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Now that the proverbial "cat is out of the bag" about the North American version of TERA adding in a subscription free revenue model, we managed to catch up to Associate Producer Patrick Sun to talk more about the TERA Rising model and about incoming changes to the game. Check it out and then chat in the comments.
Read more of Bill Murphy's TERA Rising: New F2P Model Combating the Stereotype. Associate Editor: MMORPG.com |
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1/18/13 8:39:14 AM#2
Tried it in BETA but it didn't hook me enough to justify a monthly fee considering how little time I have to play these days. I have now downloaded again and will be playing this.
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remyburke
Hard Core Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
1/18/13 8:53:15 AM#3
Love everything about the game except for the quest system...but thats a big one.
Playing: Nothing Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/18/13 9:12:10 AM#4
I agree with RemyBurke. The ultra narrow linear questing has to change. I played in Beta but just thinking of going through the SAME exact quests again is making me cautious. Give us multiple starter areas.
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1/18/13 9:14:44 AM#5
I never really had a problem with the quest system myself, except for the fact that there's only one path (though there are optional areas) it's pretty much standard MMO fare.
I leveled up a lot of characters doing only BAMs and Dungeons, essentially gaining enough levels to skip one or two areas at a time.
It's far from perfect, but the possibilities are there.
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1/18/13 9:21:29 AM#6
Originally posted by darkhalf357x There are alternate areas here and there. Players just need to be a bit more proactive and look for them. Still, it is a standard quest "kill x" game. |
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1/18/13 9:32:40 AM#7
It was pretty and I liked it. Just not enough to drop 15 a month. What I like now is that I can play and have a good time and it will be free. Hoping to see how F2p goes.
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
1/18/13 9:53:10 AM#8
I bought and played for about a month. The biggest draw for me was the Vindictus-like combat in a lobbyless world. After the first month I chose not to resub. It was more to do with the horrible launch day blues and horrid questing direction. Needless to say that Terra Rising's F2P model is one of the best I've seen and future sub based mmos need to take note of not taking away from what would have made your game attractive but adding to it to get players back aboard. And after experiencing some of the more resent conversion to F2P that include: SWTOR, TSW and Vanguard. Terra is heads and tails above.
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1/18/13 10:01:58 AM#9
It's about time, really looking forward to the change to f2p. It's always been a quality mmo, I just couldn't get over the extremely boring quest system and the fact pvp had no incentive nor did the political system. First read about the changes to ktera and everything as far as planned updates for ktera are being added for our version except the RvR keeps. Which I was most looking forward to, has anyone seen it mentioned?
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1/18/13 10:14:19 AM#10
Best free2play model yet.
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1/18/13 10:14:22 AM#11
The pvp in this game is fantastic. I just couldnt get through the leveling grind, it was incredibly painful. Will they have any "heavy-duty" xp boosters in the F2P version. I would love to come back and level a lancer and take part in the 3v3 arenas.
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1/18/13 10:30:18 AM#12
Their F2P model is good. Almost too good, in fact. They'd better be prepared to offer some awe-inspiring cosmetic items in the shop, otherwise nobody's going to be spending money due to poor incentives, lol.
And why the hell is post format not being preserved all of a sudden? Grrrr... (supposed to be a new paragraph here).
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
1/18/13 10:36:41 AM#13
Originally posted by Rednecksith The website is acting funny. I click on posts in the Real-Time Forum Overview and I'm not taken to the newest post. And wut...BBML showing now instead of my standard Enhanced Editor... ![]() |
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1/18/13 10:40:18 AM#14
Looking good. Seems like they learned from crap f2p fiasco models and they are genuine in their desire to create a fair model that will make players want to spend money instead of frocing them. Worth a try.
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1/18/13 10:44:11 AM#15
Originally posted by Ramonski7 I'd say that it's nothing like Vindictus. If people still insist that this is "True Action Combat" then it'd have to be near the bottom of the tiers of Action Combat. Personally I'd put it below Raiderz and Risk Your Life. However I do agree that it does have a nice pricing model. |
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1/18/13 10:48:15 AM#16
Companies keep making these linear games and even though many of you love the fast paced, story driven games, and quests on a stick style games.
It does severely harm the mmorpgs of today. You lack in so much that your time is consumed by quests and nothing else. Once those quests dry up, you have nothing to do. Must have openess and some type of game mechanics to allow you to continue on while waiting for content. Should be no end-game in mmorpgs at all. Until that is fixed you will see many more games going f2p and miss out on subscribers.
F2P isnt the future its just a crutch to help a poor game make it a little longer. Granted some are decent and are worthy. Even many here said it wasnt worth the sub price for one reason or another. Exactly my point.
Better games, larger worlds, longevity, and tools to make your own path is what is needed. Nothing wrong with making your own story, and its good for your creative side.
Even if you dont want to craft, pvp, explore, take part in social gatherings, or any other form of the mmorpg......its still nice to have those features to keep you busy while waiting for their content. Without those tools you are stuck with dailies, warzones, and raids to grind out for end-game content. I would rather grind on the way up than get to the top and the only option i have is to grind. End-game shouldnt be like that.
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1/18/13 10:54:02 AM#17
Frankly Tera's revenue model is the least of its issues. A good F2P model isn't going to save the game any more than a sub-model kills good games. What's important is what they're going to do to fix the problems the game has and how they plan on making the game attractive to more players. I don't think a 3v3 arena and a new dungeon really address what many people seemed to fundamentally find wrong with the game, but I suppose we'll see. |
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1/18/13 11:08:02 AM#18
Originally posted by Myria Please elaborate on these topics. The worst part of the game for me was the wall-of-text-poor-translating-ok-you-didn't-need-to-read-that-just-go-kill-shit-quests, and the griefers camping bridge out of noob city. I practically despised my experience in the TERA free trial, but even I would consider giving it another go with their f2p model. Just won't be rolling on a pvp server if I do. |
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1/18/13 11:23:04 AM#19
The FTP model looks great and hopefully sparks some interest in new players and brings back some vets. I've been subbed since start and will stay subbed as I still enjoy this game. I'm lookiing forward to FTP model as it will add extra options within the game to choose from.
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
1/18/13 11:25:05 AM#20
Originally posted by moosecatlol Collision detection and target reticle combat is what I'm referring to. If a mob is getting ready to swing and I back up, it will miss. Same thing if someone is casting a spell. I also have the option of just blocking it. So in that sense it's closer to Vindictus than it is to EQ. And when you say "true" action combat I get a picture in my head of online fighting mmo hybrids like Raiderz, Vindictus, Dragon Nest, C9 and others like them. They are ok for their combat, but they all allow autolocks to make it easier so players can flip. jump, twist, spin, roll, bounce, tumble and handstand while they fight. Hence the reason I said Vindictus-like instead of just like Vindictus. It's free target combat without all the nonsense or autolocks.
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