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1/18/13 5:08:22 PM#41
Originally posted by nariusseldon I think it should work like a warning label.
This game rated as a CORPG/Limited MMO. -Limited Virtual World -Options for play limited to: Solo Quests, 4 player challenge maps. -Streamlined Gameplay
This Game rated as a MMOVWS. -Open Worlds -Options for play limited to: Undirected Objectives, Player Made Content -Complex/Time Consuming Gameplay
Now if there were only some objective body, impervious to the lobbying of the manufacturers advertising departments, to administer the ratings You want to throw away your money developing something stupid, go ahead. |
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Originally posted by ignore_me It is not like things like LFD is a secret. It is actually a sort after feature. Plus, most MMOs are F2P anyway. It is not like one cannot find out how it plays after an hour of test run. Don't tell me people don't know GW1 is all instanced, or DDO is focus on dungeon adventures. In fact, that is their selling point. I think the information is already out there, and clear enough. Take TOR for another example. Does anything mistake TOR but as a story heavy game? That is their selling point (not that they are very successful in making a profit)!!
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Originally posted by Goatgod76 Or i am just discussing a MMO characteristic that you don't like. |
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1/18/13 5:19:22 PM#44
Originally posted by nariusseldon This comment here BTW, tells me you don't care about genre lables, as long as it's fun for you. Which is fine...UNTIL you try to spread these same ideas onto other genres they don't belong really. Because again, there are different genres for different tastes. Although yes, there are different variations of MMORPG's too. But every post of yours seems to want to make them ALL the same way. Quick fun. Like having all chess pieces able to move anywhere because it's more convenient and makes for quicker fun (To you) rather than a specific range and pattern as they are meant to move in order to make it more strategic and different from checkers. |
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Originally posted by Goatgod76 Sure. That is true. But did i spread the idea? Look at it. MMO has non-massive, co-op small group gameplay long before i even joined this site. I am just merely commenting on it. The ideas are already implemented in MMOs. If you read the thread, no one disagree that much of the gameplay (like a dungeon run) does not happen in a virtual world. All people are ranting, is that they don't like it. Secondly, spreading ideas across genre, in my view, is a GOOD thing. Borderland is a great fun game because it is a mix-up of RPG and FPS. Does anyone complain .. no no we can't have first person shooting in a RPG?
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1/18/13 5:26:27 PM#46
Originally posted by nariusseldon No reason you can't. I actually had an idea for a Wild West sandbox RPG that incorporated FPS gun fights. But I don't have the time nor energy to go back and forth with you on this anymore. |
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1/18/13 5:27:50 PM#47
And here he is again, trying to get MMOs to become something they never were intended to be. There sure are lots of other genres that cover this very thing, though. I guess he won't happy until ALL online games are lobby based games... - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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1/18/13 5:34:04 PM#48
Originally posted by nariusseldon There is a market for that kind of game, but... not here in the MMO sector. Look at ARPG's like Torchlight 2, I think thats what you are looking for. People come to MMO's for that virtual world, so your idea won't be an overly popular one. Again though, ARPG's have you covered :) |
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Originally posted by GrayGhost79 Really? Then explain to me that how it is not true that much of the MMO gameplay happens in instances, and that cities are used as lobby. Isn't that true? Look at MMOs like WOW, DDO, GW1, STO ... tell me how that kind of gameplay is not happening in these games? Sure there are other games for that too in other genre (ARPG), but that does not mean that some MMOs are not like that. And if my idea is not popular, why is many doing that in orgrimmar, stormwind, and so on .... |
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1/18/13 5:45:48 PM#50
Originally posted by nariusseldon "Insert something about there not being any games that allow for a different approach/incentivize the open world as an alternate solution to being stuck in a lobby." |
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1/18/13 6:19:13 PM#51
I have a few questions. wouldn't removing the presistent world sorta turn said game into more of a MPRPG instead of a MMORPG? Also isn't the reason end-game isntancing is popular because it allows developers to control how fast the content is burned through with gear and other checks? Also in wow for example wouldn't raiders bitch if the best gear and hardest content was in the world and not in raids(breaking the status-quo)?
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1/18/13 6:58:52 PM#52
No.. not most players. Just newbies who have only been playing for the last 5~6 years.
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/18/13 7:03:53 PM#53
I still have no idea how the OP can reasonably believe that MMO players wouldn't notice if their game world suddenly was replaced with a lobby.
El Psy Congroo |
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1/18/13 7:06:30 PM#54
Yet all people seem to care about is instanced raiding and getting loot from raiding.
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/18/13 7:07:41 PM#55
Originally posted by Istavaan Tell me more about instanced raiding in EVE online :) El Psy Congroo |
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1/18/13 7:08:22 PM#56
Originally posted by nariusseldon Doesn't the answer hinge on your criteria for "most players"? "Most readers of your topic" is about the best we could hope to accurately answer. |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/18/13 7:10:39 PM#57
Originally posted by Icewhite I just find it ridiculous to think that anywhere close to "most" for WoW players would not notice if Azeroth was replaced with a lobby. I mean how can the OP even think that people would not notice when they logged into WoW such a thing had happened? It's crazy to think they wouldn't notice such a massive change El Psy Congroo |
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1/18/13 7:44:50 PM#58
Yes, I think they would notice - I know I would - and I think a good bit of the disenfranchisement with recent mmos (and WoW) has partly to do with this. Playing as though you were exploring a virtual world, and playing a chain of highly stream-lined action scenarios or what not, are palpably different experiences, and they imply different play-styles. To illustrate, when I played WoW, there was a time when I mostly sat in town waiting for the dungeon queue to pop, but most of the time when I was enjoying the game, it was while leveling, because it meant exploring the game world and enjoying it *as* a world (at least, to the extent that the particular game encourages). It could be said that the game, and others like it, especially at end-game, encouraged the other sort of condensed/stream-lined bite-sized gameplay that could be mimicked functionally by a lobby-game, but that doesn't mean that all players want that, or that they wouldn't know the difference. There is definitely a market for both styles of games, though I, like many, tend to think the virtual worlds populated by players make up what is essentially unique to mmos (even if it's not essential to their genre label - I'm talking historically), versus the rest of online gaming. It's a unique kind of experience that can't really be duplicated elsewhere. If you like, you can take that as a recommendation that a greater number of future mmos place emphasis on the virtual world experience rather than streamlined, pre-packaged content. |
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1/18/13 8:57:20 PM#59
Originally posted by nariusseldon Just look at the replies you have in this thread, seems most that actually took notice of this topic would notice the absense. Again what you are looking for is already available in ARPG's. No need for them to be in MMO's because people looking for MMO's tend to want that world. Games like Global Agenda actually had to add a quasi world to appease its players because the biggest criticism of that game was that it was a lobby based MMO.
I mean your idea isn't bad, but it is no longer an MMO without the world as an option, it becomes an ARPG. Players looking for an MMO will be dissapointed like they were with Global Agenda.
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1/18/13 9:51:28 PM#60
This thread is insidious. It's not even a "can I have a game with no virtual world?" This thread posits the idea of taking away the VW for everyone. Lobby Game fans of the world unite! You want to throw away your money developing something stupid, go ahead. |
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