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Have you ever heard of a game that tried this?
Was there ever a game where you could get something that no one else could have once you got it? It could be a recipe, skill, or even a piece of loot. Something that each player only gets control of until they give up ownership taking on another unique item.
I want to do this but with the ability to sell the item as a monopoly. I think it would give players reasons to truly know they are special when they are the only one that can make or do whatever it is. I'd also like to see if it has been done and research what problems they may have encountered trying it and the scope they applied it.
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1/18/13 9:29:36 AM#2
Originally posted by greenreen MMOs can't afford to give players 1:1 attention, no. What you're looking for is a MUD. And it was really rare in MUDs, too. "Unique" and "Massive" are natural enemies. |
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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
1/18/13 9:35:47 AM#3
It was a short lived experience but, SWG had a onesie like this. In the earlier days of SWG when they added force Rank System, there could only be one Jedi Overlord and one Dark Jedi Overlord per server. I was the one and only Dark Jedi Overlord on Kettemoor and it was essentially god mode. I could cut through 50 players with ease.
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1/18/13 10:39:34 AM#4
It doesn't fit exactly with the concept you're talking about, but in EverQuest, there was only one Crystal Claw of Veeshan. It was given out once on each server in a GM event; the person who received it also got a unique title added to their name. But it was NoDrop, so they didn't have the option to sell it or give it away. I believe there were other items like this associated with large events that advanced the game's storyline.
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1/18/13 11:15:22 AM#5
Like icewhite has stated it just would be practical due to the amount of content that would need to be created for each character to have something unique would be just mod boggling.
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1/18/13 11:18:07 AM#6
wurm has relics on pvp servers, which are server unique
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1/18/13 11:21:38 AM#7
Asheron's Call had a couple of events where the first person to complete the month's new main quest would receive a version of the reward that had better stats than the one everyone else could get. I don't know of any other MMO's that did anything similar, although there may be.
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1/18/13 11:32:09 AM#8
Originally posted by Disdena i remember that - thanks for the memory EQNext press http://EQ3Wire.com EQ2: Freeport server |
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1/18/13 11:45:20 AM#9
From what I remember, WoW Vanilla had ultra-ultra rares that may have been planned as server unique* (paralleling EQ).
They never made it into the game, and official references to this grade of item were removed.
* = Not something I can document, but I remember reading speculation about them at the time. |
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1/18/13 12:25:07 PM#10
WoW had a unique one-per-server title and mount for the opening of AQ. Blizz also did a personal storyline kind of thing with characters who had completed the Onyxia quest chain; when the character first went to the Wrathgate, there was an additional whisper from the NPC leader reminiscing about it. Though it would probably be fairly simple to code, it definitely felt unique at the time and most players never noticed it. |
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Yayy, you all found things I can research. Thanks much!
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