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I think that is obvious that almost all people isn't willing to pay a monthly fee to play a game that delivers a single player experience. People thinks that SP games should be buyed once and played at ease until be "beaten" or they get sicken of them. However, some recent developers (like Bioware) offered single player games as if they were mmos. In the last years, many "lobby games" were created too. This wouldn't be a touble if the costs of these games and the profit expectations weren't so high, as in mmos. How can the devs to think that a common person is willing to pay monthly fee to play a single player or to join a lobby to play "matches" with others? I think that a game that offers single-player-like experience can only be sucessfull as P2P if the content be VERY huge and constantly renewing.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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1/17/13 11:27:03 PM#2
Cause there is proof that people will pay for content that appeals to them. COD4: MAKE ACTI MONEY has their 'Elite' program which has a sub and is making millions every month. BF3 has their own premium service which is again a sub-fee program. Most games come with DLC later on which is almost always not-free. Gamers will pay for content. Whether it is logical to you or not doesn't matter. I don't think it is logical to own a Limo, but that doesn't mean people don't own a limo.
Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/17/13 11:28:52 PM#3
Publishers and CEOs that don't understand the genre and just try to clone WoW.
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1/17/13 11:29:36 PM#4
Originally posted by jpnz There are outliers, they are not usual trends. |
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1/17/13 11:35:51 PM#5
Originally posted by DavisFlight And Activi-Blizz's financials will love to have a word with you cause that thing is enormous in size (players and $$$). Heck, even BF3's premium service is huge compared to just 'normal' game releases.
Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/18/13 1:13:53 AM#6
Originally posted by maccarthur2004 What makes you think that devs think that people wanna pays subs for anything? Why do you think F2P is the trend? Devs don't think people want to pay subs .. otherwise why all the F2P games?
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1/18/13 1:21:14 AM#7
So games with dungeon and battleground are consider single player game now? At best you should call them lobby game. |
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1/18/13 11:10:42 AM#8
Originally posted by DavisFlight Anyone who purchases any video game related items of service is paying for content that appeals to them. This includes copies of the game, subscriptions to the game, or any form of payment at all to any game company for any reason. Not only are they not outliers- they are EVERYONE, lol. |
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1/18/13 12:40:25 PM#9
Originally posted by LeegOfChldrn Yeah .. exactly. Why would anyone pay for stuff that is not appealing? |
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1/18/13 1:33:34 PM#10
Originally posted by maccarthur2004 The problem today is more that many make the mistake to talk about their own playstyle in how they play a game. Yes I too feel that SWtOR feels more like a singleplayer game with co-op options, but lets face the fact that you can play allot together with other people if you choose too. I simply choose to play it more like a singleplayer game because I feel no real need for community purpose because it's a mainly combat oriented game. Would SwtOR be a SWG 2.0 then my playstyle would turn back into MMORPG style because of it's more virtual world nature. And even though the game didn't give me a MMORPG fibe I still subbed to the game even when it went F2P because for me atleast the sub-fee is such a low cost and find the restrictions anoying in F2P and the game provides me entertainment. I still use the ingame market to sell and buy things from other players, sometimes live-trades, am able to ask for help or give help to other players. There are still more layers in even today's MMORPG's compared to singleplayer game due to it's ingame community. But the singleplayer parts in MMORPG's are more like the old singleplayer games. I havn't seen a current MMO that could compete with today's singleplayer games if you really want to play alone.
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1/18/13 1:52:38 PM#11
Originally posted by Reklaw
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1/18/13 3:31:54 PM#12
Originally posted by nariusseldon
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1/18/13 3:34:40 PM#13
Is it just me, or are these threads beoming more and more preposterous? Where is your inner censor guys?
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/18/13 4:49:36 PM#14
Originally posted by Quirhid Threads are just places to pass time in between work. My inner censor is very simple. I look at a game, preferably play a demo, and will buy into it (or if it is F2P, spend time) if i find it fun. I don't care about which genre it is from.
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1/21/13 2:21:57 PM#15
Originally posted by jpnz The fact that Blizzard has made a ton of money doesn't change the fact that its an outlier. |
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1/21/13 3:57:09 PM#16
/signed. Yep I agree. Also kudos to DavisFlight for the posts. Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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