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1/18/13 12:11:22 PM#21
Haters gona Hate.
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1/18/13 12:15:01 PM#22
Well for me, it seems like the industry follows the money. Something sells well, make clones, until they fail. I like to speak up from the start, hoping not to see the industry go down the boring clone road.
I don't think I want to see games fai;, but I don't want to see what I see as a bad game do well. I'm afraid we'll see 2-5 years of more of the same. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/18/13 12:17:24 PM#23
Originally posted by botrytis This is actually probably more accurate than my post, well said. Currently Playing: Path of Exile, Everquest |
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1/18/13 12:17:52 PM#24
Originally posted by Kyleran The problem is - it is personal - when you are selfish it is personal.
People think they know what goes into game design but they really don't because they haven't done it. Just because they know what what they want in a game doesn't mean it is possible. I said this before, all games, cars, etc anything designed is a compromise. We have had no-compromise cars, take the Bugatti Veryon, at 1.5 million dollars a car - it is a statement but that is it. Same can be said with games. One could make a no-compromise game but would people be able to afford the price of it or let alone the PC to play it? Probably not. To make things the costs more realistic, they have to compromise. Unfortunately, people with opinions do not have to compromise - they assume everything they want can be done, even if the actual game developer says it can't. An example of this was a recent thread here, about GW2, where people kept saying they want open world PvP and there were actual quotes, from A.Net developers, saying that Open world PvP cannot be put in the game because the game wasn't designed for it. |
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1/18/13 12:29:23 PM#25
It is true that some people want to see certain things fail since they don't want games going in that direction, but I also believe that many people simply want MMO's to fail because they watching the drama unfold. They get some kind of pleasure out of it. I think a lot of this stems from past failures like Dark and Light, Mourning, and several other spectacularily hyped failures like Rapid Reality Studios. Essentially, they're entertained by MMO failure. |
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aleos
Advanced Member
Joined: 1/02/07
Imagination is the only weapon in the war against reality. |
1/18/13 12:30:46 PM#26
Originally posted by Quizzical bingo. |
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1/18/13 2:51:11 PM#27
Let me get this out there. I'm pretty sure I'm the only one on these boards that hopes for the equivalent of a "Dinosaur Killing Meteor" to hit the MMORPG genre. IMO, it's still stuffering from the illness of developers constantly trying (and failing) to chase WoW's success. Modern, traditional MMORPGs in general are still being compared to how close they are with WoW. This is most especially so with big-name releases. I still think developers are funelling into the same path of development. Very few dare to be different, and if they are they will not get the big bucks to go on. SWTOR, by far and easily the biggest MMORPG title in quite a number of years, is about as blatantly uninsipired in MMORPG game design as you can get, despite the fantastic "Star Wars" license and the insane amount of money thrown towards development. It is the shiniest, easiest example of uninspired design. You had BioWare... BioWare, of all development houses, openly saying that to defy WoW's design is stupidity. If there was a title that in alot of years could have really been something, it was SWTOR. It had "Star Wars." It had BioWare, the dev house behind KOTOR1. It had BioWare's reputation to potentially do what they want, because it was BioWare. It had a healthy amount of time and insane money for development. And the end result is what is out there now... You have a disastrous example of an MMORPG that, IMO, truly had a chance to shake the foundations of the MMORPG genre and realign the power structure. And it proudly settled on being mediocre and uninspired in its design. And it wasn't the first to do so and it will not be the last. And it's been going on since about 2004-2005. A fine justification for that nice Meteor to hit. Maybe there'll be better diversity afterwards for whatever comes out of the ashes. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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1/18/13 2:54:42 PM#28
For the same reason people enjoy trying to turn every game into a lobby based instanced CORPG-lite
"i don't waste my time building relationship in games" - nariusseldon |
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1/18/13 2:58:17 PM#29
I'm not a sports fan, but I think I can draw a parallel.
Being an MMO fan is not unlike being a sports fan. There are teams you like and teams you don't. When a team you don't like loses to a team that you do like, there's a sense of satisfaction.
Although applied to MMOs it sounds kind of twisted. |
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1/18/13 2:59:10 PM#30
Because there is a ghost of a chance that future MMO developers will look at said failure and learn what not to do.
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1/18/13 3:01:39 PM#31
People get happy because if a game they don't like gets shut down then there will be fewer renditions of that style in the future.
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1/18/13 3:04:14 PM#32
Because it is justice when garbage gets hauled to the trash heap. We ought to be pleased/enjoy/happy when justice is done.
How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/18/13 3:05:46 PM#33
For the same reason I cheered when the local TGI Friday's closed down...
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1/18/13 3:07:34 PM#34
Originally posted by Scottgun I see this arguement a lot but never do they go in depth to why said games were garbage. |
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1/18/13 3:08:01 PM#35
Again - people who are saying 'it is because they don't know how to write a game' or 'is following WoW' or any of the other of the 'multitude of hater platitudes' really need to understand how games are designed, developed, coded, etc. It they actually understood it, they might be able to understand it is easy to be a critic, hard to be an expert. And don't say I went to college for game programming either,college education is one part, real world experience is the other.
The honest thing is, these game companies are made of fans, just like us. BUT, they have to work in the real world where money talks. If a game makes no money, it dies. Sandbox games have a very small market draw, there I said it. If you think not, then why aren't there more sandbox games out there? Companies need to continually draw new people into the market, if they don't then the market can only support so many games. It will eventually peak, but right now, it is not. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
1/18/13 3:08:06 PM#36
Originally posted by botrytis What I want in modern MMO's was delivered successfully by titles such as UO, DAOC and AC over 10 years ago. I'm not looking for them to re-invent the wheel, but rather revisit some of the mechanics and designs from the past that have been tossed aside over the years. In a nutshell - Think DAOC 2.0 without the WOWification that WAR underwent.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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1/18/13 3:08:41 PM#37
This theory has been proposed before, but welcome to the Internet, already in progress.
-Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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1/18/13 3:09:01 PM#38
Because I'm a narcissistic, evil, vindictive bastard. "How should I know if it works? That's what beta testers are for. I only coded it." |
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1/18/13 3:10:48 PM#39
Originally posted by Orthus.Aku I'm answering a question that has alot of question begging in it as well as ad hominem. So, it's a somewhat of a pert answer. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/18/13 3:18:42 PM#40
Schadenfreude
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