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1/21/13 2:08:27 PM#521
Originally posted by azurrei from my experiences, for doing Server Transfers at least, its based on whos playing
when I transferred to Stormbluff Isle, it was always full -- every morning and evening until Sunday morning around 5am (when I was able to transfer) after 7 am Sunday it was full again because I had friends that tried to transfer but couldnt (until the following weekend) |
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1/21/13 3:23:52 PM#522
Originally posted by botrytis lol, believe what you want - if that were the case you could transfer to any server in the middle of the night and that is never the case. Perhaps they have changed it to base population + currently logged in, but they are most definitely keeping people from freely transferring to any server they want to avoid overpopulation...unless every server is full of bots, which would not be surprising. |
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1/21/13 3:28:41 PM#523
I have to try it again, I played during headstart, and I found it very bland and boring, I have never been a big quest person, and it seems like they are shoved down your throat and its like a all quest, all the time thing...So hopefully just the overcrowding of headstart hurt the emersion or feeling of the game.
PRobably give it another go soon.
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1/21/13 3:59:43 PM#524
Originally posted by azurrei You speak with such certainty, obviously you read something distributed from Anet on how server population works. You mind linking it? Surely you wouldnt just make stuff up like this.....who does that? |
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1/21/13 4:32:58 PM#525
Originally posted by mikahr If you play GW2 do you have a random chance of being selected by XFire?
And there is no proof of anything since data is so scarce. But one thing is obvious - if a game isn't popular it will probably not register in XFire. Again if a game flops it is obvious it will register in XFire. But a game losing players in XFire doesn't have to relate with the game - I gave the example of WoW it lost around 66% of its played hours since last year. It lost half the players since september. We will see if that correlates. Currently playing: GW2 |
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1/21/13 5:20:09 PM#526
Originally posted by Nadia Nadia is correct and Azurrei is wrong. It's clearly based on who is logged in, not on the number of accounts tied to the given server. This is why people looking to transfer to a different server almost always have to wait until off peak hours to do the transfer. (With a non-sub game, this couldn't really be done any other way, as there is no subscription status by which to determine whether an account is active or dormant). It's bad enough to post inaccuracies, worse to then claim that something is "established" when it clearly is not. BTW, some might question how a server can be full, based on active players, even outside of prime time, when clearly the number of players on at that time is lower than during prime time. You can't transfer to a server while it's full, but once you are established on your server, you can always log in to that server. During peak prime hours, if capacity is exceeded in a zone, the excess goes to an overflow server. So, yes, you can be full before peak and still be full during peak with twice as many logged in players. Apparently, the server "caps" are set to minimize the reliance on overflows during the most active hors of the week, while also being mindful of off peak player experience. IMO, they have managed this very well, resisting the urge to add new servers as the playerbase expands, while trying to minimize the amount of overflow server use during peak play times. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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1/21/13 5:23:09 PM#527
Originally posted by azurrei Umm... for most servers, the middle of the night is the only time you can transfer there. See my previous post for the explaination as to why a server can be "full" outside of prime time, while still being able to accomodate all players associated with that server during prime time. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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1/21/13 5:29:01 PM#528
Originally posted by botrytis +1 for common sense. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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1/21/13 5:40:53 PM#529
Originally posted by Gaia_Hunter Have you ever watched Fox News and seen a viewer poll show 95% against something, then switched to MSNBC to see a viewer poll show 95% in favor of the thing in question? That's because each network attracts different people. XFire can not be a random sampling of all PC gamers, because there is zero information that established XFire as providing a representative sample of PC gamers. I have nevver run XFire, because I don't want any performnce drain while playing games that tax my system, I have no use for the XFire communications tools and I have no need to display my play habits to the masses. I don't personally know anyone that uses XFire and when the conversation comes up, most give similar reasons for not using it. If XFire is under-representative of players who wish to maximize performance, have no use for XFire's communication tools and have no desire to display their game play habits to the world, then it's no longer a representative population of gamers. Something like XFire gains more value if someone games with other people that also use XFire, so there is bound to be sampling bias related to which groups of players tend to gravitate towards and recommend XFire for others. Some non-MMO gaming site forums are repleat with XFire forum sigs, while other sites have few, if any X-Fire sigs in evidence. I have never seen anything but a sparse display of X-Fire sigs on any MMO based gamer forum. Any survey with self selected participants is valueless at showing anything other than the opinions or habits of that group of people. X-Fire is a self selected group of people and shows nothing other than the habits/trends of X-fire users. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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1/21/13 8:21:41 PM#530
