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The Pub at MMORPG.COM  » No Swimming in MMO's anymore

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53 posts found
  User Deleted
1/17/13 9:03:04 PM#21
Originally posted by Deddpool
Indeed, I actually prefer the underwater sections of GW2 to the land based stuff, especially since I can haz a shark!

 

With friggin laser beams on their heads. *grin*

  User Deleted
1/17/13 9:10:36 PM#22
While I hate underwater combat as much as the next guy, I do like swimming as far as exploration goes, (finding underwater caves, dungeons, etc.).
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5668

1/17/13 9:14:43 PM#23
Originally posted by MMOExposed
Originally posted by Voiidiin

Guild Wars 2 has amazing underwater areas, can spend literally hours in some of the underwater spaces/zones, its pretty new also.

Basically some people do not like having to survive in a full 3d environment, so to alot of the players its too challenging. Course there are some bugs with the underwater areas, like invulnerable mobs.

GW2 swimming combat isn't new. It's actually the same combat as in WoW and Rift. It's just that the game has limited action bar which switches when underwater, which gives the illusion of it being different, but in reality it isn't. It's the same. 3D combat.

I like how my combat skills worked better in Rift, but the underwater experience in GW2 feels better.  I just don't like how my underwater skills are so limited and don't mirror my surface build.  If they can rework underwater combat and improve that experience then it will be my favorite up to this point.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7432

"Really officer, they're herbs."

1/17/13 9:20:04 PM#24
ArcheAge has swimming.

  FallguyArmy

Novice Member

Joined: 12/24/11
Posts: 80

1/17/13 9:24:06 PM#25
TERA lets you swim, but only for RP reasons. No underwater battles unfortunately.
  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5397

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

1/17/13 9:27:08 PM#26
Originally posted by Torvaldr
 

I like how my combat skills worked better in Rift, but the underwater experience in GW2 feels better.  I just don't like how my underwater skills are so limited and don't mirror my surface build.  If they can rework underwater combat and improve that experience then it will be my favorite up to this point.

i think having more skills would be fine to raise the limit you are refering to, but mirroring the surface build would actually kill the sense of being underwater in combat. As it is now it tries to simulate the mechanics a real person would attempt if trying to fight underwater with the weapons provided (of course im not talking about the skills lol, but the movements). ALso having underwater weapons feels actually more fun and even realistic. I cant see how a ranger build would work underwater with a bow when they are trying to simulate realistic mechanics underwater with a harpoon. Just my opinion.

My endgame begins with character creation and ends with a new mmorpg

  bunzaga

Novice Member

Joined: 10/25/10
Posts: 27

1/17/13 9:40:44 PM#27

It isn't needed.

It isn't realistic in any way. It is a pain to fight under water.  It is a pain to program.  There are other areas of development which could benefit from the time and resources it would take to implement a proper under water mechanic.

Just my 2c

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

1/17/13 9:44:52 PM#28
Originally posted by MyBoot

So I was wondering the other day more and more new MMO's don't add swimming into there games, since WoW I have seen very few with it anymore.

 

So I was wondering ( Why ? ) is it the game engine ? the cost and time to put it in game ? or do Devs just think it's pointless nowdays ? 

 

Play Guild Wars 2.

Error: 37. Signature not found. Please connect to my server for signature access.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5668

1/17/13 9:50:57 PM#29
Originally posted by rojo6934
Originally posted by Torvaldr
 

I like how my combat skills worked better in Rift, but the underwater experience in GW2 feels better.  I just don't like how my underwater skills are so limited and don't mirror my surface build.  If they can rework underwater combat and improve that experience then it will be my favorite up to this point.

i think having more skills would be fine to raise the limit you are refering to, but mirroring the surface build would actually kill the sense of being underwater in combat. As it is now it tries to simulate the mechanics a real person would attempt if trying to fight underwater with the weapons provided (of course im not talking about the skills lol, but the movements). ALso having underwater weapons feels actually more fun and even realistic. I cant see how a ranger build would work underwater with a bow when they are trying to simulate realistic mechanics underwater with a harpoon. Just my opinion.

