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1/18/13 3:25:05 PM#41
Because they know a guy, who dated a girl who was best friends of a blogger that said the game was bad and we should all be happy that it failed.
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1/18/13 3:27:29 PM#42
Originally posted by Psychow Chuckle. Is there a fat German word for "arrested adolescent still pining for how cool games felt during his misspent youth"? If not, I'll go ahead and run for the office. |
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1/18/13 3:28:41 PM#43
Pretty sure my sig has the answer. It is something marketers / PR guys have known / used for years. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/18/13 3:33:13 PM#44
Originally posted by jpnz Bookmarked. Thanks. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/18/13 3:37:55 PM#45
Originally posted by TheScavenger maybe they like them? humans are different..some of them love bad movies and fat girls |
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1/18/13 3:38:33 PM#46
Originally posted by Scottgun Might as well get handy labels for all of the troll varieties that article missed entirely: |
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1/18/13 3:42:04 PM#47
Originally posted by Icewhite Isn't a Flame Warrior a genus, and a troll a species? :D How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/18/13 3:45:41 PM#48
Originally posted by Scottgun Well, no; technically all forumites qualify as flame warriors of some variety. And as we've seen, "troll" has been reduced, over time, to "anyone who disagrees with meh". But the old Flame Warriors definitions, from the dawn of Usenet, get some extra Street Cred for predating bloggers (and indeed most of the internet) entirely. |
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1/18/13 4:39:22 PM#49
Originally posted by Icewhite icewhite .. nice pic..looks like you got some serious skillz in sucking lollies :)
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1/18/13 4:55:53 PM#50
If the current trend of MMO failures continues (that would be MMO"s that fail to meet their publishers expectations or decline rapidly in popularity/subscriptions), you could possibly see any one of the following happen: 1. Game companies will simply stop producing MMO's because they aren't lucrative. This might actually happen because AAA MMO's are so expensive to make. A publisher isn't going to want to take the risk of loss in a difficult market. 2. Game companies will produce better quality games in an effort to win customers (probably not going to happen). 3. MMO's will trend towards free to play browser based MMO's with required cash shop purchases to advance beyond a certain point (the most likely scenerio). |
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1/18/13 4:59:08 PM#51
One thing to consider, is that people honestly wanted the game to succeed pre-launch. They watch the forums, dev-blogs and announcements for details of the game and most importantly to add input as to the features needed, or to be excluded, for the game to be successful. This was the case for SWTOR. I and many others regularly cruised the forums, played the beta(s) and listened to the devs to understand "their vision". Many of those same people told the devs via the forums how many aspects were poorly done, should be left out, or missing entirely. I won't go through the list of the deficiencies here, as that is not the point of the thread. Per the norm, the devs did not listen. As has been the case in many recently released games, the devs always believe "they know better". SWTOR was plagued by this, as was the Warhammer game. For the players who spent many hours on the forums, trying to change the game for what they percieve as the better, the threads you speak of are their collective cries of "I told you so!!". In an effort to show their outrage for being ignored, many of them visit boards like this to decry the game and to wish it's ultimate downfall. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
1/18/13 5:00:21 PM#52
Well for me it is all about rejection. If you make a bad game you need for it to blow up in your face. We had so many bad games over the past 3 years all one can do is hope they blow up, and the devs learn not to keep giving us the same dog and pony show.
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1/18/13 5:00:46 PM#53
Originally posted by botrytis Actually we don't really know what the market share of sandbox MMO gamers is because the industry hasn't actually seen one in neary a decade! EVE is the only major one and it's a very niche scifi setting without a normal character avatar (for the main gameplay anyway). If a major developer/publisher gave a proper sandbox MMO a shot I reckon people would be surprised at the reception it got; most players on forums like these have never actually played a true sandbox and don't really know how they work, they just shoot them down because there aren't many out there so they can't be popular apparently. It's ironic that you mention continually drawing new people though considering EVE is the only MMO that has shown a continual growth of subscription numbers since its launch whilst all the themepark games lose 50% or more of their subs within the first few months... If anything the evidence indicates the reality to be the opposite of what you claim. If companies wanted a stable, growing subscription base then sandbox is actually proven to be the way to go... Themepark is only good for box sales now. With regards to main topic of this thread though: It's the teardown mentality. Due to the time investment required for most MMOs people need to reassure themselves that the time they're wasting on a single game is being wasted on the best available. They cannot accept that there might be a better game out there as it would render their time investment worthless as they would likely have to switch games... Instead they just criticise and 'hate' on the newer games to reassure themselves that their choice was the good one. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
1/18/13 5:01:07 PM#54
I speak only for myself but I enjoy it because every time an MMO dies, I believe it might send a message to the remaining ones to "get good or die".
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
1/18/13 5:02:31 PM#55
Originally posted by dave6660 Actually I believe that really is a case. No sane, respectfull person who cares about others would wish MMO or any other thing to do badly... for people to loose jobs etc. Only people who care about themselves and think that their opinion is "The Truth" can wish something like that.
Example: SWTOR There are many many people who enjoy the game and would never want to have it shut down... is it not selfish to wish for it do die?
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1/18/13 5:04:34 PM#56
Lately it's been quanity over quality. We want something more like quality over quantity.
MD: "I need a Sandbox, not a Themepark." |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
1/18/13 5:05:02 PM#57
Originally posted by Sevenstar61 Seven, when those people were screaming "WoW Killer" up and down why was it ok for them to do it and preach the death of wow but we can't now return the favor ?
I think this about sums it up for most people:
guy 1 is screaming "my mmo will kill your MMO". later guy 2 screams "na na na na na your mmo is dead. bam, bitch".
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1/18/13 5:06:19 PM#58
They want the mmo they are not playing to fail, because its not THEIR mmo..since they are putting money is X mmo, then all others must die to justify spending their money. Stupid.
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
1/18/13 5:08:06 PM#59
Originally posted by Deddpool stupid?
mmo's are doing poorly, some are dying. the more they die that aren't the ones I play, the better the noes i play will be due to recycled playerbase.
where's the stupidity?
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1/18/13 5:17:23 PM#60
Originally posted by tollbooth This is funny. Why would they draw that particular conclusion? Maybe the conclusion would be "hey, we didn't execute on the crafting well enough." Or, "hey, we need to get the theme and backdrop down better next time." The assumption that a "bad" MMO dying will somehow result in more "good" (e.g., the commenter's style of MMO, whatever that may be) MMOs being created is patently ludicrous. And this kind of attitude isn't from a 12-year old or self-centered at all: "Who cares if other people are playing and enjoying a game if it's not the style I want? All must die to fulfill my MMO dream." Really? |
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