K. only a couple of $100 to by assets off the asset store and a couple of hours to go through some 3dbuzz tutorials to learn how to create a simple game world using unity3d. scamming has never been easier.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 3868

1/22/13 4:16:40 AM#4

What are you on about real developers dont use 3rd party engines to make MMOS?

I think you will find most out there actually use 3rd party engines.. with exception of a few devepopers that have made their own engines.

SOE
AV
Funcom
blizzard
CCP

probally a few others I cant think of.. but a lot use 3rd party engines from Cryengine to unreal.. Unity is a pretty new engine and has just got to the point where you can make AAA games with it so a lot of devs are now picknig this up.

unity being a really good one for an MMO actually.. as with unity pro plus one of the middleware networking systems it is very well suited to an MMO..

 

But saying that you are right i dont trust the guy enough to put money his way yet.. and yes it dont take long to put a world togeather in unity..

Infact here is one i have worked on for about an hour.. a little project me and a few guys are working on..

https://www.youtube.com/watch?v=Methb9BQaJU

 

I also dont like his idea of letting people buy land in game for realy money and thats the main reason im not interested in the game.. but i dont feel the need to  come on here calling him a scammer lol

Also you need to be a fully registered company in the states or the uk to get on kickstarter, but yes I am 100% sure there will be scams on there at some point so be very carefull who you want to back..

 

 

 

My 3D models
http://dragon3d.webs.com/

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2330

1/22/13 4:21:38 AM#5

Wargaming also used a 3rd party engine for World of Tanks initially but after the huge success that game turned out to be they managed to buy the company they licensed the engine from wholesale.

 

The OP just sounds like another butthurt individual trying to slander GM for whatever reasons suit him (cause it most certainly isn't a her). Proof of this? Simple: no credible proof or sources supplied, just heresay and his own heavily biased opinion, good show old chap, I think we'll have less WoW kiddies in game thanks to you.

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

 
OP  1/22/13 4:32:11 AM#6
Originally posted by Caldrin

What are you on about real developers dont use 3rd party engines to make MMOS?

I think you will find most out there actually use 3rd party engines.. with exception of a few devepopers that have made their own engines.

SOE
AV
Funcom
blizzard
CCP

probally a few others I cant think of.. but a lot use 3rd party engines from Cryengine to unreal.. Unity is a pretty new engine and has just got to the point where you can make AAA games with it so a lot of devs are now picknig this up.

unity being a really good one for an MMO actually.. as with unity pro plus one of the middleware networking systems it is very well suited to an MMO..

 

if you read my post thoroughly you will notice that I mentioned that no real developers use 3rd party engines unless they have FULL SOURCE CODE LICENSE. big difference. 

there is no evidence that unity well suited for an MMO. there are no succesful unity mmorpgs released of yet. Given that AAA games running low level C++ driven networking have issues with large numbers of players in a small area i dont think middleware solutions stand a chance...

 


Originally posted by Dihoru

Wargaming also used a 3rd party engine for World of Tanks initially but after the huge success that game turned out to be they managed to buy the company they licensed the engine from wholesale.

 

The OP just sounds like another butthurt individual trying to slander GM for whatever reasons suit him (cause it most certainly isn't a her). Proof of this? Simple: no credible proof or sources supplied, just heresay and his own heavily biased opinion, good show old chap, I think we'll have less WoW kiddies in game thanks to you.

 

 

1. i have never played WOW

2. I am pretty sure that it is up to the developers of the game to prove that their game is worth funding. I have merely pointed out that the developers have not proven that. I have pointed out that what their dev videos show is not substantial. If you dont beleive me, go an make a unity forum account and make a thread asking how long do you thing it would take to make this and post a link to any of the dev videos. Make sure you point out that assets are purchased from the asset store although i think the unity forum goers will pick that up for themselves.

 

  lathaan

Apprentice Member

Joined: 8/02/04
Posts: 464

1/22/13 4:38:50 AM#7

haha, i guess someone fell for it and is no a bit "wiser" ^^

why do those people post their butthurtness always where everyone can laugh at them?

