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1/18/13 9:46:52 AM#41
Originally posted by Quizzical You're never going to eliminate the perception of favoritism, even if you could eliminate the reality of it. If people can believe that the game's random number generators are biased against them even when it isn't plausible, then how are you going to convince them that GMs that have given them a warning or a temp ban in the past aren't biased against them when it's highly plausible? The conspiracy theorists would have a good time with it, at least. |
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1/18/13 9:50:12 AM#42
Afaik SWTOR actually HAD about 1000 people working on it at one stage. And the result of that epic effort (and expense) was not exactly a runaway success...
EDIT: Wtf is up with formatting today ? 0.0 |
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1/18/13 10:58:01 AM#43
THE REALITY A lot of the bigger MMO's probably have far over 1000 people working on a game.
THE IDEA More Employees = A Better Game |
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1/18/13 11:03:59 AM#44
Originally posted by Loktofeit
LOL, they do have their moments.
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1/18/13 11:04:08 AM#45
Blizzard currently has ~160 devs on WoW. They could easily have 1600 and still make a huge profit. They could release an expansion for World of Warcraft every two and a half months, release a zone, three raids, five instances every month if they wanted to, and still be making hundreds of millions of dollars a year.
But they don't. TOR wanted to do this. They had 500 devs at launch. But unlike Blizzard, they had the opposite problem. they couldn't afford to keep the devs, so they had to fire them. |
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1/18/13 11:07:23 AM#46
Loktofelt listed, - Perceived favoritism - Covering prime hours for all regions - Negatively impacting players that are not involved (collateral damage)
LOL, these aren't real problems. You will not see a loss in sales for a business adding in a great feature like GM events. People do not complain so much that they hate it when a business gives out "Free Icecream from 5pm to 7pm" every Tuesday. People do not say, "You know that company that gives out 1000 free hamburgers every Tuesday at 3pm? I can't ever make that. I refuse to buy their hamburgers." People do not say, "I am a Hulu subscriber, and I am unsubscribing because Hulu is allowing us to watch newly released movies every Monday at 5pm, and I can never make it in time to watch the full episode."
Loktofelt must be out of touch with reality to think that these are flaws in the idea of a GM event system. I literally have to refrain from insults, because I cannot believe this was even suggested as a flaw...lmao... |
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1/18/13 11:37:32 AM#47
As someone who ran GM/Guide events in EQ, I can vouch for what Loktofeit was saying. It is incredibly difficult to get such an event to run smoothly in the first place—no technical mishaps, no griefers or spammers trying to sabotage it—and even when you do, very few people get the experience that you were shooting for, and the majority walk away confused and/or disappointed. It is not a stretch to say that a good number of player have a more negative than positive experience with those kind of events. On the topic of putting 1000 devs on a game in order to constantly update it, I will say only this. Despite what you might think, a rather small minority of players experience endgame content. Even in WoW, which has been out since the 1960s or so, only a small fraction of the players currently playing have consumed all the content that the game has to offer. If you factor in all the people who have ever played the game since its release, the number of people who finished everything are the figurative drop in a 50-gallon bucket. Hiring hundreds of content creators to churn out new items, dungeons, and abilities would only serve the interests of these people who surge to the very front of the pack to take on every last challenge that the game has to offer. To the rest of us, what good is an expansion's worth of content every week if we only put in 10-20 hours in a week? The overwhelming majority of players don't suffer from a lack of content, so everything that those 1000 people crank out would go to waste. ![]() |
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1/18/13 11:41:13 AM#48
Originally posted by sagil You should read this: http://en.wikipedia.org/wiki/The_Mythical_Man-Month if you're really interested in the topic. And the answer is no, adding more people doesn't make it go faster. There is a bell like curve based on several complex factors that should be considered when assembling a team. |
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1/18/13 8:07:40 PM#49
Originally posted by Eir_S most of that went to Voice Overs from what I hear. That was a huge novice MMO developer mistake on Bioware part to make a MMO based on Story being the most important part even over gameplay.
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