| 22 posts found | |
|---|---|
|
1/21/13 1:58:35 AM#21
Yup these things would make GW2 better with the exception of open world pvp , that opens the door to abuse of people not interested in pvp. In any case there is already open world pvp in wvwvw.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
1/21/13 4:09:44 AM#22
I think they need to decide if WvW PvE or PvP, I'm very confused. More of all and anything can make it better or worse, hard to tell now. I still hate travel costs, confusing patched map, need to explore WvW as to me it's pure PvP, and confusing. Missing a lot original GW games content and mechanic, that why GW2 looks to me as mean less fail game. Finishing my expiration and crafting now before use it as run/farm game when nothing better to play.... try before buy, even if it's a game to avoid bad surprises. |
|