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

 
OP  1/22/13 4:43:16 AM#8
Originally posted by lathaan

haha, i guess someone fell for it and is no a bit "wiser" ^^

why do those people post their butthurtness always where everyone can laugh at them?

i didnt fund the project... im posting this just to let spread awareness. scam projects like this one damage kickstarter and make it difficult for genuine projects to get the funding they need.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 3868

1/22/13 4:45:32 AM#9
Originally posted by bishbosh2

 

if you read my post thoroughly you will notice that I mentioned that no real developers use 3rd party engines unless they have FULL SOURCE CODE LICENSE. big difference. 

there is no evidence that unity well suited for an MMO. there are no succesful unity mmorpgs released of yet. Given that AAA games running low level C++ driven networking have issues with large numbers of players in a small area i dont think middleware solutions stand a chance...

 

 

Well lucky he choose unity so he can do what he wants with it :)

 

AS i stated unity has only recently got to the point where its capable of producing a good game.. and middleware networking solutions have recently become available for it.. this is why we are now seeing a lot of devs taking this engine up for their MMOs..

 

there have been quite a few tests using unity and these middlewre engines that have worked really well..

https://www.youtube.com/watch?v=LGh0yYBjMvE

1000 players fighting on the same map.. (You would probally never have this happen in an MMO as people would be spread out over the world)

These middleware solutions stand a very good chance, as the company developing them are just making a networknig solution and nothing else.. every resource is put in to making it work..

Unity is now a solid engine, with solid support and numerous networking options for MMOs.. expect to see a lot of MMOs using this engine..

 

Also i dont see any issues with using stuff of the asset store if its actually good quality.. thats the reason its there for at the end of the day.. tho if I where making a game i would also ahve to have my own models and assets but i would probally end up using a few off the store.

 

 

My 3D models
http://dragon3d.webs.com/

  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 744

1/22/13 4:50:35 AM#10

You do realize that they switched to the Hero Engine after Unity changed there EULA? So no they are not using unity anymore. Also who says you have to be some huge modeler/Coder to run a video game buisness? Im sure if a modeler sat Bobby Kotick the CEO of Activision down and said make me a house Kotick wouldnt know the first thing about making said house. Also if you do your research you would see that he has actually started learning how to model and script. And if you actually go on their forums there are plenty more images and videos showing the game.

Sure his attitude wasnt the greatest but I prefer a dev who will stick up for himself and his game then what most devs do which is just ignore it. He actually addresses it.

Better get all the facts before you bash someone.


Playing: TSW, War Thunder, World of Tanks, and FFXIV.
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

 
OP  1/22/13 5:01:32 AM#11
Originally posted by Caldrin
Originally posted by bishbosh2

 

if you read my post thoroughly you will notice that I mentioned that no real developers use 3rd party engines unless they have FULL SOURCE CODE LICENSE. big difference. 

there is no evidence that unity well suited for an MMO. there are no succesful unity mmorpgs released of yet. Given that AAA games running low level C++ driven networking have issues with large numbers of players in a small area i dont think middleware solutions stand a chance...

 

 

Well lucky he choose unity so he can do what he wants with it :)

 

AS i stated unity has only recently got to the point where its capable of producing a good game.. and middleware networking solutions have recently become available for it.. this is why we are now seeing a lot of devs taking this engine up for their MMOs..

 

there have been quite a few tests using unity and these middlewre engines that have worked really well..

https://www.youtube.com/watch?v=LGh0yYBjMvE

1000 players fighting on the same map.. (You would probally never have this happen in an MMO as people would be spread out over the world)

These middleware solutions stand a very good chance, as the company developing them are just making a networknig solution and nothing else.. every resource is put in to making it work..

Unity is now a solid engine, with solid support and numerous networking options for MMOs.. expect to see a lot of MMOs using this engine..

well no you cant what you whatever you want with unity unless your purchase the full source code license. I cant find anything suggesting they have purchased a full source code license.

