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1/18/13 6:36:50 AM#381
Originally posted by Nadia Not sure what your point is considering EQ was what got me into mmos in the first place. Outside of LOTR I probably spent more time in that game than any other. I'm more than aware of how "things used to be". Got to be honest though. I hated LDON. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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1/18/13 6:37:02 AM#382
Originally posted by Wickedjelly Here's the point. The combat system has far more depth than appears on the surface. Most of the skills are multi-faceted... having a base damage element in addition to secondary effects or tactical effects. I like to use mesmer focus 4 because it's one of my favorites. What it does seems simple on the surface... it creates, basically, a line on the ground. If you run through that line, you get a speed boost. If a foe runs through it, they get crippled. So right away we can see that it's not a "spam on cooldown" skill... you need to use it tactically. The beauty of it, though, is in the secondary effects. When you cast it, the skill on your bar changes to a shatter option. When you shatter the line foes in the area are pulled towards it. This is where it really begins to shine. You can not only use it for a speed boost or cripple, you can also use it to pull foes towards you if you wish. You can place it behind or to the side of foes to pull them away from you or an ally giving you more distance. Or, to really get a giggle out of it, you can use it to toss foes off cliffs and walls in WvW. Nothing like making it rain enemies on a sunny day.
Even skills that seem far simpler are better used with a tactical eye. Take the aforementioned great sword. Skill one is your base flat line dps skill. Skill 2 tosses and illusionary great sword at the foe applying damage. However, it also has a bounce effect; it;ll bounce between the foe and allies and apply might to allies in the area. If you see an ally closing on or near the target, timing that so they get the advantage of the bounces is beneficial. In addition, it'll create a clone at your first target. This means you also have the ability to use this skill to create a quick shatter bomb. For example, I'll often start with GS4, which creates a phantasm that damages and cripples the foe. This slows them down and gives me space. Then, since I'm traited for it, I'll dodge to create a clone and follow that with GS2. Bang, three illusions just like that... shatter. Dodge again for another quick clone and the fight is on.
These are just some simple examples of the skills associated with the weapons... it doesn't even cover how you can further change your gameplay with a deck of utility skills to select from and barely scratches the surface on how traits can completely modify your gameplay. Funny example (to me) of how traits have an effect on play style... you know the Fractal with the Ascalonians? It changes you to a Fire Legion charr. However, there was a bug... the trait to create a clone on dodge doesn't work when you're transformed in there. You have no idea how much that screwed me up or how many dodges I did out of habit expecting my shiny little portable weapon that never arrived.
So yes, that's one counter argument against the alleged simplicity of the game. |
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1/18/13 6:40:31 AM#383
Originally posted by Volkon Isn't needed or remotely necessary for shit PvE wise. I already said PvP wise the game shines. It is in regards to PvE the game is weak as fuck. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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1/18/13 6:40:50 AM#384
Originally posted by Wickedjelly EQ is somewhat offtopic and i was mentioning EQ because both WOW/GW2 and other mmos have players that bail the group when things start going bad -- such as they die once
you say GW2 dungeons were easy for you on your first try im assuming no one dropped from your group after they got killed? |
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1/18/13 6:43:18 AM#385
Originally posted by Wickedjelly Difficulty and depth are quite different beasts. Incidentally, its worth re-iterating that people often confuse repetitive grindy mechanics, bigger numbers and various other forms of gating as difficulty anyway. |
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1/18/13 6:44:23 AM#386
Originally posted by Nadia No Maybe it is my stellar personality XD Did play on launch so that does tend to have peeps "try harder" I suppose. Still not sure what the problem is considering how easy they were. The end of the initial origin story line was especially annoying and simplistic. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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1/18/13 6:49:46 AM#387
Originally posted by Wickedjelly So, basically, you choose to ignore the tactical elements of the skills in PvE, therefore you declare the game "weak as fuck". I choose to combat PvE similar to PvP, using skills to their full effects (except tossing things off cliffs... doesn't work on mobs) and I find it rather complex and fun.
