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The Pub at MMORPG.COM  » A day and night cycle makes mmos feel more alive. Also no more on rails themeparks!

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74 posts found
  evemaster00

Novice Member

Joined: 2/20/11
Posts: 188

 
OP  1/21/13 5:35:25 AM#1

UO had a day/night cycle, Everquest did. I believe even DaoC did? Why is it all the old classics used day and night cycles yet most mmos today don't bother with it?

I wonder if it's because WoW doesn't have one, and wow is supposedly popular, so developers stopped thinking it mattered. I played UO, EQ, and DaoC, and I felt a stronger connection with these games and played these games for far longer than any other mmo i've played. (Except for EVE online, which i've also played for a very long time).

I guess all of the above mmos have one primary thing in common - they are not story driven themeparks. I don't know if EQ is now or not, I haven't played it for a decade. EVE is tthe only one without a day/night cycle, but that's a mute point because EVE takes places in space.

I think now I realize what makes me feel so bored with WoW that i can't stand playing it. It was the first MMO that I know off that sent you down a predetermined path from the start of the game to the very end through a on rails questing system. Que Blizzards constant boasts of subscription numbers, everyone tried to copy them  = Blizzard ruined mmos.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/21/13 5:47:19 AM#2
Wow has a night and day cycle.

Swtor hasn't, but its not the only thing that makes it unimersive. Cloned npcs, lack of critters, corridory design, heavy instancing etc..
  evemaster00

Novice Member

Joined: 2/20/11
Posts: 188

 
OP  1/21/13 6:00:40 AM#3
Originally posted by ShakyMo
Wow has a night and day cycle.

Swtor hasn't, but its not the only thing that makes it unimersive. Cloned npcs, lack of critters, corridory design, heavy instancing etc..

Oh, I guess I didn't really pay attention to the day/night cycle in WoW. I suppose all that on rails questing gave me little reason to pay much attention to those sort of details. I probably noticed at the time, but every time I've tried WoW it just bores me to death for some reason.

SWTOR barely even feels like an mmo, I like online worlds, as in, OPEN WORLD. SWTOR feels like the opposite of this.

 

I really believe the main reason WoW was so successful was the level of the polish, not really the style of the game specifically but the fact that the game is so well made compared to many other mmos.

WoW also has a ton of progression, without progression, people get bored and quit.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2125

1/21/13 6:02:15 AM#4
Most MMOs have day and night cycle.

If it's not broken, you are not innovating.

  Nibs

Hard Core Member

Joined: 8/26/04
Posts: 195

1/21/13 6:30:29 AM#5

Whilst WoW does have a day/night cycle (a real time 24 hour cycle synced to the server time) they decided that the time of day shouldn't actually make any difference. The sky changes colour but there is no change in visibility at all.

 

Due to the real 24 hour a lot people never get to see it change. If your play hours are normally dark in real life, then they will be dark in WoW too.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/21/13 6:31:26 AM#6
Got to disagree with you there too, wow was anything but polished at launch, was a very buggy game. Not Aoc bad but worse than say war in the bug department.
  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2320

"Next time I see you, remind me not to talk to you."

1/21/13 12:55:51 PM#7
Originally posted by Torgrim
Most MMOs have day and night cycle.

Yes but how many of them actually utilitize it for something other than aesthetics?

"Why so serious?"
-- The Joker

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

1/21/13 1:01:12 PM#8
Originally posted by dave6660
Originally posted by Torgrim
Most MMOs have day and night cycle.

Yes but how many of them actually utilitize it for something other than aesthetics?

I disagree that many even want it for anything past aesthetics, and only notice it due to the uncanny valley effect. WoW for example used to be quite a bit darker, and that was changed to lighter. Look at the complaining in games like Firefall, that has a very dark nightime. Wasn't the torch requirement removed from Eq2 even during nightime that existed in Eq? This is a large part of the reason why developers should stop actually listening to much of player feedback. Look what its done to Resident Evil for example.

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  User Deleted
1/21/13 1:07:00 PM#9
Originally posted by evemaster00

UO had a day/night cycle, Everquest did. I believe even DaoC did? Why is it all the old classics used day and night cycles yet most mmos today don't bother with it?