I dont think that is 1000 real players connected through a network. looks like AI to me and even after that how can we know what the hit registry is like, it looks laggy as well and it froze up at one time. that video doesnt prove the point you are trying to make.

like i said there is no proof of the these middleware solutions effectiveness. it doesnt matter that the company puts all their resources into making it work. Im not sure if you have any programming experience with non managed languages and game engines but writing your own code in c++ will always execute faster simply because you have you full control over what is happening. I can give you an example based on my real experience. 2d physics runs like shit on unity because Nvidia physx has crap ton of overhead  that needs to be run even when using it in 2d mode. If you write your own engine and use box2d or write your own 2d physics your game will run faster than it would have using unity. 

  JamesP

Novice Member

Joined: 1/04/06
Posts: 304

1/22/13 5:06:59 AM#12
Originally posted by bishbosh2
Originally posted by Caldrin
Originally posted by bishbosh2

 

if you read my post thoroughly you will notice that I mentioned that no real developers use 3rd party engines unless they have FULL SOURCE CODE LICENSE. big difference. 

there is no evidence that unity well suited for an MMO. there are no succesful unity mmorpgs released of yet. Given that AAA games running low level C++ driven networking have issues with large numbers of players in a small area i dont think middleware solutions stand a chance...

 

 

Well lucky he choose unity so he can do what he wants with it :)

 

AS i stated unity has only recently got to the point where its capable of producing a good game.. and middleware networking solutions have recently become available for it.. this is why we are now seeing a lot of devs taking this engine up for their MMOs..

 

there have been quite a few tests using unity and these middlewre engines that have worked really well..

https://www.youtube.com/watch?v=LGh0yYBjMvE

1000 players fighting on the same map.. (You would probally never have this happen in an MMO as people would be spread out over the world)

These middleware solutions stand a very good chance, as the company developing them are just making a networknig solution and nothing else.. every resource is put in to making it work..

Unity is now a solid engine, with solid support and numerous networking options for MMOs.. expect to see a lot of MMOs using this engine..

well no you cant what you whatever you want with unity unless your purchase the full source code license. I cant find anything suggesting they have purchased a full source code license.

I dont think that is 1000 real players connected through a network. looks like AI to me and even after that how can we know what the hit registry is like, it looks laggy as well and it froze up at one time. that video doesnt prove the point you are trying to make.

like i said there is no proof of the these middleware solutions effectiveness. it doesnt matter that the company puts all their resources into making it work. Im not sure if you have any programming experience with non managed languages and game engines but writing your own code in c++ will always execute faster simply because you have you full control over what is happening. I can give you an example based on my real experience. 2d physics runs like shit on unity because Nvidia physx has crap ton of overhead  that needs to be run even when using it in 2d mode. If you write your own engine and use box2d or write your own 2d physics your game will run faster than it would have using unity. 

Why waste man power reinventing the wheel though? Besides we aren't even using Unity3D. We are using HeroEngine which is designed from the ground up with a single type of Game in mind - MMOs. It's a Million dollar engine for AAA companies and has world class tools designed to speed up development time. We are making big progress and will have some stuff to show off soon.

Lead Programmer
Greed Monger
http://www.GreedMonger.com

  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 744

1/22/13 5:13:06 AM#13
Originally posted by JamesP
Originally posted by bishbosh2
Originally posted by Caldrin
Originally posted by bishbosh2

 

if you read my post thoroughly you will notice that I mentioned that no real developers use 3rd party engines unless they have FULL SOURCE CODE LICENSE. big difference. 

there is no evidence that unity well suited for an MMO. there are no succesful unity mmorpgs released of yet. Given that AAA games running low level C++ driven networking have issues with large numbers of players in a small area i dont think middleware solutions stand a chance...

