| 172 posts found | |
|---|---|
|
1/21/13 1:14:09 PM#141
Originally posted by mmoDAD
ESO sure is a themepark MMO but It tries to branch out from the copy mold with some new idea and some new features. Besides no one in their right mind can put ESO and SWTOR in the same basket. If it's not broken, you are not innovating. |
|
|
1/21/13 1:20:36 PM#142
Originally posted by Raithe-Nor Like all things, WoW is dated, its old. Of course subs are going down. Note that the downward slide also, perhaps coincidently, started at the same time their forum started to be run in nazi fashion by the moderators in order to shut up complaints about the direction the company was going. It is not luck to create something that gets a lot of people just because others aren't capable of doing the same. It is far from a fluke. It was simply a solid product that improved on many existing mechanisms that many people enjoyed. Again, if you care about numbers enough to rely on them being a part of your argument, you are part of the problem, you are their target audience since it obviously got to you. |
|
|
1/21/13 1:24:51 PM#143
Originally posted by Torgrim Sure, that's what we're here for.
|
|
|
1/21/13 2:14:54 PM#144
A useless belief considering that WoW is currently the leader in MMOs in basically every category there is. Even more useless as an argument against WoW being a fluke, as claims of lucky circumstances and claims of degradation due to time are extremely similar. You can claim it got old, I can claim its luck ran out. They are basically the same.
Please stop replying to me. My post was a response to someone claiming that the numbers are useful and help filter the industry. I did nothing in my posts that you didn't do yourself. [mod edit] |
|
|
1/21/13 2:19:39 PM#145
Many reasons.
Sometimes its because there are scummy developers behind the game that lie and falsely advertise (Mortal Online, Age of Conan). Other times its because devs have screwed over their player base (SWG: NGE) and other times, it's because an MMO is a cheap clone that doesn't deserve to be successful, and its failure will discourage other companies from making cheap clones.
Need more reasons? The whole industry is connected together. I cheered when SWTOR went down because it meant that releasing singleplayer games and calling them MMOs would not work. |
|
|
1/21/13 2:29:50 PM#146
When fans publicly praise or endorse a game, they draw a connection between the game and themselves. The game's successes or failures then appear to reflect upon the fan's judgment. Conversely, when a game that a player does not endorse, or a game that the player publicly criticizes, fails, it appears to that player that their criticism was validated. The elementary glee of being able to say, "I told you so!" It puts the critic in "the right" and everyone else in "the wrong." As childish as it is, surely you can comprehend the simple satisfaction some people find in such moments? |
|
|
1/21/13 3:51:21 PM#147
Originally posted by Torgrim If you hate a game so much that you want it to close, why do you still consider yourself a consumer of that game? |
|
|
1/21/13 3:53:04 PM#148
Wrong, O.P. It isn't about laughing when someone falls down. It's about calling them out about being an idiot when you warned them repeatedly to avoid the bump in the road. Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
|
|
1/21/13 4:07:26 PM#149
Originally posted by Homitu I believe you got it right there, can't be explained better than that, IMO. When someones beliefs are attacked they'll defend them at all cost, reason not withstanding.
http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
|
|
1/21/13 7:31:41 PM#150
Originally posted by maplestone
I am a MMO consumer In general who are interested in MMOs that should advance the genre not stagnate it. And yes before you do a post history on me to fuel your argument I spare you the time Yes I think GW2 broke the clone mold and tries to do something new in the genre, is it the best game ever?, no, but the direction GW2 is better than WoW clone road so many have taken during the years with SWTOR as the cherry on top. If it's not broken, you are not innovating. |
|
|
1/21/13 7:35:41 PM#151
Sadly, failures are more likely to bring about change in the genre than successes will. The problem as I see it is that some people want the entire genre to change. In their world view, there is no room for other play styles or types of games, every new game should conform to their criteria. It's one of the things that is driving me batty right now with every tom, dick and harry developer jumping on the action combat bandwagon, despite the obvious appeal of tactical, slower based combat being quite popular with a lot of gamers. They see games fail that had the traditional combat and they immediately turn around and see the vocal minority decrying the lack of action combat as the culprit, when it most likely had nothing at all to do with its failure.
|
|
|
1/22/13 12:49:56 AM#152
Originally posted by Vorthanion That pendulum swings both ways. |
|
|
1/22/13 1:11:16 AM#153
also, if you actually believe that companies will keep sinking money into mmo's when they all keep failing, then you really don't have a grip on reality. the problem is, game companies cant really come up with anything new, its all pretty much been done to death. even the "sandbox" games that people here seem to want (me included) has been done before. this is why people are so negative and cynical about every single game that come out now. this will not change any time soon IMO. |
|
|
1/22/13 3:43:21 AM#154
Being glad something failed because you did not like it is immature, but then many players and posters are in their teens. This should be expected when you think of the age demographic.
|
|
|
1/22/13 5:00:13 AM#155
1
|
|
|
1/22/13 5:28:28 AM#156
Personally im very happy with every developer trying to make an rpg mmo or not and in case its good we shall play it. Im also very happy though when i see whole companies when they try to scam the market (us) , not to get a frieking penny, when instead of being creative and offer a fresh product made out of hard work, instead they r being lazy and try to win millions on the back of unsuspected customers ,by making games that are quite mediocre . Im vey happy tosee them loose their money invested so they learn the next time instead of wasting lots on money in advertising,put their resources on the creative department and actually work hard instead of what they do nowdays. We as players/customers need more guys like the 2 turkish guys that made mount&blade, those newzealand fellas that are making POE,indie devs that are actually played rpg's andknow what ppl want, and less guys than the ones that made aoc,lotr,ddo and any other mediocre game u can see outthere.
|
|
|
1/22/13 5:33:11 AM#157
people dont want other people to have fun in other games, because that would reduce the interest and fun in "their" "main" game :P
Everyone wants the game they play themselfs to reach the top, even if they have to mentally destroy all other games :P |
|
|
1/22/13 9:36:08 AM#158
Originally posted by Scot It has nothing to do with the age demographic. Do you ever read any political forums or comment sections? Those people live for the "other guy" making a mistake or being involved in some type of scandel. That demographics is much older then the gamers. "How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
1/22/13 10:14:24 AM#159
Originally posted by TorgrimAs am I and goodness knows I have a critical side, but I'm just not convinced that constant negativity and tearing down what people have automatically leads to bigger and better things being built in its place. |
|
|
1/22/13 10:21:11 AM#160
This
"If I dont like it, then it must be bad" they want to be right, or they want their taste to be agreed with. The thing is, the more choices we have, the better, the more niche groups get something that they enjoy. Titles dont have to be for everyone, and this isnt 1999, where mainstream gamers had EQ or UO, and not much else. |
|