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Lepidus 10/30/05 11:18:12 PM
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Novice Member
Joined: 1/07/04 |
Jorgen Tharaldsen, the Product Manager for Age of Conan, made the long trek from Norway to attend the Austin Game Conference. There, we met him bright and early for breakfast where we discussed the progress of Age of Conan. You may read the entire article here. |
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Torvac 10/31/05 3:05:24 AM
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Hard Core Member
Joined: 3/14/04 |
Ao was production in sep 2001 |
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Lepidus 10/31/05 9:23:37 AM
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Novice Member
Joined: 1/07/04 |
I double checked my notes. Jorgen said September 2003, after the launch of Shadowlands. |
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Lepidus 10/31/05 9:31:56 AM
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Novice Member
Joined: 1/07/04 |
Also - for those who read the article before 10:30 am EST, I have modified paragraph nine. Funcom emailed me this morning to tell me that collision detection is a large part of the game, which nullifies my previous assertions about their formation system, drawn from a miscommunication in the interview. |
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CmdrRicK 10/31/05 10:15:01 AM
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Novice Member
Joined: 11/03/03 |
its a tricky feature since it also offers many options for jerks to annoy other player by blocking door or other passages... but it is a great idea to put it into formation combat |
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Vampir 10/31/05 4:53:18 PM
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Novice Member
Joined: 11/01/04
"If we could live without passions,maybe we would know some kind of peace, but we would be hollow" |
if they have collision detection with their combat system a large large roman sized square shield will be great..... for defense at least.
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98% of the teenage population does or has tried smoking pot. If you''re one of the 2% who hasn''t, copy & paste this in your signature. |
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trike 11/04/05 7:40:09 AM
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Novice Member
Joined: 10/13/04
"If we couldn't laugh, we would all be insane." -- Jimmy Buffett |
I have to say, the screenshots on the Age of Conan homepage look amazing. I'm interested in seeing how it plays out without targeting, but one thing that concerns me is the use of the numberpad to focus attacks. I play on a laptop, which will make that set-up a tad difficult. The idea that you play for 20 levels as a single-player game followed by 60 levels of an MMO is fascinating. I can't decide if it's essentially an extended tutorial or the next generation of single-player games with multiplayer content. It's a very cool hybrid idea. I hope the game plays as well as it looks. |
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Laserwolf 11/04/05 8:08:04 PM
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Elite Member
Joined: 5/04/05 |
Yeah, but if done right you could also push the guy blocking the door out of the way. Or maybe off a cliff if he is afk and there is one nearby. |
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HeWhoWalks 11/05/05 5:02:15 PM
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Novice Member
Joined: 6/02/05 |
I have serious concerns with this. Allowing offline play for something like an mmorpg introduces a whole host of problems regarding cheating and whatnot. What's to stop someone from hacking into the code for the offline game, for example, and making all encounters drop uber loot and give insane xp? Now don't get me wrong -- I'm not saying it's impossible to pull off, or that it's a bad idea. I'm just curious about what countermeasures they are planning to deal with this issue? In the event of further interviews regarding this product, I'd love to see this covered. I agree though, it looks great. |
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Pasho 11/10/05 10:39:34 AM
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Novice Member
Joined: 1/10/05 |
Dana, did you get any information on when they expect to start Beta or when the game is expected for release? Thanks.
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Foxly 11/15/05 12:20:05 PM
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