 

 

Well lucky he choose unity so he can do what he wants with it :)

 

AS i stated unity has only recently got to the point where its capable of producing a good game.. and middleware networking solutions have recently become available for it.. this is why we are now seeing a lot of devs taking this engine up for their MMOs..

 

there have been quite a few tests using unity and these middlewre engines that have worked really well..

https://www.youtube.com/watch?v=LGh0yYBjMvE

1000 players fighting on the same map.. (You would probally never have this happen in an MMO as people would be spread out over the world)

These middleware solutions stand a very good chance, as the company developing them are just making a networknig solution and nothing else.. every resource is put in to making it work..

Unity is now a solid engine, with solid support and numerous networking options for MMOs.. expect to see a lot of MMOs using this engine..

well no you cant what you whatever you want with unity unless your purchase the full source code license. I cant find anything suggesting they have purchased a full source code license.

I dont think that is 1000 real players connected through a network. looks like AI to me and even after that how can we know what the hit registry is like, it looks laggy as well and it froze up at one time. that video doesnt prove the point you are trying to make.

like i said there is no proof of the these middleware solutions effectiveness. it doesnt matter that the company puts all their resources into making it work. Im not sure if you have any programming experience with non managed languages and game engines but writing your own code in c++ will always execute faster simply because you have you full control over what is happening. I can give you an example based on my real experience. 2d physics runs like shit on unity because Nvidia physx has crap ton of overhead  that needs to be run even when using it in 2d mode. If you write your own engine and use box2d or write your own 2d physics your game will run faster than it would have using unity. 

Why waste man power reinventing the wheel though? Besides we aren't even using Unity3D. We are using HeroEngine which is designed from the ground up with a single type of Game in mind - MMOs. It's a Million dollar engine for AAA companies and has world class tools designed to speed up development time. We are making big progress and will have some stuff to show off soon.

You're either up late working on Gm or up early!


Playing: TSW, War Thunder, World of Tanks, and FFXIV.
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

 
OP  1/22/13 5:14:11 AM#14
Originally posted by DSWBeef

You do realize that they switched to the Hero Engine after Unity changed there EULA? So no they are not using unity anymore. Also who says you have to be some huge modeler/Coder to run a video game buisness? Im sure if a modeler sat Bobby Kotick the CEO of Activision down and said make me a house Kotick wouldnt know the first thing about making said house. Also if you do your research you would see that he has actually started learning how to model and script. And if you actually go on their forums there are plenty more images and videos showing the game.

Sure his attitude wasnt the greatest but I prefer a dev who will stick up for himself and his game then what most devs do which is just ignore it. He actually addresses it.

Better get all the facts before you bash someone.

oh wow how comforting. they just figured out which engine they will be using? on top of that they switched to an engine that gives you even less control than the engine they were initially working with. He is starting to learn how script and model now? why not till after the game is released. He has far more important things to attend to like people on the internet critcising his competancy.

how can you compare this guy with kotick. kotick just didnt become CEO of activision like that. the guy had been in the software industry 8 years prior to becomeing CEO of activision in 1991 when activision was still a small company and no one played video games.... kotick is a profesional doing his job. he doesnt have time to participate in internet feuds with trolls. im sorry but i prefer a dev who is proffesional. (note: this doesnt mean i like koticks views regarding game design and destroying franchises for quick cash)

  JamesP

Novice Member

Joined: 1/04/06
Posts: 304

1/22/13 5:17:09 AM#15
Originally posted by bishbosh2
Originally posted by DSWBeef

You do realize that they switched to the Hero Engine after Unity changed there EULA? So no they are not using unity anymore. Also who says you have to be some huge modeler/Coder to run a video game buisness? Im sure if a modeler sat Bobby Kotick the CEO of Activision down and said make me a house Kotick wouldnt know the first thing about making said house. Also if you do your research you would see that he has actually started learning how to model and script. And if you actually go on their forums there are plenty more images and videos showing the game.

Sure his attitude wasnt the greatest but I prefer a dev who will stick up for himself and his game then what most devs do which is just ignore it. He actually addresses it.

