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1/17/13 9:03:04 PM#21
Originally posted by Deddpool
With friggin laser beams on their heads. *grin*
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1/17/13 9:10:36 PM#22
While I hate underwater combat as much as the next guy, I do like swimming as far as exploration goes, (finding underwater caves, dungeons, etc.).
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1/17/13 9:14:43 PM#23
Originally posted by MMOExposed I like how my combat skills worked better in Rift, but the underwater experience in GW2 feels better. I just don't like how my underwater skills are so limited and don't mirror my surface build. If they can rework underwater combat and improve that experience then it will be my favorite up to this point. |
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1/17/13 9:20:04 PM#24
ArcheAge has swimming.
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1/17/13 9:24:06 PM#25
TERA lets you swim, but only for RP reasons. No underwater battles unfortunately.
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
1/17/13 9:27:08 PM#26
Originally posted by Torvaldr i think having more skills would be fine to raise the limit you are refering to, but mirroring the surface build would actually kill the sense of being underwater in combat. As it is now it tries to simulate the mechanics a real person would attempt if trying to fight underwater with the weapons provided (of course im not talking about the skills lol, but the movements). ALso having underwater weapons feels actually more fun and even realistic. I cant see how a ranger build would work underwater with a bow when they are trying to simulate realistic mechanics underwater with a harpoon. Just my opinion. |
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1/17/13 9:40:44 PM#27
It isn't needed. It isn't realistic in any way. It is a pain to fight under water. It is a pain to program. There are other areas of development which could benefit from the time and resources it would take to implement a proper under water mechanic. Just my 2c |
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1/17/13 9:44:52 PM#28
Originally posted by MyBoot Play Guild Wars 2. Error: 37. Signature not found. Please connect to my server for signature access. |
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1/17/13 9:50:57 PM#29
Originally posted by rojo6934 I don't really mean the weapons and exact skills, but the role of the build. Are you choosing dps, support, control, etc. It would be nice to have a better selection of skills to taylor your build the way you do on the surface. If I'm running support with my hunting buddy, then I want to run that underwater too. That's more what I'm talking about. You are right about the bow, and that was the silly part of rift that made the underwater combat seem dorky. I just liked that I could still tank, dps, etc. |
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Originally posted by Souldrainer I did and got bored of it but thats beside the point, I never said it's not out there just that it's becoming less of a staple for MMO's these days. |
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1/17/13 10:24:02 PM#31
Good because swimming is stupid and pointless as is jumping.
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1/17/13 10:30:55 PM#32
Mob density is what made GW2 water areas terrible to me. It was rare you actually got to enjoy being underwater because you were almost always engauged and the respawn was so short it was hard to clear some space.
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1/17/13 10:45:13 PM#33
GW2's underwater areas were pretty awesome, but I agree with the above poster. The mob density (because launch was pretty recent when I played) was baffling. They would die, and respawn a few minutes later. A lot less exploration, a lot more combat. I'd prefer it the other way around.
All that being said, give me a damn ship. I wish more games had naval combat. Controlling a ship is fun, and it doesn't have to be realistic, as Assassin's Creed III showed. Played: SWG, SWG:NGE, EQ2, Vanguard, LotRO, WoW, Age of Conan, Warhammer Online, Dark Age of Camelot, Mortal Online, Rift, Guild Wars, Fallen Earth, EVE Online, Ryzom, Dungeons and Dragons Online, World of Tanks, Aion, Star Wars: The Old Republic, Guild Wars 2 |
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1/17/13 10:53:24 PM#34
ROFL the comments from people amaze me everyday on this forum.
/jumps off bridge... |
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1/17/13 10:53:53 PM#35
Can swim in wushu, plus falling in water physics.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/17/13 11:01:04 PM#36
swimming isnt dead. swtor sucks and has a crappy engine and everything but story was cut back to the bare minimum at release ... the slew of other crappy f2p mmos don't count. swimming combat doesn't even have to exist really, but imo mmos should have swimming. If I want to cross a river I should be able to swim across it. I actually like gw2's approach best sofar if I had a choice. A more limited skillset in wow would make sense. I mean ... fireballs ... underwater??? LFD tools are great for cramming people into content, but quality > quantity. |
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1/17/13 11:53:17 PM#37
Most games fail to produce adequate above ground gameworlds. Why bother wasting resources on annoying underwater combat?
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1/18/13 3:47:22 AM#38
the last game i played with flight ability and swimming was War of Angels. it was a pretty neat game too. too bad neowiz closed the servers.
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1/18/13 4:01:37 AM#39
Originally posted by endgame1 +1. Actually, it's pretty sad to read the "mostly combat game" and "underwater combat" like comments... but I guess nowadays the rpg part is fading and all's left is mmo with a heavy focus on combat. As azmundai wrote, "swimming combat doesn't even have to exist really, but imo mmos should have swimming." I love AoC's swimming, with quests and exploration involved. |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/18/13 4:03:31 AM#40
Archeage and its swimming, naval combat, treasure hunting, and massive sea monsters says hi.
El Psy Congroo |