I think the weak element may not be the game. |
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1/18/13 6:50:49 AM#388
Originally posted by Gorilla /sigh Not sure why you folks need to go this route. I'm not saying if I had to do the same thing umpteen times to get the gear to do something else umpteen times that would be better. Isn't my point at all. What I am saying is in some earlier games it took more than a few runs to complete the dungeon. Or at the very least some planning with classes or objectives. Can't say I had that happen once in GW2 whether it was in relation to DEs or dungeons. On a bright note though, I didn't pay a sub so overall the purchase was worth it. Simply not from a PvE perspective. PvP wise though far as mmos go you cannot beat it. Least considering the way gamers play the genre today. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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1/18/13 6:53:12 AM#389
Originally posted by Volkon Mmkay...yet we completed everything. So what was weak again? 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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1/18/13 6:58:30 AM#390
Originally posted by Wickedjelly From your description of things, if you in fact "completed everything" (whetever the hell that means) you make it sound as though you were carried through the more challenging content. By your descriptions of things and your dismissiveness of the tactical elements of skills I'm still inclined to believe you are, indeed, the weak element. |
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1/18/13 7:03:34 AM#391
Originally posted by Volkon Lol...whatever helps you sleep at night. Amazing how I was able to do all the dungeons being "carried". Guess I'm just pro. >_> 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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1/18/13 7:09:32 AM#392
I bought GW2 for what I hoped was world class,thoughtful, stategic, fun ,World vs World gameplay.I couldn't be more disappointed with the frenzied, thougtless zerg thats more like a basketball game to see who can score the most points in a mad scramble lasting weeks.(after which you act like nothing ever happened and start all over ! ) Now I play no mmog.I play SKYRIM(I'm blown away frankly)...and have hopes for Elder Scrolls Online.
The 3 million copies sold...says to me Areannet has gotten the message the games fine.It may be for others...but NOT for me. |
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1/18/13 7:26:34 AM#393
Originally posted by Shadanwolf Skyrim is a lot of fun... check out some of the mods if you really want to go crazy in there! Great game in it's own right.
Regarding WvW, did you find a good WvW guild with teamspeak and all that going on? Good commanders, etc? If not, and you ever decide to have another go at it, hop onto Jade Quarry and check the WvW there. Some great WvW guilds, great commanders and an overall fun experience. You'd be most welcome and may just find there's a lot more to it than may have initally met the eye. |
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Originally posted by Slappy1 That's the same with most video game companies they don't tend to make money or rather showed the money earned in the quarterly earnings that month. E.g Take-Two routines has drops in revenue during quarters when they realise games during those quarters. Partially to marketing etc without taking into account revnue from the game itself. As stated in the link It was expected they mention they're be earnings from Q4 onwards not Q3. Which is par for course. Also the $48 came from NcSoft. |
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1/18/13 9:41:17 AM#395
So your observation is wrong : ) at least my server is pretty active, oh yes at 03:00 am its a ghost world ... yes ...
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1/18/13 9:44:52 AM#396
Originally posted by loulakiSo your observation is wrong : ) at least my server is pretty active, oh yes at 03:00 am its a ghost world ... yes ... Another naysayer - just wanting to prove he is right above all information to the contrary. Why are people so blind and dumb? |
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1/18/13 11:32:58 AM#397
Originally posted by botrytis So when people actually SEE people and TALK to people and do EVENTS with people.....they are naysayers and blind and dumb???? OK I think I'm done with these forums, people seem to hate a game so much they resort to these kind off posts....unbelievable :( |
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1/18/13 11:40:41 AM#398
Originally posted by Gaia_Hunter The thing is their 3rd qt report showed 48 million total. Analyst predicted that 1st qt 2013 will be much less due to sales being up front. This is what promted the the 50% loss of stock value. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Originally posted by bcbully It fell by 10%. And Q4 will very telling of this whole thing, though like I said games companies tend to post they're profts in the following quarter, for a host of reasons, right now for NcSoft investors will be keenly looking at the Q4 results. |
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1/18/13 1:26:47 PM#400
Originally posted by Wickedjelly Sure, though you can challenge yourself somewhat in GW2. Just saying all those other games aren't really difficult either. Being unforgiving dosen,t make an MMO difficult, gating dosent make a game difficult. Having to learn a couple of boss paterns does not make a game difficult. Maybe this does not apply to you but a lot of people that are shouting out for difficulty confuse difficulty with unforgiving. These are the guys that often call themselves 'hardcore'. MMO's aren't really difficult to 'learn' compared to say doing MIT lectures in disciplines that are alien to you. As you say pvp is a whole other kettle of fish, we can agree on that. |
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