Better get all the facts before you bash someone.

oh wow how comforting. they just figured out which engine they will be using? on top of that they switched to an engine that gives you even less control than the engine they were initially working with. He is starting to learn how script and model now? why not till after the game is released. He has far more important things to attend to like people on the internet critcising his competancy.

how can you compare this guy with kotick. kotick just didnt become CEO of activision like that. the guy had been in the software industry 8 years prior to becomeing CEO of activision in 1991 when activision was still a small company and no one played video games.... kotick is a profesional doing his job. he doesnt have time to participate in internet feuds with trolls. im sorry but i prefer a dev who is proffesional. (note: this doesnt mean i like koticks views regarding game design and destroying franchises for quick cash)

Have you personally worked with the HeroEngine? If not I wouldn't be so quick to judge it. I have extensive experience with it and for MMO Development it's 100% better then Unity3D. Not to mention we will be getting the Source License soon after Launch.

Lead Programmer
Greed Monger
http://www.GreedMonger.com

  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 744

1/22/13 5:19:44 AM#16
Originally posted by bishbosh2
Originally posted by DSWBeef

You do realize that they switched to the Hero Engine after Unity changed there EULA? So no they are not using unity anymore. Also who says you have to be some huge modeler/Coder to run a video game buisness? Im sure if a modeler sat Bobby Kotick the CEO of Activision down and said make me a house Kotick wouldnt know the first thing about making said house. Also if you do your research you would see that he has actually started learning how to model and script. And if you actually go on their forums there are plenty more images and videos showing the game.

Sure his attitude wasnt the greatest but I prefer a dev who will stick up for himself and his game then what most devs do which is just ignore it. He actually addresses it.

Better get all the facts before you bash someone.

oh wow how comforting. they just figured out which engine they will be using? on top of that they switched to an engine that gives you even less control than the engine they were initially working with. He is starting to learn how script and model now? why not till after the game is released. He has far more important things to attend to like people on the internet critcising his competancy.

how can you compare this guy with kotick. kotick just didnt become CEO of activision like that. the guy had been in the software industry 8 years prior to becomeing CEO of activision in 1991 when activision was still a small company and no one played video games.... kotick is a profesional doing his job. he doesnt have time to participate in internet feuds with trolls. im sorry but i prefer a dev who is proffesional. (note: this doesnt mean i like koticks views regarding game design and destroying franchises for quick cash)

Seems you have some vendetta against Greed Monger. So much hate. Im gonna write you off as a troll.


Playing: TSW, War Thunder, World of Tanks, and FFXIV.
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2330

1/22/13 5:21:25 AM#17
Originally posted by bishbosh2
Originally posted by DSWBeef

You do realize that they switched to the Hero Engine after Unity changed there EULA? So no they are not using unity anymore. Also who says you have to be some huge modeler/Coder to run a video game buisness? Im sure if a modeler sat Bobby Kotick the CEO of Activision down and said make me a house Kotick wouldnt know the first thing about making said house. Also if you do your research you would see that he has actually started learning how to model and script. And if you actually go on their forums there are plenty more images and videos showing the game.

Sure his attitude wasnt the greatest but I prefer a dev who will stick up for himself and his game then what most devs do which is just ignore it. He actually addresses it.

Better get all the facts before you bash someone.

oh wow how comforting. they just figured out which engine they will be using? on top of that they switched to an engine that gives you even less control than the engine they were initially working with. He is starting to learn how script and model now? why not till after the game is released. He has far more important things to attend to like people on the internet critcising his competancy.

how can you compare this guy with kotick. kotick just didnt become CEO of activision like that. the guy had been in the software industry 8 years prior to becomeing CEO of activision in 1991 when activision was still a small company and no one played video games.... kotick is a profesional doing his job. he doesnt have time to participate in internet feuds with trolls. im sorry but i prefer a dev who is proffesional. (note: this doesnt mean i like koticks views regarding game design and destroying franchises for quick cash)

Go home kid, most of the kickstarter projects are no less a state when they were first put up... Star Citizen had CGI with game assets, no gameplay, Elite Dangerous again had assets in CGI videos and I will not go into details about others who were by big name developers who had even less to show off when they get on kickstarter, sans some concept art, but I guess you don't see those as scams, merely those of developers you dislike as being scams... just go home, anyone with two functional, unimpaired neurons can see through your crap arguments.