I wonder if it's because WoW doesn't have one, and wow is supposedly popular, so developers stopped thinking it mattered. I played UO, EQ, and DaoC, and I felt a stronger connection with these games and played these games for far longer than any other mmo i've played. (Except for EVE online, which i've also played for a very long time).

I guess all of the above mmos have one primary thing in common - they are not story driven themeparks. I don't know if EQ is now or not, I haven't played it for a decade. EVE is tthe only one without a day/night cycle, but that's a mute point because EVE takes places in space.

I think now I realize what makes me feel so bored with WoW that i can't stand playing it. It was the first MMO that I know off that sent you down a predetermined path from the start of the game to the very end through a on rails questing system. Que Blizzards constant boasts of subscription numbers, everyone tried to copy them  = Blizzard ruined mmos.

 

You're right. Without stupid Blizzard / WoW the MMO genre would be basking in it's 500K membership of awesomness with only a few released games. It'd have beeen amazing!! Damn you Blizzard!!

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2125

1/21/13 1:25:51 PM#10
Originally posted by dave6660
Originally posted by Torgrim
Most MMOs have day and night cycle.

Yes but how many of them actually utilitize it for something other than aesthetics?

Not sure what you mean, care to explain alittle more?

This is what I mean by day and night Cycle

Vanguard: http://www.youtube.com/watch?v=i6uO6ICWr3A

LOTRO: http://www.youtube.com/watch?v=VKva-iNScf8

GW2: http://www.youtube.com/watch?v=Oj2Ghwc7br0

If it's not broken, you are not innovating.

  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 3613

1/21/13 1:35:58 PM#11
Originally posted by dave6660
Originally posted by Torgrim
Most MMOs have day and night cycle.

Yes but how many of them actually utilitize it for something other than aesthetics?

      EQ was the only one I remember where the night/day cycle really mattered...There were certain zones where you didn't want to be at night for example......

  Jemcrystal

Hard Core Member

Joined: 1/02/08
Posts: 1271

Let em put a slave ring thru u're nose u're prob not going to like where they're taking you. Think.

1/21/13 2:30:17 PM#12
Mabinogi has day and night and weekly cycles that affect game play.  FFXI was anal with them.  Just remembered DDO had them also.  I got some very pretty pictures from that game.  Love looking up at the stars at night.
  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/21/13 3:07:30 PM#13
Originally posted by Psychow
 

 

You're right. Without stupid Blizzard / WoW the MMO genre would be basking in it's 500K membership of awesomness with only a few released games. It'd have beeen amazing!! Damn you Blizzard!!

I'd be perfectly happy with 500k or less sub numbers. Because some of us realize a MMORPG's success isn't based on sub numbers, but longetivity (I.E. See EQ/UO).

 

Agree Day and Night cycles do help with immersion. Would be great to see them last longer...say, maybe 6 actually hour incriments of more.

 

Make night time just that...night time. Lower visibility...maybe even areas that require torchlight or magic to see (Especially in caves/Dungeons). Add aesthetic features to night...such as creatures that only appear at night, or more frequently at night (I.E. Owls, wolves, etc.). Be neat to see an MMORPG that actually adds moon cycles like Full/Half/Quarter/New moon....shooting stars, aurora borealis, etc.

Reaching here...but day time weather cycles with more to it would be a nice touch as well. Puddles that gather during rain storms. Thunder/Lightining, blizzards that impede on visibility, fog....

  L0C0Man

Advanced Member

Joined: 1/30/09
Posts: 919

1/21/13 3:10:25 PM#14
Originally posted by dave6660
Originally posted by Torgrim
Most MMOs have day and night cycle.

Yes but how many of them actually utilitize it for something other than aesthetics?

I do remember at least one quest in Age of Conan that used it, a dead woman was being seen walking around at midnight around a near cemetery, you had to wait until around midnight gametime to find it. IIRC 1 real day = 4 game days, and the woman spawned at her grave at around 11 pm gametime, walked around a certain area, and went back to the grave and dissapeared at 1 am gametime (about 30 minutes of real time).

