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The Pub at MMORPG.COM  » What do YOU the PLAYERS want?

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70 posts found

Novice Member

Joined: 12/29/03
Posts: 2430

Whatever you do, do NOT speak ill of Asheron's Call 2...

1/21/13 10:15:01 PM#21
Originally posted by AgentAnarkii
No Devs have ever thought to ask this question and actually consider following through with the answers...well at least the good ones. So i'm asking you, in a few short sentences desribe to me what YOU want when it comes to the genre of MMORPGs. 

Well that is an easy question.

I want fun.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!


Spotlight Poster

Joined: 8/24/06
Posts: 3344

1/21/13 10:23:09 PM#22

1. Nice and dedicated community

2.  Deep and intresting lore

3. Huge World with little or no instances

4. Open World pvp with reputation system and/or jail (kill enough players and you can't enter town haha)

5. Sandbox -  There's enough quest driven MMOs


Novice Member

Joined: 6/11/05
Posts: 633

1/21/13 10:23:48 PM#23

-dmc /gow /darksiders/... combat controls

-dark souls death system

-monster system that has weakness to certain attack types /combos to stray from just running 08/15 rotations

-dungeons with puzzles like zelda spirit tracks just that instead of an npc you control its players who you cooperate with, puzzle level has to be higher level

-if possible special nda for dungeons past release to kill guides and keep the exiting feeling of unknown adventure and a challenge for the first months of their release

Pi*1337/100 = 42


Advanced Member

Joined: 2/14/10
Posts: 673

1/21/13 10:25:48 PM#24
An unbuilt world .  One were the players build the cities, build the forges to craft the best weapons, build the bridges to reach new lands , ect...

Advanced Member

Joined: 4/29/03
Posts: 65

1/21/13 10:36:20 PM#25

I want grouping, where the community actually matters (think eq). People learn very quickly in a game that its not accepted to be a jackhole because they will find it mighty hard to get an invite to a group.

This is the number one reason why games with harder leveling curves and "forced grouping" (aka not a solo friendly game) have the best communities. People who are jerks don't get invited back and therefore dont get to exp or progress because they are jerks, plain and simple.

No one wants to solo in an MMO and no one wants to group in a game where you can solo everything...

Bring back harder leveling, less hand holding and omfg less quests overall. Why o why does everything have to be a quest. its asinine to have over 1000 quests in a game. Just make harder epic ones

Meaningful character advancement!! Doesnt have to be an endless "level cap" but when i hit max level i want to advance my character's stats/skills/passives/etc, not a gear grind! That gets boring.


Sadly i dont think i'll ever find a game like this again...


Novice Member

Joined: 6/29/06
Posts: 3565

1/21/13 11:57:53 PM#26

A game that is fun to me.

Most MMOs are giving me what I like though so I'm pretty contend with the current MMOs in the market.

If it has a good story element like SWTOR, all the better cause story is what I really want to have in my video game; MMO or not.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.


Advanced Member

Joined: 3/05/07
Posts: 1297

1/22/13 12:06:24 AM#27

  I wanted to say a myraid of skill and class options that blended together like the FFX sphere grid.  But Path of Exile is doing that...and so much more.  Its actually a design doc that basically would make a workable wish list for me on all fronts, save a few.  Terrain control, deep social crafting, and the ability to create and run full fledged cities like SWG had would round it off.

  But I'm not an all or nothing gamer.  I can take 2 apples where 4 were wanted.  I will eat them with a smile just the same.

  In reflection, I think that I just described my perfect game as "Minecraft meets PoE:"


Advanced Member

Joined: 9/07/03
Posts: 106

1/22/13 12:14:28 AM#28


Advanced Member

Joined: 8/01/05
Posts: 1247

1/22/13 12:25:24 AM#29

I'm still waiting on The World from .hack//sign.


Get on it devs.

Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!