  JamesP

Novice Member

Joined: 1/04/06
Posts: 304

1/22/13 5:21:33 AM#18
Originally posted by DSWBeef
Originally posted by JamesP
Originally posted by bishbosh2
Originally posted by Caldrin
Originally posted by bishbosh2

 

if you read my post thoroughly you will notice that I mentioned that no real developers use 3rd party engines unless they have FULL SOURCE CODE LICENSE. big difference. 

there is no evidence that unity well suited for an MMO. there are no succesful unity mmorpgs released of yet. Given that AAA games running low level C++ driven networking have issues with large numbers of players in a small area i dont think middleware solutions stand a chance...

 

 

Well lucky he choose unity so he can do what he wants with it :)

 

AS i stated unity has only recently got to the point where its capable of producing a good game.. and middleware networking solutions have recently become available for it.. this is why we are now seeing a lot of devs taking this engine up for their MMOs..

 

there have been quite a few tests using unity and these middlewre engines that have worked really well..

https://www.youtube.com/watch?v=LGh0yYBjMvE

1000 players fighting on the same map.. (You would probally never have this happen in an MMO as people would be spread out over the world)

These middleware solutions stand a very good chance, as the company developing them are just making a networknig solution and nothing else.. every resource is put in to making it work..

Unity is now a solid engine, with solid support and numerous networking options for MMOs.. expect to see a lot of MMOs using this engine..

well no you cant what you whatever you want with unity unless your purchase the full source code license. I cant find anything suggesting they have purchased a full source code license.

I dont think that is 1000 real players connected through a network. looks like AI to me and even after that how can we know what the hit registry is like, it looks laggy as well and it froze up at one time. that video doesnt prove the point you are trying to make.

like i said there is no proof of the these middleware solutions effectiveness. it doesnt matter that the company puts all their resources into making it work. Im not sure if you have any programming experience with non managed languages and game engines but writing your own code in c++ will always execute faster simply because you have you full control over what is happening. I can give you an example based on my real experience. 2d physics runs like shit on unity because Nvidia physx has crap ton of overhead  that needs to be run even when using it in 2d mode. If you write your own engine and use box2d or write your own 2d physics your game will run faster than it would have using unity. 

Why waste man power reinventing the wheel though? Besides we aren't even using Unity3D. We are using HeroEngine which is designed from the ground up with a single type of Game in mind - MMOs. It's a Million dollar engine for AAA companies and has world class tools designed to speed up development time. We are making big progress and will have some stuff to show off soon.

You're either up late working on Gm or up early!

lol I was working on GM until around 3am and then decided to unwind by Watching Jericho on Netflix. I started watching it like Saturday and have been watching it in my free time ever since... Great Show!

Lead Programmer
Greed Monger
http://www.GreedMonger.com

  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 744

1/22/13 5:22:53 AM#19
Originally posted by JamesP
Originally posted by DSWBeef
Originally posted by JamesP
Originally posted by bishbosh2
Originally posted by Caldrin
Originally posted by bishbosh2

 

if you read my post thoroughly you will notice that I mentioned that no real developers use 3rd party engines unless they have FULL SOURCE CODE LICENSE. big difference. 

there is no evidence that unity well suited for an MMO. there are no succesful unity mmorpgs released of yet. Given that AAA games running low level C++ driven networking have issues with large numbers of players in a small area i dont think middleware solutions stand a chance...

