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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
1/19/13 8:32:41 PM#21
Wow the hero engine, you got to be kidding listing that engine. what a hunk of junk.
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Originally posted by joshuahalls Yes Josh that was stated but did you read the full contract? I remember this part and futher down is stil stated that you pay the bandwith cost. If you plan to make a free game and absorbe the bandwith cost then go right ahead. Several paragraphs later it again states a bandwith cost but no where does it state 12% BUT now tack on 12% +30% nd that is 42% of your revnue of which 52% has to pay the other developers and yourself. Josh, the only one making money in this is HE. Like I said you are one of the founders and only have to pay 10% and 12% then that is 22% which leaves you with a lot bigger profit margin.
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1/19/13 8:35:38 PM#23
Originally posted by VassagoMael There are a lot of reasons there are disasterous launches from releasing to early to not allocating enough servers to handle the load to not enough bandwidth to poor design to a full moon. Mostly from companies wanting trying to keep up with the hype they built and 1-2 million people showing up to destroy their servers. Joshua Halls |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/19/13 8:46:51 PM#24
Very interesting post. I am a Java developer and always wanted to build some simple persistant multiplayer game but the problem is that my skills are limited to Java and I have no 3D skills at all. And only Java engine I found which seems feasible is jMonkey but it has no multiplayer support :/
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Originally posted by Yamota Most of Multiverse server is primarly Java based. Some of it is Perl and python but the core engine is java/python. What I like about this design is it is entirely portable so a Sun System is a valid option. In other words the server can run on a main frame. Maybe you may find it useable. Much of the client is Python but if you have good skills you may be able to port it to Java. |
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1/19/13 9:08:30 PM#26
Both UE3 and CE3 support streaming... It's been a staple of UE3 ever since the engine was announced. A lot of games emply it, from Mass Effect to Tera. CE3 does streaming differently but offers it nonetheless. It is however a bit limited in size as it ultimately doesn't really /stream/, limited by the floating point precision (10^63 for 64 bit) for geometry. Playing: EVE |
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1/19/13 9:22:10 PM#27
Originally posted by ArChWind Yes and had talked to them about it as well when it was released as we were under another contract. I haven't seen anything added about paying bandwidth/infrastructure costs and reread the license agreement as well (the latest one). I could be mistaken, but not seeing anything that would say otherwise. Either way, a lot of great options out there now adays and make sure to get solid feedback and make sure to get your hands dirty with multiple products to get a solid evaluation of what is out there. Joshua Halls |
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1/19/13 9:36:34 PM#28
Threads like this should be required reading for anyone who starts to say, "I don't understand why developers don't do this simple thing (X) that I want."
If you are waiting for the perfect game, the only game you play will be the waiting one. |
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1/19/13 9:41:45 PM#29
Originally posted by Arglebargle It's like building a space shuttle without blueprints, and finding out halfway through completion that your boss wants the interior rearranged and people don't really like the seat covers. At least that's how it seems to me.
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1/19/13 9:42:51 PM#30
Originally posted by ArChWind 30% isn't that bad. They handle payment, distribution, and server hosting. those three combined aren't exactly free under normal circumstances. For a game that's hoping to attract maybe 50k or 60k people, for example, it makes very little sense to go out and spend a bunch of money on servers and a datacenter location, as well as find a payment portal who can handle payment for you (at a cost of course). Hero Cloud just isn't targeted at games larger than that. That's what they have the actual Hero source code for, where you can handle all of your own stuff and modify the server however you like, and not get hit with 30% fees. Of course the upfront cost is much higher, like any other licensed engine. |
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1/19/13 9:45:29 PM#31
I would love to see a MMO that used the Frostbite 2 engine. Battlefield 3 looks so realistic, it would be great in an MMO :)
"Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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1/20/13 8:17:58 AM#32
Originally posted by joshuahalls Yeah the price was way high back in 2011 I would of never considered it back then. They have changed lots since then including the price plans. If you look at the prices back in 2011 wasn't a seat $300 - $1000 ? |
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1/20/13 8:22:22 AM#33
Originally posted by erictlewis Just because SWTOR was a hunk of junk does not mean the engine is :) just saying form your post history. Also the fact The Repopulation is being made on HE with all them features the engine can not be that limited to make it a hunk of junk. |
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1/20/13 8:30:18 AM#34
The Cryengine is the best imo. Entropia has been useing it for a while and it is impressive what youcan do with it.
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1/20/13 9:19:09 AM#35
Originally posted by Yamota http://www.lwjgl.org/ Minecraft was made with it, you would need to learn some opengl, networking, and DB (unless you roll your own flat file). Nice list, really i dont think any engine is "best for mmorpgs", what should be the case is you find the engine that best fits your design, a key point is to understand a projects deveopment requirements and ensure the choosen engine will be able to achive the design goals. Me personally i prefer engines that are just wrappers really, its hard as a programmer trust "blackboxes" where you cant get into the source code or cant see what its doing, and could even end up writting alot of unreusable code, yeah ok that means i have to roll alot of code, but if you follow good coding principles, you can make reusable code, and switch between graphic wrappers like no tomorrow, c\c++ will never die. |
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1/20/13 9:19:39 AM#36
Originally posted by erictlewis I take it from that statement that you are an experienced game developer who has extensive knowlege about the HE. Could you please list your credentials and the games you have developed?? Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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darker70
Advanced Member
Joined: 10/21/08
A child of five would understand this. Send someone to fetch a child of five. |
1/20/13 9:30:32 AM#37
Originally posted by PyrateLV Yeah I'm waiting with baited breath for this reply,I would like to know from this intellectual insight his opinion on the transition to Hero Engine 2.0 or does he actually realise this I really doubt it. Btw brilliant post OP.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/20/13 2:54:16 PM#38
Originally posted by ArChWind Well I looked at the Esenthel engine and it looks really interesting and since I just want to create a simple online game, and not a full fledged MMORPG, the limitations on network code is fine. However I am not sure how hard it is to learn C++ if you have 5 years of professional Java experience. Do you know? Also, how hard is it to import 3D models to use? Since I dont have any 3D modeling skills I would look at the many free models out there and possibly buy some simple one's as well. |
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1/20/13 3:01:13 PM#39
Holy crap!!! Finally a MMORPG.com user who actually knows his stuff about graphics and engines! You sir are a gem, and I wish more users would brush up on their graphic engine knowledge. Then people like me who are anal about their quality/performance ratio wouldn't have to spend 12+ hours tweaking/testing graphic options and .ini files on games like TERA and Skyrim :( I think tweaking .ini files is fun though, so meh. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/20/13 3:04:51 PM#40
Originally posted by mmoski Read some of the tutorial and it looks pretty straight forward. However it seems that this is just an interface to opengl and as such does not contain a physics engine and so on? In any case I am going to try it out and see if I can get a simple space 3D object moving around using the mouse. Thanks! |