Advanced Member

Joined: 8/29/07
Posts: 693

1/22/13 12:27:42 AM#30

And with only 3 pages, the Devs would have already committed suicide


Novice Member

Joined: 2/27/08
Posts: 3697

1/22/13 12:48:28 AM#31
I want a game that's fun.  That's it.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None


Hard Core Member

Joined: 12/03/09
Posts: 659

1/22/13 1:00:01 AM#32
Originally posted by AgentAnarkii
No Devs have ever thought to ask this question and actually consider following through with the answers...well at least the good ones. So i'm asking you, in a few short sentences desribe to me what YOU want when it comes to the genre of MMORPGs. 

I want trust in first place.

I wanna trust that company at least half a way, that creates the game i play.


For example, when i was playing Allods, the EU publisher Gala Networks made it a milking machine.

My trust for Gala Network Games (Ireland) is totally gone.


Now, Age of Wushu nearly got me to subscribe but i learned it is pay to win - i was deceived by its first impressions.

Would i have regged to AoW, i would be pretty angry when i see that my subscribtion fee doesnt give me all freedom in game.

Instead i gotta buy this and that and gamble and whatnot ... man i wanna play a game, when i wanna gamble, im going to a casino.


So, it is clearly a trustfull relation between me as customer and the company that makes the game i play.

That is, what players really want.


Then we can talk about the typ of game we want, and it is not another second hand fantasy ...




Advanced Member

Joined: 3/05/07
Posts: 1297

1/22/13 1:19:43 AM#33
Originally posted by Bossalinie

And with only 3 pages, the Devs would have already committed suicide

  Hey!  Mine wasn't so bad really.  Minecraft already has the Hack/Mine mod which brings it halfway to what I wanted!  Slap a grid system for leveling like PoE has and I'm set.  Notice, I never said the game had to be visually stunning.  I think we could all "get" more from our games if we'd just let go of our need to see pretty pictures.  Less stress on the hardware from video means, in some ways, more stress you can put on it from systems.

  Better systems > Pretty pictures for me.


Advanced Member

Joined: 1/31/09
Posts: 209

1/22/13 1:38:45 AM#34

Epic or fun world which is alive. Freedom in PvP - open world PvP / PK system.  By epic world I mean something what is new to MMOs, no ogres, no elfs etc. Its usualy the same. Even GW 2 has very similar world to others. I actualy kinda like TERA world, it looks like from another dimension. Its supposed to be a game, fantasy or sci-fi, so devs should try to create something outside of this world. Of course I want cool bosses, more droped items rather than get gzilion of tokens and buy them - drop gives you surprise, tokens don't.

Once there was a topic from a dev who asked about theme for an MMO. Well, people said something like steam-punk, atomic punk etc. Just themes you don't really see in MMOs. He said, well, we don't want players to go in the world where they don't know anything, they need to get quickly familiar with the world they play in. I say this is crap. I don't want to understand whole world. I want it to be a mystery, something to challenge my brain, my character in game, something different. 

It was obvious he goes for money, not for the game. Best dev should do one thing only. Make a game HE / SHE or THEY think, it is worth playing. I think devs should be MMO gamers or former MMO gamers and put theirs ideas in the game. Once I heard one guy who was working at Seinfeld show from beggining and he said that marketing statistics and making show towards them was horrible, show almost ended, they started to do as they want and bam, show was a hit. Too many greedy bastards got into this business, hope they all fail and those who want to create a real thing, they stay. Look at Minecraft, not sure how new it is if it copied something or not, but it IS DIFFERENT. Same with WoW (was different when it started), EvE online, Lineage 2, Planetside 2, Ragnarok online.

Bad games which are similar to thousands others need only one thing, good marketing and mainstream stuff in it. Good games need original ideas, different aproach and your own ideas. Its gonna work out or not. Sometimes I feel that devs listen too much to players. Yes, they should? Don't think so. Who are you going to listen to? WoW ppl? Who always go into new games, cry its not like WoW so its made like WoW and they say, hey, its like WoW, why not play WoW again? :D I think devs should let players post their ideas on forums, yes, but they should keep doing theirs ideas with the game and in the same time implement some of those players original and different ideas.