 

 

Well lucky he choose unity so he can do what he wants with it :)

 

AS i stated unity has only recently got to the point where its capable of producing a good game.. and middleware networking solutions have recently become available for it.. this is why we are now seeing a lot of devs taking this engine up for their MMOs..

 

there have been quite a few tests using unity and these middlewre engines that have worked really well..

https://www.youtube.com/watch?v=LGh0yYBjMvE

1000 players fighting on the same map.. (You would probally never have this happen in an MMO as people would be spread out over the world)

These middleware solutions stand a very good chance, as the company developing them are just making a networknig solution and nothing else.. every resource is put in to making it work..

Unity is now a solid engine, with solid support and numerous networking options for MMOs.. expect to see a lot of MMOs using this engine..

well no you cant what you whatever you want with unity unless your purchase the full source code license. I cant find anything suggesting they have purchased a full source code license.

I dont think that is 1000 real players connected through a network. looks like AI to me and even after that how can we know what the hit registry is like, it looks laggy as well and it froze up at one time. that video doesnt prove the point you are trying to make.

like i said there is no proof of the these middleware solutions effectiveness. it doesnt matter that the company puts all their resources into making it work. Im not sure if you have any programming experience with non managed languages and game engines but writing your own code in c++ will always execute faster simply because you have you full control over what is happening. I can give you an example based on my real experience. 2d physics runs like shit on unity because Nvidia physx has crap ton of overhead  that needs to be run even when using it in 2d mode. If you write your own engine and use box2d or write your own 2d physics your game will run faster than it would have using unity. 

Why waste man power reinventing the wheel though? Besides we aren't even using Unity3D. We are using HeroEngine which is designed from the ground up with a single type of Game in mind - MMOs. It's a Million dollar engine for AAA companies and has world class tools designed to speed up development time. We are making big progress and will have some stuff to show off soon.

You're either up late working on Gm or up early!

lol I was working on GM until around 3am and then decided to unwind by Watching Jericho on Netflix. I started watching it like Saturday and have been watching it in my free time ever since... Great Show!

Love Jericho! To bad it was cancelled.


Playing: TSW, War Thunder, World of Tanks, and FFXIV.
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

 
OP  1/22/13 5:24:35 AM#20
Originally posted by DSWBeef
Originally posted by bishbosh2
Originally posted by DSWBeef

You do realize that they switched to the Hero Engine after Unity changed there EULA? So no they are not using unity anymore. Also who says you have to be some huge modeler/Coder to run a video game buisness? Im sure if a modeler sat Bobby Kotick the CEO of Activision down and said make me a house Kotick wouldnt know the first thing about making said house. Also if you do your research you would see that he has actually started learning how to model and script. And if you actually go on their forums there are plenty more images and videos showing the game.

Sure his attitude wasnt the greatest but I prefer a dev who will stick up for himself and his game then what most devs do which is just ignore it. He actually addresses it.

Better get all the facts before you bash someone.

oh wow how comforting. they just figured out which engine they will be using? on top of that they switched to an engine that gives you even less control than the engine they were initially working with. He is starting to learn how script and model now? why not till after the game is released. He has far more important things to attend to like people on the internet critcising his competancy.

how can you compare this guy with kotick. kotick just didnt become CEO of activision like that. the guy had been in the software industry 8 years prior to becomeing CEO of activision in 1991 when activision was still a small company and no one played video games.... kotick is a profesional doing his job. he doesnt have time to participate in internet feuds with trolls. im sorry but i prefer a dev who is proffesional. (note: this doesnt mean i like koticks views regarding game design and destroying franchises for quick cash)

Seems you have some vendetta against Greed Monger. So much hate. And if you dont have time to debate with internet trolls while you yourself are one then you better just stop.

its because its people like him that tarnish the reputation of crowd funding. real genuine people who truly have what it takes to produce a game but lack the capital will suffer from projects such as greed monger. go to unity subforums work in progress and looking for a team. follow these forums for a week or two and you will see the number of complete fail projects that exist and how similar greed monger is to them.

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