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Background: WAC is actively soliciting alpha testers to help out in a very early stage of testing (rough world, incomplete, unbalanced, a few bugs).
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1/12/13 10:06:41 AM#2
Originally posted by XAPGames This a solo project or do you have a team? |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/12/13 10:08:03 AM#3
Since you're not tied to any contractual deadlines or monetary milestones, I'd say you made the right decision. Take the next step when you're ready to and happy with what's going forward. And kudos for sticking with this project for so long. Flying the MMO dev plane solo is difficult, and you're further ahead than most are.
Looking forward to more news on the game!
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by GrayGhost79
Solo. My own programming / design, stock artwork and whatever I can build in QuArK, built based on Torque Game Engine Advanced and an MMO framework that helps turn TGEA into an EQ like environment. Unfortunately I have no prior game development background other than reading a few books (1990s) and playing with Oblivion mods. It's been quite a learning experience.
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
1/12/13 10:26:53 AM#5
Originally posted by XAPGames Man that's WAC! (terrible pun and play off the word whack I know) Seriously though. Nice work and good call on making a delay when you don'r feel ready rather than making a deadline when you know it's not ready. It's my first time hearing about your project and from now on I'll be following your progress. I say even if it takes you 10 years continue to keep your integrity and follow your gut instincts. And I'll be looking forward to seeing your alpha build!
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1/13/13 9:45:31 PM#6
Glad to see a gamer making a game. I like what all Ive seen so far and will be watching the progress.
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1/13/13 10:05:19 PM#7
Never heard of this game. Good luck with it! (and I mean that positively)
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Originally posted by winter
Thanks, I'll need it. :-)
Tonight's job... rip apart the currency system and rework it. Oh the fun, it just never stops. *grin*
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1/15/13 10:28:14 AM#9
Originally posted by XAPGames Have any luck with the currency rework? |
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Originally posted by boris20
Yeah, it went pretty well.
Tin, copper and silver are all like normal MMO currencies, where they show up as numbers in a small pane of the inventory sheet. Gold exists in the form of gold coin and gold bar which are stacking inventory items.
I wanted to do something different. To me the normal currency systems feel a bit too much like a credit card. I can imagine gold bars becoming the preferred currency for trading high value items. You can't use them to make payment at the auction house, so I'm hoping it will encourage person to person trading, something like barking on trade chat "WTS Enchanted Fine Etherium Chest of Body... 10 bars".
I miss trading systems like that. Even though WAC has an AH, I want to avoid having AH being the only trading. The more player to player contact the better.
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Progess toward alpha is going well. I need to get dungeon entrances into the starting zone, then tidy up the mess (stray artwork laying all over).
HDR lighting is now working in dungeon interiors. Grabbed this shot because the specularity and lighting seemed to pop. A huge change from working with the OpenGL engine that didn't have shaders.
(prototype dungeon after fight) |
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