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The Pub at MMORPG.COM  » Why do "some" people enjoy an MMO being shut down or doing badly?

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172 posts found
  User Deleted
1/18/13 3:25:05 PM#41
Because they know a guy, who dated a girl who was best friends of a blogger that said the game was bad and we should all be happy that it failed.
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

1/18/13 3:27:29 PM#42
Originally posted by Psychow
Because they know a guy, who dated a girl who was best friends of a blogger that said the game was bad and we should all be happy that it failed.

Chuckle.

Is there a fat German word for "arrested adolescent still pining for how cool games felt during his misspent youth"?

If not, I'll go ahead and run for the office.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3461

1/18/13 3:28:41 PM#43

Pretty sure my sig has the answer.

It is something marketers / PR guys have known / used for years.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Scottgun

Apprentice Member

Joined: 12/05/07
Posts: 340

1/18/13 3:33:13 PM#44
Originally posted by jpnz

Pretty sure my sig has the answer.

It is something marketers / PR guys have known / used for years.

Bookmarked. Thanks.

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  nerbon

Novice Member

Joined: 1/15/13
Posts: 33

1/18/13 3:37:55 PM#45
Originally posted by TheScavenger

It doesn't make sense. And it is a growing problem...or the problem is just more noticeable with more people playing MMOs. The person may not like said MMO. But, there are developers that have to get paid and they probably (hopefully) even enjoy what they do. Working on an MMO for years, only to get "everyone" cheering that it the game is dead (population wise) or having to be closed down. Not seeming to care at all that there are still people that actually enjoyed that MMO.

 

You don't see me going around cheering Star Wars Galaxies (SWG) died, just because I didn't like it. If I did, I would be flamed to death...but it is no different than someone cheering about another MMO that died. 

 

Is there a reason people seem to find gratification about seeing an MMO closed, even though it had the players that actually ENJOYED that MMO? Is there a reason people cheer that a MMO died? It makes no sense. When it was developed for years, enjoyed by at least some? That is like going to an art gallery and saying "yup I can do better, that painting sucks"...well...you most likely didn't do better, because you don't have any painting in an art gallery. (incoming real world artist :P)

 

Analogies aside...since really it was just a rather sideways example. More MMOs are better for everyone. But it isn't just MMOs that run into this...people find enjoyment in other games doing bad too or failing to meet expectations. But again going back to SWG...it was my least favorite MMO I played. I tried at release and a few times after. And I don't go around cheering and saying "good riddance, less filth in the MMO genre". Because I know there was people that actually liked it.

 

I would be banned for trolling in most forums if I did that to SWG, but that doesn't happen with other MMOs people cheer for that are dead in population or closed down. 

 

So again...why do "some" people find enjoyment in a MMO being closed or doing badly?

 

maybe they like them? humans are different..some of them love bad movies and fat girls
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

1/18/13 3:38:33 PM#46
Originally posted by Scottgun
Originally posted by jpnz

Pretty sure my sig has the answer.

It is something marketers / PR guys have known / used for years.

Bookmarked. Thanks.

Might as well get handy labels for all of the troll varieties that article missed entirely:

http://redwing.hutman.net/~mreed/

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Scottgun

Apprentice Member

Joined: 12/05/07
Posts: 340

1/18/13 3:42:04 PM#47
Originally posted by Icewhite
Originally posted by Scottgun
Originally posted by jpnz

Pretty sure my sig has the answer.

It is something marketers / PR guys have known / used for years.

Bookmarked. Thanks.

Might as well get handy labels for all of the troll varieties that article missed entirely:

http://redwing.hutman.net/~mreed/

Isn't a Flame Warrior a genus, and a troll a species? :D

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

1/18/13 3:45:41 PM#48
Originally posted by Scottgun

Isn't a Flame Warrior a genus, and a troll a species? :D

Well, no; technically all forumites qualify as flame warriors of some variety.

And as we've seen, "troll" has been reduced, over time, to "anyone who disagrees with meh".

