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dynamic events in gw2 was supposed to be revolutionary ,but a couple months down the line and it seems as if people are fed up with the game. I haven't had the privilege of playing the game, so i wanted to ask all you gamers. what happened. i thought the dynamic events meant that the maps were not static. things were constantly changing plus you have an influence over what happened in the game. isnt that what you guys wanted. its sad too see another game,so hyped fall below par.. i guess WOW will dominate untll they close their servers |
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1/19/13 8:31:06 AM#2
no such thin as far as I can tell.
Everything is on a timer, you attack and kill something, it returns again in a set period of time. So, no, there is no constant way to affect the game! |
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1/19/13 11:49:51 AM#3
Pretty sure this game is dominating the market, but hai 5 to you.
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1/19/13 11:51:34 AM#4
Originally posted by PaRoXiTiC Gw2 is not WoW. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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1/19/13 12:06:56 PM#5
The events are far from dynamic. Dynamic events don't happen on a regular schedual that you can sit and wait for. But, the game isn't failing. It's only natural that people move off to other games as they finish most of the content. It's what happens when people have choices in other games. When GW2 launches an x pack people will come back and play it for a while and then go on to play other things. It's why people like the b2p system. You're not stuck there paying a sub waiting for new content. When you're bored you play something else till new things happen with the game. |
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1/19/13 12:21:09 PM#6
Originally posted by mcool dynamic events were touted as evolutionary, not revolutionary. They are definately an improvement on the old systems. The point that remains to be proven is if it's feasible to continue to make dynamic events or if the developers need to take the cheap and easy way out of making a static quest line. Dynamic events DO mean the map is not static, and things are constantly changing, and you have an influence over what happens in the game. However people manage to have completely different perceptions of what that actually means.
What people complain about is that if an outpost is destroyed, that in three weeks they can't walk through the wreckage. They seem to feel that a dynamic event should not be cyclical. They honestly don't have the slightest clue about how much work would be involved to meet their demands. [mod edit] All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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MadDemon64
Elite Member
Joined: 4/19/08
Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars? |
1/19/13 12:29:06 PM#7
Originally posted by mcool If you haven't played the game, then how do you know that people are fed up with dynamic events? And several dynamic events DO change the world. If you fail to ward of an enemy attack in certain events, you lose that area, its vendors, waypoints, etc. until you win another event that wins the area back. Are...are you just some GW2 hater? Since when is Tuesday a direction? |
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1/19/13 12:31:36 PM#8
They are not dynamic but also 20 times funner then the old questing model. They also really do breath life into the world.
3 million sold, if this game keeps going to might be competing with WoW. WoW did not become the king right after launch it built its way up. |
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1/19/13 12:32:15 PM#9
Originally posted by eyelolled +1 http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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1/19/13 12:32:57 PM#10
There are no dynamic events in this game. Its all scripted and plays out the same every time in the same location. Only difference is you just need to be in the area when it starts instead of being told where to go by a quest npc. Occasionaly the event will trigger the next chain of scripted material and there may be a few chains that are linked together but it never feels like you have made any differance in the world. Guild Wars 2 is good for what it is and it has alot of different activities to do but it really lacks depth. Game companies have moved away from the idea that excitement comes from the consequence of failure and the euphoria from triumph lacks any meaning without the latter. Accessable and casual is apparently where the money is.
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1/19/13 12:35:47 PM#11
Originally posted by jimdandy26 Thank God. |
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1/19/13 12:45:09 PM#12
They sounded good as an idea but after a few days almost everyone realized that traditional questing (especially the way it was done in cataclysm, each zone having its own story) is much more fun in the long run. DAoC - Excalibur & Camlann |
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1/19/13 12:47:09 PM#13
Originally posted by mcool Stoped reading right there.. |
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1/19/13 12:47:17 PM#14
Originally posted by boxsnd No it's not at all. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
1/19/13 1:00:51 PM#15
Originally posted by eyelolled Theres actually much less work involved in creating a one time event then creating a cyclical event. Creating something that only runs through a single cycle is easy, setting up a timer, adding conditions to that timer, etc. not including any additional spawn points or things of that nature is much tougher overall .. in a case per case basis. The only thing redundancy does for you is creates repetition and nothing more.... in that way, a single event in the same place running over and over again is considered "dynamic content" whereas a one time event running in randomized positions is considered "inconsistent". Ultimately there is very little change in the way of overal costs in creating either. major difference is, one is predictable.. one is slightly less so. |
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1/19/13 1:01:38 PM#16
There's nothing really wrong with the dynamic event system it fits an MMO space very well unlike the SP borrowed standard questing system, there may however be valid complaints about the quantity and/or quality of the content put into the DE system.
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/19/13 1:05:40 PM#17
Originally posted by gotha I agree they are alot more fun then the ! & ? questing model, ay more to be honest. The problem is there jsut doesn't seem to be enough of them IMO. Sometimes its not uncommon to go 30+ mins with out seeing a new DE pop up. IMO there should be at least double the DE's and they should last 3 times as long. Not enough and not enough steps in the chain make them very boring. |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
1/19/13 1:07:59 PM#18
Originally posted by gotha Glad you liked the DEs, I found them to be boring and mundane. Just because there were 3 million sold doesn't mean there are 3 million still playing. Just saying. |
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1/19/13 1:25:06 PM#19
Originally posted by azzamasin The DE chain which is in the Harathi Hinterlands, is my favorite because of how it's a progressive take-over of the map area. Walk onto the fresh map and you talk to the guy, help him to blow up some catapults (DE1). Then you make the attack at the first camp (DE2). Then you defend the camp(DE3). Then at a different starting point, you move against another camp (DE4), then defend it (DE5) then you make a big move against 3 camps at once(DE6), then defend them(DE7) then move on the final camp (DE8), establish a foothold(DE9) and take out the Modnir champ(DE10)
I love the way the progression works, and the events are high paced. I find the whole thing to be a ton of fun. I wish there were more areas that created that sort of feel. I wish it was a little bit harder though, so there would be more failures at it. If they were to add more events, I would like them to be longer chains, instead of the solo dynamic events. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/19/13 1:26:10 PM#20
I have noticed that players don't stick around to the conclusion of some of these events. two days ago I was entering a cave where some sort of large giant was complaining about ettins. There were to players killing them so I joined. Once the event "gold medal" appeared they took off. Yet the giant said "follow me I will reward you". He then goes to the back of the cave and a secret door in the rock lowers to reveal a chest. The other guys took off so I claimed the reward. I've seen a few other open world quests where more goes on after the event but players take off. My thought is that most people are just in it for the xp and aren't really enjoying the "flavor" of the world. Because of this I can see them missing out and treating each event/quest as just an xp dispenser. |
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