|22 posts found|
1/21/13 1:58:35 AM#21
Yup these things would make GW2 better with the exception of open world pvp , that opens the door to abuse of people not interested in pvp. In any case there is already open world pvp in wvwvw.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)
Now playing GW2/vanilla wow
game is also real
1/21/13 4:09:44 AM#22
I think they need to decide if WvW PvE or PvP, I'm very confused.
More of all and anything can make it better or worse, hard to tell now.
I still hate travel costs, confusing patched map, need to explore WvW as to me it's pure PvP, and confusing.
Missing a lot original GW games content and mechanic, that why GW2 looks to me as mean less fail game.
Finishing my expiration and crafting now before use it as run/farm game when nothing better to play....
try before buy, even if it's a game to avoid bad surprises.