I don't really mean the weapons and exact skills, but the role of the build.  Are you choosing dps, support, control, etc.  It would be nice to have a better selection of skills to taylor your build the way you do on the surface.  If I'm running support with my hunting buddy, then I want to run that underwater too.  That's more what I'm talking about.  You are right about the bow, and that was the silly part of rift that made the underwater combat seem dorky.  I just liked that I could still tank, dps, etc.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  MyBoot

Apprentice Member

Joined: 3/25/12
Posts: 153

 
OP  1/17/13 10:19:54 PM#30
Originally posted by Souldrainer
Originally posted by MyBoot

So I was wondering the other day more and more new MMO's don't add swimming into there games, since WoW I have seen very few with it anymore.

 

So I was wondering ( Why ? ) is it the game engine ? the cost and time to put it in game ? or do Devs just think it's pointless nowdays ? 

 

Play Guild Wars 2.

I did and got bored of it but thats beside the point, I never said it's not out there just that it's becoming less of a staple for MMO's these days. 

  Lexin

Novice Member

Joined: 3/09/05
Posts: 701

Mess With The Rest
Die Like The Best!

1/17/13 10:24:02 PM#31
Good because swimming is stupid and pointless as is jumping.

  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

1/17/13 10:30:55 PM#32
Mob density is what made GW2 water areas terrible to me.  It was rare you actually got to enjoy being underwater because you were almost always engauged and the respawn was so short it was hard to clear some space.
  delimeat567

Novice Member

Joined: 7/12/10
Posts: 56

1/17/13 10:45:13 PM#33

GW2's underwater areas were pretty awesome, but I agree with the above poster. The mob density (because launch was pretty recent when I played) was baffling. They would die, and respawn a few minutes later. A lot less exploration, a lot more combat. I'd prefer it the other way around. 

 

All that being said, give me a damn ship. I wish more games had naval combat. Controlling a ship is fun, and it doesn't have to be realistic, as Assassin's Creed III showed.

Played: SWG, SWG:NGE, EQ2, Vanguard, LotRO, WoW, Age of Conan, Warhammer Online, Dark Age of Camelot, Mortal Online, Rift, Guild Wars, Fallen Earth, EVE Online, Ryzom, Dungeons and Dragons Online, World of Tanks, Aion, Star Wars: The Old Republic, Guild Wars 2

  Darkcrystal

Advanced Member

Joined: 5/06/10
Posts: 763

1/17/13 10:53:24 PM#34

ROFL the comments from people amaze me everyday on this forum.   

 

/jumps off bridge...

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7191

1/17/13 10:53:53 PM#35
Can swim in wushu, plus falling in water physics. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  azmundai

Apprentice Member

Joined: 3/18/10
Posts: 1424

1/17/13 11:01:04 PM#36

swimming isnt dead. swtor sucks and has a crappy engine and everything but story was cut back to the bare minimum at release ... the slew of other crappy f2p mmos don't count.

swimming combat doesn't even have to exist really, but imo mmos should have swimming. If I want to cross a river I should be able to swim across it. I actually like gw2's approach best sofar if I had a choice. A more limited skillset in wow would make sense. I mean ... fireballs ... underwater???

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

1/17/13 11:53:17 PM#37
Most games fail to produce adequate above ground gameworlds.  Why bother wasting resources on annoying underwater combat?
  poringslasher

Novice Member

Joined: 12/16/12
Posts: 59

1/18/13 3:47:22 AM#38
the last game i played with flight ability and swimming was War of Angels. it was a pretty neat game too. too bad neowiz closed the servers.
  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1997

1/18/13 4:01:37 AM#39
Originally posted by endgame1
While I hate underwater combat as much as the next guy, I do like swimming as far as exploration goes, (finding underwater caves, dungeons, etc.).

+1. Actually, it's pretty sad to read the "mostly combat game" and "underwater combat" like comments... but I guess nowadays the rpg part is fading and all's left is mmo with a heavy focus on combat.

As azmundai wrote, "swimming combat doesn't even have to exist really, but imo mmos should have swimming." I love AoC's swimming, with quests and exploration involved.

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/18/13 4:03:31 AM#40
Archeage and its swimming, naval combat, treasure hunting, and massive sea monsters says hi.

El Psy Congroo

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