What can men do against such reckless hate?

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/21/13 3:14:37 PM#15
Originally posted by L0C0Man
Originally posted by dave6660
Originally posted by Torgrim
Most MMOs have day and night cycle.

Yes but how many of them actually utilitize it for something other than aesthetics?

I do remember at least one quest in Age of Conan that used it, a dead woman was being seen walking around at midnight around a near cemetery, you had to wait until around midnight gametime to find it. IIRC 1 real day = 4 game days, and the woman spawned at her grave at around 11 pm gametime, walked around a certain area, and went back to the grave and dissapeared at 1 am gametime (about 30 minutes of real time).

Vanguard: Saga of Heroes also has many quests that are day time or night time specific.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1316

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

1/21/13 3:48:48 PM#16


Originally posted by Theocritus

Originally posted by dave6660

Originally posted by Torgrim Most MMOs have day and night cycle.
Yes but how many of them actually utilitize it for something other than aesthetics?
      EQ was the only one I remember where the night/day cycle really mattered...There were certain zones where you didn't want to be at night for example......

Exactly. EQ back in the day had a true night. You were presented with a black/blank screen unless a light source was nearby. Fairly terrifying, yet immersive. This was one of the first things cut when the dumbing down of the genre began after the turn of millenium.

I'm told EQ Mac (Al Kabor server) still has the original day/night cycle. /drool.

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  hraeth

Novice Member

Joined: 10/25/07
Posts: 34

1/21/13 4:28:53 PM#17
I also miss the EQ style day/night cycle where a light source was required at night (and deep in caves, unlit passages, etc).  It's one of the things on my wishlist for upcoming MMO's.  I understand that there is a demographic for games that are always lit.  There are plenty of people who want a game where the point of the game is to go out and kill X number of mobs for Y NPC who want the game to be tailored to let them go do such quests without anything else getting in the way.  That demographic is pretty much taken care of with the games that are out there now.  It would be nice to see a game for my demographic... People who WANT the game dynamics to be problematic.  I WANT to wait until day before traveling through Kithicor (cause that place was SCARY at night).  I want to get lost in the dark if I don't bring a light source along.  I believe there are enough other people who want this that we may see some of those old RPGesque features brough back into the MMORPG.  In the mean time I'll play these MMOQTBs.  (MMO Quest 'til Bored)
  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3541

Hipster

1/21/13 4:45:57 PM#18
Originally posted by Goatgod76 

Reaching here...but day time weather cycles with more to it would be a nice touch as well. Puddles that gather during rain storms. Thunder/Lightining, blizzards that impede on visibility, fog....

Sandstorms at night on Tatooine in SWG were awesome.

  Slampig

Apprentice Member

Joined: 12/29/03
Posts: 2379

Whatever you do, do NOT speak ill of Asheron's Call 2...

1/21/13 4:50:06 PM#19
Originally posted by evemaster00

UO had a day/night cycle, Everquest did. I believe even DaoC did? Why is it all the old classics used day and night cycles yet most mmos today don't bother with it?

I wonder if it's because WoW doesn't have one, and wow is supposedly popular, so developers stopped thinking it mattered. I played UO, EQ, and DaoC, and I felt a stronger connection with these games and played these games for far longer than any other mmo i've played. (Except for EVE online, which i've also played for a very long time).

I guess all of the above mmos have one primary thing in common - they are not story driven themeparks. I don't know if EQ is now or not, I haven't played it for a decade. EVE is tthe only one without a day/night cycle, but that's a mute point because EVE takes places in space.

I think now I realize what makes me feel so bored with WoW that i can't stand playing it. It was the first MMO that I know off that sent you down a predetermined path from the start of the game to the very end through a on rails questing system. Que Blizzards constant boasts of subscription numbers, everyone tried to copy them  = Blizzard ruined mmos.


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  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1300

1/21/13 4:55:07 PM#20
According to a newbie programmer know-it-all in another thread, incorporating these kind of things from older games is more difficult now than it was then.
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