Originally posted by fiontar Sorry bro, but XFire has been proven that (user) graphs of XFire show nicely spikes when they should and drops when they should, and that it DOES represent gamers (MMO in this case) quite well (was a nice thread in SWTOR forum that someone updated with graphs for several games and it showed everything that it was supposed to show - drop of population, spikes on various events like content patches, free weekends, even weekends...) OTOH you only have your opninion that you cannot prove why its wrong. Your opinion got invalidated though by mentioning "i dont use XFire or my friends dont use it" because its irrelevant. There are things you can say with certanity by looking at XFire graphs, and then there are things you cant (but many people do for their own purpose). |
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1/21/13 10:28:02 PM#531
I just posted in my Guild of 350 people's forum and got over 100 replies. Not one of them uses Xfire and neither do I. |
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1/21/13 11:54:51 PM#532
Originally posted by Nadia This is factually false according to ANet. CC Eva wrote Connor, when you see a server FULL means that the people who’ve chosen that server as theirs, or players who have moved to that particular server, have reached the cap, independently of where did they create their accounts. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/22/13 3:05:44 AM#533
Originally posted by mikahr But what does a double in XFire players represent in game? Twice the population? Three times? +20%? For example, Funcom said they had a 400% increase with b2p and XFire only registered a 300% increase. Might not seem much but that is 33% difference - and TSW prompts XFire instalation (with the default option being "install XFire", which mean one needs to remove the tick) Currently playing: GW2 |
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1/22/13 3:07:20 AM#534
Originally posted by jpnz That post shed no light on how they calculate the cap. Currently playing: GW2 |
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1/22/13 3:21:12 AM#535
Originally posted by Gaia_Hunter As i said, concrete numbers are something XFire cannot show (well it can but highly innacurate). But XFire did show large spike and you could say just by looking at XFire graph that at that point in time there was some major event without even knowing it was going B2P, and its proof that XFire actually shows general trends for a game and that it does represent valid sample (for that purpose). And thats a point for those that want to dismiss XFire trends and say its somehow invalid, its pretty certain that if XFire shows drop its losing players and vice versa, you cannot say "it lost 30%" or "it lost 40%". |
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1/22/13 3:38:55 AM#536
Originally posted by mikahr People want to use XFire trends as a tool of prediction. But the XFire trends don't preceed in game trends.
Currently playing: GW2 |
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1/22/13 3:50:08 AM#537
Originally posted by Gaia_Hunter Of course it doesnt. It cant show future ;P But it can be used to tell people that claim different, if game as obviously losing/gaining players and they disbelief it you can use XFire graphs to back up your claim. Concretely for SWTOR population didnt settle till september/october. And in their Q report they reported it settled. But it settled on much lower value than their last reported numbers, and you can quite certanly claim that based on XFire graphs. Yet people said "Theres no proof" etc and XFire thread was closed by then and XFire discussions banned from forums. Same with GW2, XFire graphs settled and now they officialy confiremd it settled some time ago (and even got growth in last month or so). Just to proove all those that were saying it was still "losing players at rapid rate", XFire was right and they were wrong (once again), just like with SWTOR before when people claim its not losing players and XFire was right and they were wrong, and just like many games before it, its proven that it does show accurate trends. |
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1/22/13 3:53:42 AM#538
People are still talking about Xfire? Sheesh. If you think Xfire is a valid tool to estimate total populations, then you don't understand statistical bias or random samples. Furthermore, the first big test of GW2 will obviously be the expansion. Retention of players until then is largely irrelevant due to the B2P model. Although my server is always packed with queues for WvW and people looking for dungeons *shrug*. |
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1/22/13 3:59:22 AM#539
Originally posted by evilastro When people say "its losing players" and XFIre shows otherwise then XFire is right and they are wrong. When people say "its not losing players" and XFire shows otherwise XFire is right and they are wrong. And it has been proven in practice, practice beats theory. You can theorise how much you want about it being "wrong" but its proven right every single time. So yah, XFire is good to discuss. |
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1/22/13 4:03:58 AM#540
GW2 is pretty kid-friendly, due to its ease of use, general tone, and inexpense of having no sub. I think more parents have bought copes for their children, which probably has helped keep sales up.
Played: UO, DAoC, Shadowbane, DDO, Aion, Rift, TERA |
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