Games just should feel like you are visiting someone elses imagination, not like you are on planet Earth just in different place and time because reality is better than that, but reality is usualy very different from imagination.

Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
Tried: KAL Online, Face of Mankind, ROSE online
Playing: CS:GO


Elite Member

Joined: 5/01/08
Posts: 679

1/22/13 1:47:06 AM#35

I want freedom that the genre has lost over the years.  

  • Freedom to attack who ever I want when i want, (npc guards, merchants, or what ever) 
  • Real meaningful consequences for my actions
  • A feeling of death actually meaning something, instead of just shrugging it off and meaning something.  So that I'm actually scared to die.
  • A player generated economy.  Where 100% of every piece of equipment is player made, and no equipment drops from mobs, only mats to make them.
  • No instances - I want to be able to see other people wondering around in the dungeon I'm in.
  • Offline players stay within the game and do tasks in the game while offline.  Thus it adds a bit of realism and makes the game world seem more living & breathing.
  • Non-instanced housing.  Think SWG & Vanguard.  Property means something, and property goes up in value as fewer lots become available.
  • North American studio-  tired of badly ported Asain MMO's that have poor localization & no support staff.

Novice Member

Joined: 12/13/12
Posts: 154

1/22/13 2:12:47 AM#36

i want it to be enjoyable and fun :3

and something i can play with friends or meet people ingame and become good battle buddies with them heh XD

There are people who play games and then there are gamers.


Novice Member

Joined: 5/11/11
Posts: 453

1/22/13 3:01:38 AM#37

The problem with asking that question is that Players expectations arent realistic, or worse; rarely balanced.


I could say I wanted a million things in my MMO, but it would take a tremendous amount of development costs to achieve them.

I guarentee you any game developer, if asked, would say they can only fit about 30% of their intial game design ideas into a game, because designing a game is an iterative process which goes through many stages of concepting, theoretical testing, redesigning and finally practical application. Inevitably you end up with something which is a shadow of its former self, but still falls within the overall concept of the idea.

When you ask a player, what they want in an MMO, they will give you the most grandeious ideas they can think of, and it will always fall short of the players expectations.


It's much easier for a designer to look at analytics and look at the trends of gaming and make decisions based on that, because, well, it's a hell of a lot safer. And investors love nothing more than a sense of their money being 'safe'.


This is why you will see a lot of new ideas actually coming from the Indie market, where most developers are riding their hopes and dreams on making it big with their first release. And more often than not, they fail, but when they succeed, they really succeed.

"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln


Novice Member

Joined: 1/12/04
Posts: 125

1/22/13 3:08:32 AM#38

I want a game with opportunities.


I like to play with friends or with my wife. I want log in and ask myself what will I do today.


In many games I have only one choice. like PvP or join a raid.


Novice Member

Joined: 1/17/12
Posts: 872

1/22/13 3:09:09 AM#39

Devs that dont ask what players want :)

People in general dont know what they want. Take coffee, if you ask most people what the perfect cup of coffee is like, they mention things like "strong, rich, aromatic", while ordering, drinking and enjoying a weak, sweet nut flavored espresso with cream.

Flame on!



Novice Member

Joined: 8/13/05
Posts: 162

1/22/13 3:14:24 AM#40
Originally posted by Mannish
Originally posted by Swiftrevoir
Without a novel containing every one of my personal wishes for a game, I would have to say it would have to be an experience that felt like my first MMORPG.  I want to feel some magic in my games again.  I can tell when a publisher just wants my money as opposed to when they want me to share in their dream of a virtual world.  They can have both, but if one is missing I simply feel like I'm being duped by the experience.


Pretty much exactly how I feel. Thats why I am still playing my first mmo.

My first was EQOA :'(.  I would still be romping around in Tunaria but sadly it is no more.

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