But the old Flame Warriors definitions, from the dawn of Usenet, get some extra Street Cred for predating bloggers (and indeed most of the internet) entirely.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  nerbon

Novice Member

Joined: 1/15/13
Posts: 33

1/18/13 4:39:22 PM#49
Originally posted by Icewhite
Originally posted by Scottgun

Isn't a Flame Warrior a genus, and a troll a species? :D

Well, no; technically all forumites qualify as flame warriors of some variety.

And as we've seen, "troll" has been reduced, over time, to "anyone who disagrees with meh".

But the old Flame Warriors definitions, from the dawn of Usenet, get some extra Street Cred for predating bloggers (and indeed most of the internet) entirely.

icewhite .. nice pic..looks like you got some serious skillz in sucking lollies :)

 

  MyTabbycat

Apprentice Member

Joined: 8/19/12
Posts: 300

1/18/13 4:55:53 PM#50

If the current trend of MMO failures continues (that would be MMO"s that fail to meet their publishers expectations or decline rapidly in popularity/subscriptions), you could possibly see any one of the following happen:

1. Game companies will simply stop producing MMO's because they aren't lucrative.  This might actually happen because AAA MMO's are so expensive to make. A publisher isn't going to want to take the risk of loss in a difficult market.

2. Game companies will produce better quality games in an effort to win customers (probably not going to happen).

3. MMO's will trend towards free to play browser based MMO's with required cash shop purchases to advance beyond a certain point (the most likely scenerio).

  BlazeIV

Advanced Member

Joined: 11/27/12
Posts: 12

1/18/13 4:59:08 PM#51

One thing to consider, is that people honestly wanted the game to succeed pre-launch.  They watch the forums, dev-blogs and announcements for details of the game and most importantly to add input as to the features needed, or to be excluded, for the game to be successful.  This was the case for SWTOR.  I and many others regularly cruised the forums, played the beta(s) and listened to the devs to understand "their vision".  Many of those same people told the devs via the forums how many aspects were poorly done, should be left out, or missing entirely.  I won't go through the list of the deficiencies here, as that is not the point of the thread.

Per the norm, the devs did not listen.  As has been the case in many recently released games, the devs always believe "they know better".  SWTOR was plagued by this, as was the Warhammer game.  For the players who spent many hours on the forums, trying to change the game for what they percieve as the better, the threads you speak of are their collective cries of "I told you so!!".  In an effort to show their outrage for being ignored, many of them visit boards like this to decry the game and to wish it's ultimate downfall.

  erictlewis

Advanced Member

Joined: 11/08/08
Posts: 3057

The definition of insanity is doing the same thing over and over while expecting different results.

1/18/13 5:00:21 PM#52

Well for me it is all about rejection.  If you make a bad game you need for it to blow up in your face. We had so many bad games over the past 3 years all one can do is hope they blow up, and the devs learn not to keep giving us the same dog and pony show. 

 

  Alberel

Advanced Member

Joined: 12/02/09
Posts: 1121

1/18/13 5:00:46 PM#53
Originally posted by botrytis

Again - people who are saying 'it is because they don't know how to write a game' or 'is following WoW' or any of the other of the 'multitude of hater platitudes' really need to understand how games are designed, developed, coded, etc. It they actually understood it, they might be able to understand it is easy to be a critic, hard to be an expert. And don't say I went to college for game programming either,college education is one part, real world experience is the other.

 

The honest thing is, these game companies are made of fans, just like us. BUT, they have to work in the real world where money talks. If a game makes no money, it dies. Sandbox games have a very small market draw, there I said it. If you think not, then why aren't there more sandbox games out there? Companies need to continually draw new people into the market, if they don't then the market can only support so many games. It will eventually peak, but right now, it is not.

Actually we don't really know what the market share of sandbox MMO gamers is because the industry hasn't actually seen one in neary a decade! EVE is the only major one and it's a very niche scifi setting without a normal character avatar (for the main gameplay anyway). If a major developer/publisher gave a proper sandbox MMO a shot I reckon people would be surprised at the reception it got; most players on forums like these have never actually played a true sandbox and don't really know how they work, they just shoot them down because there aren't many out there so they can't be popular apparently.

It's ironic that you mention continually drawing new people though considering EVE is the only MMO that has shown a continual growth of subscription numbers since its launch whilst all the themepark games lose 50% or more of their subs within the first few months... If anything the evidence indicates the reality to be the opposite of what you claim. If companies wanted a stable, growing subscription base then sandbox is actually proven to be the way to go... Themepark is only good for box sales now.

With regards to main topic of this thread though: It's the teardown mentality. Due to the time investment required for most MMOs people need to reassure themselves that the time they're wasting on a single game is being wasted on the best available. They cannot accept that there might be a better game out there as it would render their time investment worthless as they would likely have to switch games... Instead they just criticise and 'hate' on the newer games to reassure themselves that their choice was the good one.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4471

The only luck I had today was to have you as my opponent.

1/18/13 5:01:07 PM#54

I speak only for myself but I enjoy it because every time an MMO dies, I believe it might send a message to the remaining ones to "get good or die".

 

 

  Sevenstar61

Advanced Member

Joined: 7/22/12
Posts: 1476

"But it was so artistically done..." - Grand Admiral Thrawn's final words

1/18/13 5:02:31 PM#55
Originally posted by dave6660

Because I'm a narcissistic, evil, vindictive bastard. 

Actually I believe that really is a case. No sane, respectfull person who cares about others would wish MMO or any other thing to do badly... for people to loose jobs etc.

Only people who care about themselves and think that their opinion is "The Truth" can wish something like that.

 

Example: SWTOR

There are many many people who enjoy the game and would never want to have it shut down... is it not selfish to wish for it do die?


Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  Mdpats

Apprentice Member

Joined: 5/12/08
Posts: 179

1/18/13 5:04:34 PM#56
Lately it's been quanity over quality.  We want something more like quality over quantity.
  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4471

The only luck I had today was to have you as my opponent.

1/18/13 5:05:02 PM#57
Originally posted by Sevenstar61
Originally posted by dave6660

Because I'm a narcissistic, evil, vindictive bastard. 

Example: SWTOR

There are many many people who enjoy the game and would never want to have it shut down... is it not selfish to wish for it do die?

Seven, when those people were screaming "WoW Killer" up and down why was it ok for them to do it and preach the death of wow but we can't now return the favor ?

 

I think this about sums it up for most people:

 

guy 1 is screaming "my mmo will kill your MMO".

later guy 2 screams "na na na na na your mmo is dead. bam, bitch".

 

  Deddpool

Novice Member

Joined: 9/14/07
Posts: 191

1/18/13 5:06:19 PM#58
They want the mmo they are not playing to fail, because its not THEIR mmo..since they are putting money is X mmo, then all others must die to justify spending their money.  Stupid.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4471

The only luck I had today was to have you as my opponent.

1/18/13 5:08:06 PM#59
Originally posted by Deddpool
They want the mmo they are not playing to fail, because its not THEIR mmo..since they are putting money is X mmo, then all others must die to justify spending their money.  Stupid.

stupid?

 

mmo's are doing poorly, some are dying. the more they die that aren't the ones I play, the better the noes i play will be due to recycled playerbase.

 

where's the stupidity?

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1031

1/18/13 5:17:23 PM#60
Originally posted by tollbooth
People get happy because if a game they don't like gets shut down then there will be fewer renditions of that style in the future. 

This is funny.  Why would they draw that particular conclusion?  Maybe the conclusion would be "hey, we didn't execute on the crafting well enough."  Or, "hey, we need to get the theme and backdrop down better next time."  

The assumption that a "bad" MMO dying will somehow result in more "good" (e.g., the commenter's style of MMO, whatever that may be) MMOs being created is patently ludicrous.

And this kind of attitude isn't from a 12-year old or self-centered at all:  "Who cares if other people are playing and enjoying a game if it's not the style I want?  All must die to fulfill my MMO dream."  Really?  

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